Paquete | mx.effects |
Clase | public class SoundEffect |
Herencia | SoundEffect Effect EventDispatcher Object |
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
You specify the MP3 file using the source
property.
If you have already embedded the MP3 file, using the Embed
keyword, you can pass the Class object of the MP3 file to the
source
property.
Otherwise, specify the full URL to the MP3 file.
The <mx:SoundEffect>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:SoundEffect Properties id="ID" autoLoad="true|false" bufferTime="1000" loops="0" panEasingFunction="" panFrom="0" source="" startTime="0" useDuration="true|false" volumeEasingFunction="true|false" volumeTo="1" Events complete="No default" id3="No default" ioError="No default" progress="No default" />
Elementos de API relacionados
Propiedad | Definido por | ||
---|---|---|---|
autoLoad : Boolean
If true, load the MP3 file
when the source has been specified. | SoundEffect | ||
bufferTime : Number = 1000
The SoundEffect class uses an internal Sound object to control
the MP3 file. | SoundEffect | ||
className : String [solo lectura]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isLoading : Boolean [solo lectura]
This property is true if the MP3 has been loaded. | SoundEffect | ||
isPlaying : Boolean [solo lectura]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
loops : int = 0
The number of times to play the sound in a loop, where a value of
0 means play the effect once, a value of 1 means play the effect twice,
and so on. | SoundEffect | ||
panEasingFunction : Function
The easing function for the pan effect. | SoundEffect | ||
panFrom : Number
Initial pan of the Sound object. | SoundEffect | ||
panTo : Number
Final pan of the Sound object. | SoundEffect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
sound : Sound [solo lectura]
The Sound object that the MP3 file has been loaded into. | SoundEffect | ||
source : Object
The URL or class of the MP3 file to play. | SoundEffect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
startTime : Number = 0
The initial position in the MP3 file, in milliseconds,
at which playback should start. | SoundEffect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | ||
useDuration : Boolean = true
If true, stop the effect
after the time specified by the duration
property has elapsed. | SoundEffect | ||
volumeEasingFunction : Function
The easing function for the volume effect. | SoundEffect | ||
volumeFrom : Number
Initial volume of the Sound object. | SoundEffect | ||
volumeTo : Number
Final volume of the Sound object. | SoundEffect |
Método | Definido por | ||
---|---|---|---|
SoundEffect(target:Object = null)
Constructor. | SoundEffect | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Distribuye un evento en el flujo del evento. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento. | EventDispatcher | ||
Indica si un objeto tiene definida una propiedad especificada. | Object | ||
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | ||
Loads the MP3 if the source property points to a URL. | SoundEffect | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indica si existe la propiedad especificada y si es enumerable. | Object | ||
Elimina un detector del objeto EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | ||
Devuelve la representación de cadena del objeto especificado. | Object | ||
Devuelve el valor simple del objeto especificado. | Object | ||
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto. | EventDispatcher |
Evento | Resumen | Definido por | ||
---|---|---|---|---|
[evento broadcast] Se distribuye cuando Flash Player o AIR pasan a estar activos. | EventDispatcher | |||
Dispatched when the sound file finishes loading. | SoundEffect | |||
[evento broadcast] Se distribuye cuando Flash Player o de AIR pasan a estar inactivos. | EventDispatcher | |||
Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | |||
Dispatched when the effect starts playing. | Effect | |||
Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | |||
Dispatched when ID3 data is available for an MP3 sound file. | SoundEffect | |||
Dispatched when an error occurs during the loading of the sound file. | SoundEffect | |||
Dispatched periodically as the sound file loads. | SoundEffect |
autoLoad | propiedad |
autoLoad:Boolean
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
If true
, load the MP3 file
when the source
has been specified.
El valor predeterminado es true.
Implementación
public function get autoLoad():Boolean
public function set autoLoad(value:Boolean):void
bufferTime | propiedad |
public var bufferTime:Number = 1000
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The SoundEffect class uses an internal Sound object to control the MP3 file. This property specifies the minimum number of milliseconds worth of sound data to hold in the Sound object's buffer. The Sound object waits until it has at least this much data before beginning playback, and before resuming playback after a network stall.
El valor predeterminado es 1000.
isLoading | propiedad |
loops | propiedad |
public var loops:int = 0
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The number of times to play the sound in a loop, where a value of
0 means play the effect once, a value of 1 means play the effect twice,
and so on. If you repeat the MP3 file, it still uses the setting of the
useDuration
property to determine the playback time.
The duration
property takes precedence
over this property.
If the effect duration is not long enough to play the sound
at least once, the sound does not loop.
El valor predeterminado es 0.
panEasingFunction | propiedad |
public var panEasingFunction:Function
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The easing function for the pan effect.
Use this function to interpolate between the values
of panFrom
and panTo
.
panFrom | propiedad |
public var panFrom:Number
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Initial pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
El valor predeterminado es 0.0.
panTo | propiedad |
public var panTo:Number
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Final pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
El valor predeterminado es 0.0.
sound | propiedad |
source | propiedad |
source:Object
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The URL or class of the MP3 file to play.
If you have already embedded the MP3 file, using the Embed
keyword,
you can pass the Class object of the MP3 file to the source
property.
Otherwise, specify the full URL to the MP3 file.
Implementación
public function get source():Object
public function set source(value:Object):void
startTime | propiedad |
public var startTime:Number = 0
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The initial position in the MP3 file, in milliseconds, at which playback should start.
El valor predeterminado es 0.
useDuration | propiedad |
public var useDuration:Boolean = true
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
If true
, stop the effect
after the time specified by the duration
property has elapsed.
If false
, stop the effect
after the MP3 finishes playing or looping.
El valor predeterminado es true.
volumeEasingFunction | propiedad |
public var volumeEasingFunction:Function
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The easing function for the volume effect.
This function is used to interpolate between the values
of volumeFrom
and volumeTo
.
volumeFrom | propiedad |
public var volumeFrom:Number
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Initial volume of the Sound object. Value can range from 0.0 to 1.0.
El valor predeterminado es 1.
volumeTo | propiedad |
public var volumeTo:Number
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Final volume of the Sound object. Value can range from 0.0 to 1.0.
El valor predeterminado es 1.
SoundEffect | () | Información sobre |
load | () | método |
public function load():void
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Loads the MP3 if the source
property points to a URL.
complete | Evento |
flash.events.Event
propiedad Event.type =
flash.events.Event.COMPLETE
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Dispatched when the sound file finishes loading.
La constanteEvent.COMPLETE
define el valor de la propiedad type
de un objeto de evento complete
.
Este evento tiene las propiedades siguientes:
Propiedad | Valor |
---|---|
bubbles | false |
cancelable | false ; no hay ningún comportamiento predeterminado que cancelar. |
currentTarget | Objeto que procesa de forma activa el objeto de evento con un detector de eventos. |
target | Objeto de red que ha terminado de cargarse. |
id3 | Evento |
flash.events.Event
propiedad Event.type =
flash.events.Event.ID3
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Dispatched when ID3 data is available for an MP3 sound file.
La constanteEvent.ID3
define el valor de la propiedad type
de un objeto de evento id3
.
Este evento tiene las propiedades siguientes:
Propiedad | Valor |
---|---|
bubbles | false |
cancelable | false ; no hay ningún comportamiento predeterminado que cancelar. |
currentTarget | Objeto que procesa de forma activa el objeto de evento con un detector de eventos. |
target | Objeto Sound que carga el MP3 para el que los datos ID3 están ahora disponibles. El objeto target no siempre es el objeto de la lista de visualización que registró el detector de eventos. Utilice la propiedad currentTarget para acceder al objeto de la lista de visualización que está procesando el evento actualmente. |
ioError | Evento |
flash.events.IOErrorEvent
propiedad IOErrorEvent.type =
flash.events.IOErrorEvent.IO_ERROR
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Dispatched when an error occurs during the loading of the sound file.
Define el valor de la propiedadtype
de un objeto de evento ioError
.
Este evento tiene las propiedades siguientes:
Propiedad | Valor |
---|---|
bubbles | false |
cancelable | false ; no hay ningún comportamiento predeterminado que cancelar. |
currentTarget | Objeto que procesa de forma activa el objeto de evento con un detector de eventos. |
errorID | Un número de referencia asociado al error concreto (sólo AIR). |
target | El objeto de red en el que se produce el error de entrada/salida. |
text | Texto que se mostrará como mensaje de error. |
progress | Evento |
flash.events.ProgressEvent
propiedad ProgressEvent.type =
flash.events.ProgressEvent.PROGRESS
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Dispatched periodically as the sound file loads.
Within the event object, you can access the number of bytes
currently loaded and the total number of bytes to load.
The event is not guaranteed to be dispatched, which means that
the complete
event might be dispatched
without any progress
events being dispatched.
type
de un objeto de evento progress
.
Este evento tiene las propiedades siguientes:
Propiedad | Valor |
---|---|
bubbles | false |
bytesLoaded | Número de elementos o bytes cargados en el momento en que el detector procesa el evento. |
bytesTotal | Número total de elementos o bytes que se cargarán en última instancia si el proceso de carga se realiza correctamente. |
cancelable | false ; no hay ningún comportamiento predeterminado que cancelar. |
currentTarget | Objeto que procesa de forma activa el objeto de evento con un detector de eventos. |
target | El objeto que informa sobre el progreso. |
<?xml version="1.0"?> <!-- Simple example to demonstrate the SoundEffect effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> <mx:SoundEffect id="mySounds" source="@Embed(source='assets/jazz.mp3')"/> </fx:Declarations> <s:Panel title="Sound Effect Example" width="75%" height="75%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <s:Label width="100%" color="blue" text="Click on the phone to hear the sound effect."/> <mx:Image id="flex" source="@Embed(source='assets/Nokia_6630.png')" mouseDownEffect="{mySounds}"/> </s:VGroup> </s:Panel> </s:Application>
Tue Jun 12 2018, 02:12 PM Z