Referencia de ActionScript® 3.0 para la plataforma de Adobe® Flash®
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mx.effects 

Fade  - AS3 Flex

Paquetemx.effects
Clasepublic class Fade
HerenciaFade Inheritance TweenEffect Inheritance Effect Inheritance EventDispatcher Inheritance Object

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1


Desde Flex 4.0, Adobe recomienda la utilización de la clase spark.effects.Fade como una alternativa a esta clase.

The Fade effect animates the alpha property of a component, either from transparent to opaque, or from opaque to transparent.

If you specify the Fade effect for the showEffect or hideEffect trigger, and if you omit values for the alphaFrom and alphaTo properties, the effect automatically transitions alpha from 0 to the target's current alpha value on a showEffect trigger, and from the target's current alpha value to 0 on a hideEffect trigger.

Note: To use the Fade effect with text, you must use an embedded font, not a device font.

Sintaxis MXMLexpandedOcultar sintaxis MXML

The <mx:Fade> tag inherits the tag attributes of its superclass, and adds the following tag attributes:

  <mx:Fade 
    id="ID"
    alphaFrom="val"
    alphaTo="val"
  />
  

Ver los ejemplos

Elementos de API relacionados



Propiedades públicas
 PropiedadDefinido por
  alphaFrom : Number
Initial transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
Fade
  alphaTo : Number
Final transparency level, where 0.0 means transparent and 1.0 means fully opaque.
Fade
 InheritedclassName : String
[solo lectura] The name of the effect class, such as "Fade".
Effect
 Inheritedconstructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada.
Object
 InheritedcustomFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Effect
 Inheritedduration : Number
Duration of the effect in milliseconds.
Effect
 InheritedeasingFunction : Function = null
The easing function for the animation.
TweenEffect
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
Effect
 Inheritedfilter : String
Specifies an algorithm for filtering targets for an effect.
Effect
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
Effect
 InheritedinstanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
Effect
 InheritedisPlaying : Boolean
[solo lectura] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
Effect
 InheritedperElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
Effect
 InheritedplayheadTime : Number
Current time position of the effect.
Effect
 InheritedrelevantProperties : Array
An Array of property names to use when performing filtering.
Effect
 InheritedrelevantStyles : Array
An Array of style names to use when performing filtering.
Effect
 InheritedrepeatCount : int = 1
Number of times to repeat the effect.
Effect
 InheritedrepeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
Effect
 InheritedstartDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
Effect
 InheritedsuspendBackgroundProcessing : Boolean = false
If true, blocks all background processing while the effect is playing.
Effect
 Inheritedtarget : Object
The object to which this effect is applied.
Effect
 Inheritedtargets : Array
An Array of objects that are targets for the effect.
Effect
 InheritedtriggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.
Effect
Propiedades protegidas
 PropiedadDefinido por
 InheritedapplyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.
Effect
 InheritedendValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs.
Effect
Métodos públicos
 MétodoDefinido por
  
Fade(target:Object = null)
Constructor.
Fade
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento.
EventDispatcher
 Inherited
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Effect
 Inherited
Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run.
Effect
 Inherited
Captures the current values of the relevant properties on the effect's targets.
Effect
 Inherited
Creates a single effect instance and initializes it.
Effect
 Inherited
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
Effect
 Inherited
Removes event listeners from an instance and removes it from the list of instances.
Effect
 Inherited
Distribuye un evento en el flujo del evento.
EventDispatcher
 Inherited
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
Effect
 Inherited
Returns an Array of Strings, where each String is the name of a property changed by this effect.
Effect
 Inherited
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento.
EventDispatcher
 Inherited
Indica si un objeto tiene definida una propiedad especificada.
Object
 Inherited
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro.
Object
 Inherited
Pauses the effect until you call the resume() method.
Effect
 Inherited
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
Effect
 Inherited
Indica si existe la propiedad especificada y si es enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Elimina un detector del objeto EventDispatcher.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
Effect
 Inherited
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
Effect
 Inherited
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle.
Object
 Inherited
Stops the effect, leaving the effect targets in their current state.
Effect
 Inherited
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional.
Object
 Inherited
Devuelve la representación de cadena del objeto especificado.
Object
 Inherited
Devuelve el valor simple del objeto especificado.
Object
 Inherited
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto.
EventDispatcher
Métodos protegidos
 MétodoDefinido por
 Inherited
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
Effect
 Inherited
Called when an effect instance has finished playing.
Effect
 Inherited
This method is called when the effect instance starts playing.
Effect
 Inherited
Called when an effect instance has stopped by a call to the stop() method.
Effect
 Inherited
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
Effect
 Inherited
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
Effect
 Inherited
Copies properties of the effect to the effect instance.
Effect
 Inherited
Called when the TweenEffect dispatches a TweenEvent.
TweenEffect
Eventos
 Evento Resumen Definido por
 Inherited[evento broadcast] Se distribuye cuando Flash Player o AIR pasan a estar activos.EventDispatcher
 Inherited[evento broadcast] Se distribuye cuando Flash Player o de AIR pasan a estar inactivos.EventDispatcher
 InheritedDispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.Effect
 InheritedDispatched when the effect starts playing.Effect
 InheritedDispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.Effect
 InheritedDispatched when the tween effect ends.TweenEffect
 InheritedDispatched when the tween effect starts, which corresponds to the first call to the onTweenUpdate() method.TweenEffect
 InheritedDispatched every time the tween effect updates the target.TweenEffect
Información sobre propiedades

alphaFrom

propiedad
public var alphaFrom:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Initial transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.

If the effect causes the target component to disappear, the default value is the current value of the target's alpha property. If the effect causes the target component to appear, the default value is 0.0.

alphaTo

propiedad 
public var alphaTo:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Final transparency level, where 0.0 means transparent and 1.0 means fully opaque.

If the effect causes the target component to disappear, the default value is 0.0. If the effect causes the target component to appear, the default value is the current value of the target's alpha property.

Información sobre constructores

Fade

()Información sobre
public function Fade(target:Object = null)

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Constructor.

Parámetros
target:Object (default = null) — The Object to animate with this effect.
FadeEffectExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the Halo Fade effect. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark"
        xmlns:mx="library://ns.adobe.com/flex/mx"
        initialize="Font.registerFont(myriad_font);">

    <fx:Script>
        <![CDATA[

            import flash.text.Font;

            [Embed("assets/MyriadWebPro.ttf", fontName="MyMyriad")]
            public var myriad_font:Class;
        ]]>
    </fx:Script>

    <fx:Declarations>
        <mx:Fade id="fadeOut" duration="1000" alphaFrom="1.0" alphaTo="0.0"/>
        <mx:Fade id="fadeIn" duration="1000" alphaFrom="0.0" alphaTo="1.0"/>
    </fx:Declarations>

    <s:Panel title="Halo Fade Effect Example" width="95%" height="95%">
        <s:VGroup left="20" right="20" top="20" bottom="20">
            <s:Label width="100%" color="blue"
                text="Use the Fade effect to show or hide the text and image. Use an embedded font when applying the Fade effect to text."/>

            <mx:Text text="Nokia 9930"
                fontFamily="MyMyriad" fontSize="14"
                visible="{cb1.selected}"
                hideEffect="{fadeOut}" showEffect="{fadeIn}"/>

            <mx:Image source="@Embed(source='assets/Nokia_6630.png')"
                visible="{cb1.selected}"
                hideEffect="{fadeOut}" showEffect="{fadeIn}"/>

            <s:CheckBox id="cb1" label="visible" selected="true"/>
        </s:VGroup>
    </s:Panel>
</s:Application>




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Cierto contenido de la Referencia de ActionScript 3.0 se muestra en inglés

No todo el contenido de la Referencia de ActionScript 3.0 se traduce a todos los idiomas. Si un elemento del lenguaje no se traduce, aparecerá en inglés. Por ejemplo, la clase ga.controls.HelpBox no está traducida en ningún idioma. Por lo tanto, en la versión en español de la referencia, la clase ga.controls.HelpBox aparecerá en inglés.