Referencia de ActionScript® 3.0 para la plataforma de Adobe® Flash®
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Filtros: AIR 30.0 y versiones anteriores, Flash Player 30.0 y versiones anteriores, Flash Lite 4
Flex 4.6 y versiones anteriores, Flash Pro CS6 y versiones anteriores
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mx.effects 

AddChildAction  - AS3 Flex

Paquetemx.effects
Clasepublic class AddChildAction
HerenciaAddChildAction Inheritance Effect Inheritance EventDispatcher Inheritance Object

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1


Desde Flex 4.0, Adobe recomienda la utilización de la clase spark.effects.AddAction como una alternativa a esta clase.

The AddChildAction class defines an action effect that corresponds to the AddChild property of a view state definition. You use an AddChildAction effect within a transition definition to control when the view state change defined by an AddChild property occurs during the transition.

Sintaxis MXMLexpandedOcultar sintaxis MXML

The <mx:AddChildAction> tag inherits all of the tag attributes of its superclass, and adds the following tag attributes:

  <mx:AddChildAction
    Properties
    id="ID"
    index="-1"
    relativeTo=""
    position="index"
  />
  

Ver los ejemplos

Elementos de API relacionados



Propiedades públicas
 PropiedadDefinido por
 InheritedclassName : String
[solo lectura] The name of the effect class, such as "Fade".
Effect
 Inheritedconstructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada.
Object
 InheritedcustomFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Effect
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
Effect
 Inheritedfilter : String
Specifies an algorithm for filtering targets for an effect.
Effect
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
Effect
  index : int = -1
The index of the child within the parent.
AddChildAction
 InheritedinstanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
Effect
 InheritedisPlaying : Boolean
[solo lectura] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
Effect
 InheritedperElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
Effect
 InheritedplayheadTime : Number
Current time position of the effect.
Effect
  position : String = "index"
The position of the child in the display list, relative to the object specified by the relativeTo property.
AddChildAction
  relativeTo : DisplayObjectContainer
The location where the child component is added.
AddChildAction
 InheritedrelevantProperties : Array
An Array of property names to use when performing filtering.
Effect
 InheritedrelevantStyles : Array
An Array of style names to use when performing filtering.
Effect
 InheritedrepeatCount : int = 1
Number of times to repeat the effect.
Effect
 InheritedrepeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
Effect
 InheritedstartDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
Effect
 InheritedsuspendBackgroundProcessing : Boolean = false
If true, blocks all background processing while the effect is playing.
Effect
 Inheritedtarget : Object
The object to which this effect is applied.
Effect
 Inheritedtargets : Array
An Array of objects that are targets for the effect.
Effect
 InheritedtriggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.
Effect
Propiedades protegidas
 PropiedadDefinido por
 InheritedapplyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.
Effect
 InheritedendValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs.
Effect
Métodos públicos
 MétodoDefinido por
  
AddChildAction(target:Object = null)
Constructor.
AddChildAction
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento.
EventDispatcher
 Inherited
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Effect
 Inherited
Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run.
Effect
 Inherited
Captures the current values of the relevant properties on the effect's targets.
Effect
 Inherited
Creates a single effect instance and initializes it.
Effect
 Inherited
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
Effect
 Inherited
Removes event listeners from an instance and removes it from the list of instances.
Effect
 Inherited
Distribuye un evento en el flujo del evento.
EventDispatcher
 Inherited
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
Effect
 Inherited
Returns an Array of Strings, where each String is the name of a property changed by this effect.
Effect
 Inherited
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento.
EventDispatcher
 Inherited
Indica si un objeto tiene definida una propiedad especificada.
Object
 Inherited
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro.
Object
 Inherited
Pauses the effect until you call the resume() method.
Effect
 Inherited
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
Effect
 Inherited
Indica si existe la propiedad especificada y si es enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Elimina un detector del objeto EventDispatcher.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
Effect
 Inherited
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
Effect
 Inherited
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle.
Object
 Inherited
Stops the effect, leaving the effect targets in their current state.
Effect
 Inherited
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional.
Object
 Inherited
Devuelve la representación de cadena del objeto especificado.
Object
 Inherited
Devuelve el valor simple del objeto especificado.
Object
 Inherited
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto.
EventDispatcher
Métodos protegidos
 MétodoDefinido por
 Inherited
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
Effect
 Inherited
Called when an effect instance has finished playing.
Effect
 Inherited
This method is called when the effect instance starts playing.
Effect
 Inherited
Called when an effect instance has stopped by a call to the stop() method.
Effect
 Inherited
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
Effect
 Inherited
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
Effect
 Inherited
Copies properties of the effect to the effect instance.
Effect
Eventos
 Evento Resumen Definido por
 Inherited[evento broadcast] Se distribuye cuando Flash Player o AIR pasan a estar activos.EventDispatcher
 Inherited[evento broadcast] Se distribuye cuando Flash Player o de AIR pasan a estar inactivos.EventDispatcher
 InheritedDispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.Effect
 InheritedDispatched when the effect starts playing.Effect
 InheritedDispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.Effect
Información sobre propiedades

index

propiedad
public var index:int = -1

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The index of the child within the parent. A value of -1 means add the child as the last child of the parent.

El valor predeterminado es -1.

position

propiedad 
public var position:String = "index"

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The position of the child in the display list, relative to the object specified by the relativeTo property. Valid values are "before", "after", "firstChild", "lastChild", and "index", where "index" specifies to use the index property to determine the position of the child.

El valor predeterminado es "index".

relativeTo

propiedad 
public var relativeTo:DisplayObjectContainer

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The location where the child component is added. By default, Flex determines this value from the AddChild property definition in the view state definition.

Información sobre constructores

AddChildAction

()Información sobre
public function AddChildAction(target:Object = null)

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Constructor.

Parámetros
target:Object (default = null) — The Object to animate with this effect.
TransitionExample.mxml
<?xml version="1.0" ?>
<!-- Simple example to demonstrate the Transition class. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:s="library://ns.adobe.com/flex/spark"
    xmlns:mx="library://ns.adobe.com/flex/mx" currentState="Login">
 
    <!-- Define the view states -->
    <s:states>
        <s:State name="Login" />
        <s:State name="Register" />
    </s:states>

    <s:transitions>
        <!-- Define the transition from the base state to the Register state.-->
        <s:Transition id="toRegister" fromState="*" toState="Register">
            <s:Sequence targets="{[loginPanel, registerLink, confirm, loginLink]}">
                <s:RemoveAction />
                <s:Fade />
                <s:SetAction target="{loginPanel}" property="title" />
                <s:SetAction target="{loginButton}" property="label" />
                <s:SetAction target="{loginButton}" property="color" />
                <s:Resize target="{loginPanel}"/>
                <s:AddAction />
                <s:Fade />
            </s:Sequence>
        </s:Transition>

        <!-- Define the transition from the Register state to the base state.-->
        <s:Transition id="toDefault" fromState="Register" toState="*">
            <s:Sequence targets="{[loginPanel, registerLink, 
                    confirm, loginLink]}">
                <s:RemoveAction/>
                <s:SetAction target="{loginPanel}" property="title"/>
                <s:SetAction  target="{loginButton}" property="label"/>
                <s:SetAction target="{loginButton}" property="color"/>
                <s:Resize target="{loginPanel}"/>
                <s:AddAction/>
            </s:Sequence>
        </s:Transition>
    </s:transitions>

    <!-- Define a Panel container that defines the login form. The title of the Panel
         changes depending on the state. -->
    <s:Panel title="Login" title.Register="Register" id="loginPanel" 
            width="75%" horizontalCenter="0" verticalCenter="0">
    <s:controlBarLayout >
        <s:BasicLayout />
    </s:controlBarLayout>
    <s:layout>
        <s:VerticalLayout paddingTop="10" paddingBottom="10" paddingRight="10" paddingLeft="10" />
    </s:layout>
        <s:Label color="blue" width="100%"
            text="Click the 'Need to Register?' link to change state. Click the 'Return to Login' link to return to the base state."/>

        <!-- The following form has  two TextInputs in the Login state and three TextInputs
             in the Register state. -->
        <s:Form id="loginForm" >
            <s:FormItem label="Username:">
                <s:TextInput/>
            </s:FormItem>
            <s:FormItem label="Password:">
                <s:TextInput/>
            </s:FormItem>
            <s:FormItem id="confirm" label="Confirm:" includeIn="Register" includeInLayout="false" includeInLayout.Register="true">
                <s:TextInput/>
            </s:FormItem>
        </s:Form>
       
        <!-- The controlBar includes two visible items in each state. Which LinkButton is visible is determined
             by the state -->
        <s:controlBarContent>
            <mx:LinkButton id="registerLink"  label="Need to Register?" top="10" bottom="10"
                click="currentState='Register'" left="10" includeIn="Login" />
            <mx:LinkButton id="loginLink" label="Return to Login" click="currentState=''" includeIn="Register" left="10"  top="10" bottom="10"/>
            <s:Button label="Login" label.Register="Register" id="loginButton" right="10" color.Register="0x0000FF"  top="10" bottom="10"/>
        </s:controlBarContent>
    </s:Panel>
</s:Application>




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