(Beta)
Package | fl.motion |
Class | public class MotionBase |
Inheritance | MotionBase ![]() |
Subclasses | Motion |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Related API Elements
Public Properties
Property | Defined By | ||
---|---|---|---|
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object |
Public Methods
Method | Defined By | ||
---|---|---|---|
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Indicates whether an object has a specified property defined. | Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
MotionBase | |||
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Indicates whether the specified property exists and is enumerable. | Object | |
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Sets the availability of a dynamic property for loop operations. | Object | |
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Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
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Returns the string representation of the specified object. | Object | |
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Returns the primitive value of the specified object. | Object |
Property Detail
Constructor Detail
Method Detail
overrideTargetTransform | () | method |
Examples How to use this example
MotionBaseExample.as
This example shows how to animate a sprite with
the use of the MotionBase and AnimatorFactory classes. A MotionBase object is
assigned arrays of x and y coordinates, and is then used to create an
AnimatorFactory object. The AnimatorFactory is finally targeted to a sprite,
in the form of a filled rectangle.
package { import flash.display.MovieClip; import flash.display.Sprite; import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import flash.geom.Point; public class MotionBaseExample extends MovieClip { private var motionBase:MotionBase; private var animFactory:AnimatorFactory; private var size:uint = 100; private var bgColor:uint = 0xFFCC00; public function MotionBaseExample():void { var boxObj:sprite = new Sprite(); boxObj.graphics.beginFill(bgColor); boxObj.graphics.drawRect(0, 0, size, size); boxObj.graphics.endFill(); addChild(boxObj); motionBase = new MotionBase(); motionBase.duration = 20; motionBase.addPropertyArray("x",[0,50,95,134,169,199,225,247,265,280]); motionBase.addPropertyArray("y",[0,1,0,4,12,21,32,44,52,38]); animFactory = new AnimatorFactory(motionBase); animFactory.transformationPoint = new Point(2, 2); animFactory.addTarget(boxObj, 0); } } }
Wed Nov 21 2018, 06:34 AM -08:00