Package | fl.motion |
Class | public class AnimatorFactoryBase |
Inheritance | AnimatorFactoryBase Object |
Subclasses | AnimatorFactory, AnimatorFactory3D, AnimatorFactoryUniversal |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Related API Elements
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
motion : MotionBase [read-only]
The MotionBase instance that the AnimatorFactoryBase instance and its target objects are associated with. | AnimatorFactoryBase | ||
sceneName : String [write-only]
A reference for exported scenes, for 3D motion, so the scene can be loaded into a parent timeline. | AnimatorFactoryBase | ||
transformationPoint : Point [write-only]
The point of reference for rotating or scaling a display object. | AnimatorFactoryBase | ||
transformationPointZ : int [write-only]
The z-coordinate point of reference for rotating or scaling a display object. | AnimatorFactoryBase |
Method | Defined By | ||
---|---|---|---|
Creates an instance of the AnimatorFactoryBase class. | AnimatorFactoryBase | ||
addTarget(target:DisplayObject, repeatCount:int = 0, autoPlay:Boolean = true, startFrame:int = -1, useCurrentFrame:Boolean = false):AnimatorBase
Creates and returns an AnimatorBase instance whose target property is set to the DisplayObject (if applicable)
that is the targetName property of the targetParent,
and whose Motion property is stored in the AnimatorFactoryBase instance upon creation. | AnimatorFactoryBase | ||
addTargetInfo(targetParent:DisplayObject, targetName:String, repeatCount:int = 0, autoPlay:Boolean = true, startFrame:int = -1, useCurrentFrame:Boolean = false, initialPosition:Array = null, zIndex:int = -1, placeholderName:String = null, instanceFactoryClass:Class = null):AnimatorBase
References the parent DisplayObjectContainer and then creates and returns an AnimatorBase
instance whose target property is set to the DisplayObject (if applicable)
that is the targetName property of the targetParent,
and whose Motion property is stored in the AnimatorFactoryBase instance upon creation. | AnimatorFactoryBase | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
motion | property |
motion:MotionBase
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
The MotionBase
instance that the AnimatorFactoryBase
instance and its target objects are associated with.
The MotionBase
instance stores the animated properties and their values.
Implementation
public function get motion():MotionBase
Related API Elements
sceneName | property |
sceneName:String
[write-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
A reference for exported scenes, for 3D motion, so the scene can be loaded into a parent timeline.
Implementation
public function set sceneName(value:String):void
transformationPoint | property |
transformationPoint:Point
[write-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
The point of reference for rotating or scaling a display object.
The transformationPoint
property (or setter) is overridden in the AnimatorFactory3D
subclass,
In 3D, the points are not percentages like they are in 2D; they are absolute values of the original object's transformation point.
Implementation
public function set transformationPoint(value:Point):void
transformationPointZ | property |
transformationPointZ:int
[write-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
The z-coordinate point of reference for rotating or scaling a display object.
The transformationPointZ
property (or setter) is overridden in the AnimatorFactory3D
subclass,
In 3D, the points are not percentages like they are in 2D; they are absolute values of the original object's transformation point.
Implementation
public function set transformationPointZ(value:int):void
AnimatorFactoryBase | () | Constructor |
public function AnimatorFactoryBase(motion:MotionBase, motionArray:Array = null)
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Creates an instance of the AnimatorFactoryBase
class.
motion:MotionBase — The associated MotionBase instance.
| |
motionArray:Array (default = null )
|
addTarget | () | method |
public function addTarget(target:DisplayObject, repeatCount:int = 0, autoPlay:Boolean = true, startFrame:int = -1, useCurrentFrame:Boolean = false):AnimatorBase
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Creates and returns an AnimatorBase
instance whose target property is set to the DisplayObject
(if applicable)
that is the targetName
property of the targetParent
,
and whose Motion
property is stored in the AnimatorFactoryBase
instance upon creation.
Parameters
target:DisplayObject — The display object using the motion tween.
| |
repeatCount:int (default = 0 ) — The number of times the animation should play. The default value is 0, which means the animation will loop indefinitely.
| |
autoPlay:Boolean (default = true ) — The value (default is true) specifying whether the animation automatically begins to play.
| |
startFrame:int (default = -1 ) — The frame on which the animation starts relative to the parent's timeline.
If the parent's timeline is shorter than the duration of the associated Motion,
then startFrame indicates the number of frames after this addTarget call is made before the target animation begins.
| |
useCurrentFrame:Boolean (default = false ) — A flag specifying, if true, to use the parent's currentFrame property
to determine which animation frame the target object should be on.
|
AnimatorBase — A new AnimatorBase instance.
|
Related API Elements
addTargetInfo | () | method |
public function addTargetInfo(targetParent:DisplayObject, targetName:String, repeatCount:int = 0, autoPlay:Boolean = true, startFrame:int = -1, useCurrentFrame:Boolean = false, initialPosition:Array = null, zIndex:int = -1, placeholderName:String = null, instanceFactoryClass:Class = null):AnimatorBase
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
References the parent DisplayObjectContainer
and then creates and returns an AnimatorBase
instance whose target property is set to the DisplayObject
(if applicable)
that is the targetName
property of the targetParent
,
and whose Motion
property is stored in the AnimatorFactoryBase
instance upon creation.
Parameters
targetParent:DisplayObject — The parent DisplayObjectContainer.
| |
targetName:String — The target's instance name as seen by its parent.
| |
repeatCount:int (default = 0 ) — The number of times the animation should play. The default value is 0, which means the animation will loop indefinitely.
| |
autoPlay:Boolean (default = true ) — The value (default is true) specifying whether the animation automatically begins to play.
| |
startFrame:int (default = -1 ) — The frame on which the animation starts relative to the parent's timeline.
If the parent's timeline is shorter than the duration of the associated Motion,
then startFrame indicates the number of frames after this addTarget call is made before the target animation begins.
If the parent is a SimpleButton, then startFrame is used to indicate the button state in which the motion should be applied:
0 for upState, 1 for overState, 2 for downState.
| |
useCurrentFrame:Boolean (default = false ) — A flag specifying, if true, to use the parent's currentFrame property
to determine which animation frame the target object should be on.
| |
initialPosition:Array (default = null ) — if not null, used to set initialPosition property on generated AnimatorBase instance.
| |
zIndex:int (default = -1 ) — If the parent is a SimpleButton, then this value is the 0-based z order of the object to which to apply the animation. If there is only a single object in the button, then zIndex should be set to -1, not 0. defaults to -1.
| |
placeholderName:String (default = null ) — if not null, used to specify instance on stage to be replaced by DisplayObject created by instanceNameFactoryClass. Defaults to null.
| |
instanceFactoryClass:Class (default = null ) — if not null, class used to create a DisplayObject that will replace a placeholder. Defaults to null.
|
AnimatorBase — A new AnimatorBase instance.
|
Related API Elements
Wed Nov 21 2018, 06:34 AM -08:00