(Beta)
Package | fl.motion |
Class | public class AnimatorFactory |
Inheritance | AnimatorFactory ![]() ![]() |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9.0.28.0, AIR 1.0 |
Use the AnimatorFactory constructor to create an AnimatorFactory instance. Then, use the methods inherited from the AnimatorFactoryBase class to associate the desired properties with display objects.
More examples
Related API Elements
Public Properties
Public Methods
Method | Defined By | ||
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Indicates whether an object has a specified property defined. | Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
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Indicates whether the specified property exists and is enumerable. | Object | |
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Sets the availability of a dynamic property for loop operations. | Object | |
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Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
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Returns the string representation of the specified object. | Object | |
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Returns the primitive value of the specified object. | Object |
Constructor Detail
Examples How to use this example
MotionBaseExample.as
This example shows how to animate a sprite with
the use of the MotionBase and AnimatorFactory classes. A MotionBase object is
assigned arrays of x and y coordinates, and is then used to create an
AnimatorFactory object. The AnimatorFactory is finally targeted to a sprite,
in the form of a filled rectangle.
package { import flash.display.MovieClip; import flash.display.Sprite; import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import flash.geom.Point; public class MotionBaseExample extends MovieClip { private var motionBase:MotionBase; private var animFactory:AnimatorFactory; private var size:uint = 100; private var bgColor:uint = 0xFFCC00; public function MotionBaseExample():void { var boxObj:sprite = new Sprite(); boxObj.graphics.beginFill(bgColor); boxObj.graphics.drawRect(0, 0, size, size); boxObj.graphics.endFill(); addChild(boxObj); motionBase = new MotionBase(); motionBase.duration = 20; motionBase.addPropertyArray("x",[0,50,95,134,169,199,225,247,265,280]); motionBase.addPropertyArray("y",[0,1,0,4,12,21,32,44,52,38]); animFactory = new AnimatorFactory(motionBase); animFactory.transformationPoint = new Point(2, 2); animFactory.addTarget(boxObj, 0); } } }
Wed Nov 21 2018, 06:34 AM -08:00