Associating a motion tween with its display objects
Flash Player 9 and later, Adobe AIR 1.0 and
later, requires Flash CS3 or later
The last task is to associate the motion tween with the display
object or objects that it manipulates.
The AnimatorFactory
class manages the association between a motion tween and its target
display objects. The argument to the AnimatorFactory constructor is
the Motion object:
var __animFactory_Wheel:AnimatorFactory = new AnimatorFactory(__motion_Wheel);
Use the
addTarget()
method
of the AnimatorFactory class to associate the target display object
with its motion tween. The ActionScript copied from Flash comments
out the
addTarget()
line and does not specify an
instance name:
// __animFactory_Wheel.addTarget(<instance name goes here>, 0);
In your copy, specify the display object to associate with the
motion tween. In the following example, the targets are specified
as
greenWheel
and
redWheel
:
__animFactory_Wheel.AnimatorFactory.addTarget(greenWheel, 0);
__animFactory_Wheel.AnimationFactory.addTarget(redWheel, 0);
You can associate multiple display objects with the same motion
tween using multiple calls to
addTarget().
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