套件 | mx.events |
類別 | public class CubeEvent |
繼承 | CubeEvent Event Object |
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
相關 API 元素
屬性 | 定義自 | ||
---|---|---|---|
bubbles : Boolean [唯讀]
指出事件是否為反昇事件。 | Event | ||
cancelable : Boolean [唯讀]
指出是否可避免與事件相關聯的行為指令。 | Event | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
currentTarget : Object [唯讀]
正主動使用事件偵聽程式處理 Event 物件的物件。 | Event | ||
eventPhase : uint [唯讀]
事件流程中的目前階段。 | Event | ||
message : String
A description of what is being processed. | CubeEvent | ||
progress : int
The number of elements in the cube that have been updated. | CubeEvent | ||
target : Object [唯讀]
事件目標。 | Event | ||
total : int
The total number of elements in the cube that need to be udpated. | CubeEvent | ||
type : String [唯讀]
事件類型。 | Event |
方法 | 定義自 | ||
---|---|---|---|
Constructor. | CubeEvent | ||
複製 Event 子類別的實體。 | Event | ||
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。 | Event | ||
指出物件是否有已定義的指定屬性。 | Object | ||
檢查是否已經對事件呼叫 preventDefault() 方法。 | Event | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
如果可以取消事件的預設行為指令,則取消該行為指令。 | Event | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。 | Event | ||
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。 | Event | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
傳回包含 Event 物件所有屬性的字串。 | Event | ||
會傳回指定之物件的基本值。 | Object |
常數 | 定義自 | ||
---|---|---|---|
CUBE_COMPLETE : String = "complete" [靜態]
The CubeEvent.CUBE_COMPLETE constant defines the value of the
type property of the event object for a
complete event. | CubeEvent | ||
CUBE_PROGRESS : String = "progress" [靜態]
The CubeEvent.CUBE_PROGRESS constant defines the value of the
type property of the event object for a
progress event. | CubeEvent | ||
QUERY_PROGRESS : String = "queryProgress" [靜態]
The CubeEvent.QUERY_PROGRESS constant defines the value of the
type property of the event object for a
queryProgress event. | CubeEvent |
message | 屬性 |
public var message:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A description of what is being processed.
progress | 屬性 |
public var progress:int
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The number of elements in the cube that have been updated.
total | 屬性 |
public var total:int
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The total number of elements in the cube that need to be udpated.
CubeEvent | () | 建構函式 |
CUBE_COMPLETE | 常數 |
public static const CUBE_COMPLETE:String = "complete"
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The CubeEvent.CUBE_COMPLETE
constant defines the value of the
type
property of the event object for a
complete
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | true |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
description | Description of what is being processed. |
progress | The number of elements in the cube that have been updated. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
total | The total number of elements in the cube that need to be udpated. |
type | CubeEvent.CUBE_COMPLETE |
CUBE_PROGRESS | 常數 |
public static const CUBE_PROGRESS:String = "progress"
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The CubeEvent.CUBE_PROGRESS
constant defines the value of the
type
property of the event object for a
progress
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | true |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
description | Description of what is being processed. |
progress | The number of elements in the cube that have been updated. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
total | The total number of elements in the cube that need to be udpated. |
type | CubeEvent.CUBE_PROGRESS |
QUERY_PROGRESS | 常數 |
public static const QUERY_PROGRESS:String = "queryProgress"
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The CubeEvent.QUERY_PROGRESS
constant defines the value of the
type
property of the event object for a
queryProgress
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | true |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
description | Description of what is being processed. |
progress | The number of elements in the cube that have been updated. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
total | The total number of elements in the cube that need to be udpated. |
type | CubeEvent.QUERY_PROGRESS |
Tue Jun 12 2018, 03:47 PM Z