適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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mx.events 

CubeEvent  - AS3 Flex

套件mx.events
類別public class CubeEvent
繼承CubeEvent Inheritance Event Inheritance Object

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Event class used by OLAPCube to indicate its status. The CubeEvent class represents event objects that are specific to the OLAPCube class, such as the event that is dispatched when an cube is ready to be queried.

相關 API 元素



公用屬性
 屬性定義自
 Inheritedbubbles : Boolean
[唯讀] 指出事件是否為反昇事件。
Event
 Inheritedcancelable : Boolean
[唯讀] 指出是否可避免與事件相關聯的行為指令。
Event
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
 InheritedcurrentTarget : Object
[唯讀] 正主動使用事件偵聽程式處理 Event 物件的物件。
Event
 InheritedeventPhase : uint
[唯讀] 事件流程中的目前階段。
Event
  message : String
A description of what is being processed.
CubeEvent
  progress : int
The number of elements in the cube that have been updated.
CubeEvent
 Inheritedtarget : Object
[唯讀] 事件目標。
Event
  total : int
The total number of elements in the cube that need to be udpated.
CubeEvent
 Inheritedtype : String
[唯讀] 事件類型。
Event
公用方法
 方法定義自
  
Constructor.
CubeEvent
 Inherited
複製 Event 子類別的實體。
Event
 Inherited
formatToString(className:String, ... arguments):String
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。
Event
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
檢查是否已經對事件呼叫 preventDefault() 方法。
Event
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
如果可以取消事件的預設行為指令,則取消該行為指令。
Event
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。
Event
 Inherited
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。
Event
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
傳回包含 Event 物件所有屬性的字串。
Event
 Inherited
會傳回指定之物件的基本值。
Object
公用常數
 常數定義自
  CUBE_COMPLETE : String = "complete"
[靜態] The CubeEvent.CUBE_COMPLETE constant defines the value of the type property of the event object for a complete event.
CubeEvent
  CUBE_PROGRESS : String = "progress"
[靜態] The CubeEvent.CUBE_PROGRESS constant defines the value of the type property of the event object for a progress event.
CubeEvent
  QUERY_PROGRESS : String = "queryProgress"
[靜態] The CubeEvent.QUERY_PROGRESS constant defines the value of the type property of the event object for a queryProgress event.
CubeEvent
屬性詳細資訊

message

屬性
public var message:String

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

A description of what is being processed.

progress

屬性 
public var progress:int

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The number of elements in the cube that have been updated.

total

屬性 
public var total:int

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The total number of elements in the cube that need to be udpated.

建構函式詳細資料

CubeEvent

()建構函式
public function CubeEvent(type:String)

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Constructor.

參數
type:String — The event type; indicates the action that caused the event.
常數詳細資訊

CUBE_COMPLETE

常數
public static const CUBE_COMPLETE:String = "complete"

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The CubeEvent.CUBE_COMPLETE constant defines the value of the type property of the event object for a complete event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelabletrue
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
descriptionDescription of what is being processed.
progressThe number of elements in the cube that have been updated.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
totalThe total number of elements in the cube that need to be udpated.
typeCubeEvent.CUBE_COMPLETE

CUBE_PROGRESS

常數 
public static const CUBE_PROGRESS:String = "progress"

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The CubeEvent.CUBE_PROGRESS constant defines the value of the type property of the event object for a progress event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelabletrue
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
descriptionDescription of what is being processed.
progressThe number of elements in the cube that have been updated.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
totalThe total number of elements in the cube that need to be udpated.
typeCubeEvent.CUBE_PROGRESS

QUERY_PROGRESS

常數 
public static const QUERY_PROGRESS:String = "queryProgress"

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The CubeEvent.QUERY_PROGRESS constant defines the value of the type property of the event object for a queryProgress event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelabletrue
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
descriptionDescription of what is being processed.
progressThe number of elements in the cube that have been updated.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
totalThe total number of elements in the cube that need to be udpated.
typeCubeEvent.QUERY_PROGRESS





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