適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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篩選: AIR 30.0 和更早版本, Flash Player 30.0 和更早版本, Flash Lite 4
Flex 4.6 和更早版本, Flash Pro CS6 和更早版本
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flash.display 

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adobe.utils
air.desktop
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coldfusion.service
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coldfusion.service.mxml
com.adobe.acm.solutions.authoring.domain.extensions
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com.adobe.consulting.pst.vo
com.adobe.dct.component
com.adobe.dct.component.datadictionary
com.adobe.dct.component.datadictionaryElement
com.adobe.dct.component.dataElementsPanel
com.adobe.dct.component.toolbars
com.adobe.dct.event
com.adobe.dct.exp
com.adobe.dct.model
com.adobe.dct.service
com.adobe.dct.service.provider
com.adobe.dct.transfer
com.adobe.dct.util
com.adobe.dct.view
com.adobe.ep.taskmanagement.domain
com.adobe.ep.taskmanagement.event
com.adobe.ep.taskmanagement.filter
com.adobe.ep.taskmanagement.services
com.adobe.ep.taskmanagement.util
com.adobe.ep.ux.attachmentlist.component
com.adobe.ep.ux.attachmentlist.domain
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com.adobe.ep.ux.attachmentlist.domain.renderers
com.adobe.ep.ux.attachmentlist.skin
com.adobe.ep.ux.attachmentlist.skin.renderers
com.adobe.ep.ux.content.event
com.adobe.ep.ux.content.factory
com.adobe.ep.ux.content.handlers
com.adobe.ep.ux.content.managers
com.adobe.ep.ux.content.model.asset
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com.adobe.ep.ux.content.model.toolbar
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com.adobe.ep.ux.content.services.query
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com.adobe.ep.ux.content.services.search.lccontent
com.adobe.ep.ux.content.services.version
com.adobe.ep.ux.content.view
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com.adobe.ep.ux.content.view.components.grid
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com.adobe.ep.ux.taskaction.domain.events
com.adobe.ep.ux.taskaction.skin
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com.adobe.exm.expression
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com.adobe.fiber.runtime.lib
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com.adobe.guides.spark.components.skins
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com.adobe.guides.spark.layouts.components
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com.adobe.guides.spark.util
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com.adobe.guides.spark.wrappers.skins
com.adobe.guides.submit
com.adobe.icc.dc.domain
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com.adobe.icc.editors.events
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com.adobe.icc.editors.model
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com.adobe.icc.enum
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com.adobe.icc.services
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com.adobe.icc.services.config
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com.adobe.icc.services.module
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com.adobe.icc.services.submit
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com.adobe.icc.token
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com.adobe.icomm.assetplacement.controller
com.adobe.icomm.assetplacement.controller.utils
com.adobe.icomm.assetplacement.data
com.adobe.icomm.assetplacement.model
com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
com.adobe.livecycle.assetmanager.client.handler
com.adobe.livecycle.assetmanager.client.managers
com.adobe.livecycle.assetmanager.client.model
com.adobe.livecycle.assetmanager.client.model.cms
com.adobe.livecycle.assetmanager.client.service
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com.adobe.livecycle.assetmanager.client.service.search.cms
com.adobe.livecycle.assetmanager.client.utils
com.adobe.livecycle.content
com.adobe.livecycle.rca.model
com.adobe.livecycle.rca.model.constant
com.adobe.livecycle.rca.model.document
com.adobe.livecycle.rca.model.participant
com.adobe.livecycle.rca.model.reminder
com.adobe.livecycle.rca.model.stage
com.adobe.livecycle.rca.service
com.adobe.livecycle.rca.service.core
com.adobe.livecycle.rca.service.core.delegate
com.adobe.livecycle.rca.service.process
com.adobe.livecycle.rca.service.process.delegate
com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
com.adobe.livecycle.ria.security.service
com.adobe.mosaic.layouts
com.adobe.mosaic.layouts.dragAndDrop
com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
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com.adobe.mosaic.sparklib.text
com.adobe.mosaic.sparklib.util
com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
com.adobe.solutions.acm.ccr.presentation
com.adobe.solutions.acm.ccr.presentation.contentcapture
com.adobe.solutions.acm.ccr.presentation.contentcapture.events
com.adobe.solutions.acm.ccr.presentation.contentcapture.preview
com.adobe.solutions.acm.ccr.presentation.datacapture
com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
com.adobe.solutions.exm.authoring
com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
com.adobe.solutions.exm.authoring.domain.expression
com.adobe.solutions.exm.authoring.domain.impl
com.adobe.solutions.exm.authoring.domain.method
com.adobe.solutions.exm.authoring.domain.variable
com.adobe.solutions.exm.authoring.enum
com.adobe.solutions.exm.authoring.events
com.adobe.solutions.exm.authoring.model
com.adobe.solutions.exm.authoring.renderer
com.adobe.solutions.exm.authoring.view
com.adobe.solutions.exm.expression
com.adobe.solutions.exm.impl
com.adobe.solutions.exm.impl.method
com.adobe.solutions.exm.method
com.adobe.solutions.exm.mock
com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
com.adobe.solutions.prm.domain.factory
com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
com.adobe.solutions.rca.domain.factory
com.adobe.solutions.rca.domain.impl
com.adobe.solutions.rca.domain.impl.manager
com.adobe.solutions.rca.domain.manager
com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
com.adobe.solutions.rca.presentation.constant
com.adobe.solutions.rca.presentation.event
com.adobe.solutions.rca.presentation.gantt
com.adobe.solutions.rca.presentation.gantt.ruler
com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
com.adobe.solutions.rca.presentation.template.definition
com.adobe.solutions.rca.presentation.template.documents
com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
com.adobe.solutions.rca.vo
com.adobe.solutions.rca.vo.um
com.adobe.viewsource
fl.accessibility
fl.containers
fl.controls
fl.controls.dataGridClasses
fl.controls.listClasses
fl.controls.progressBarClasses
fl.core
fl.data
fl.display
fl.events
fl.ik
fl.lang
fl.livepreview
fl.managers
fl.motion
fl.motion.easing
fl.rsl
fl.text
fl.transitions
fl.transitions.easing
fl.video
flash.accessibility
flash.concurrent
flash.crypto
flash.data
flash.desktop
flash.display
flash.display3D
flash.display3D.textures
flash.errors
flash.events
flash.external
flash.filesystem
flash.filters
flash.geom
flash.globalization
flash.html
flash.media
flash.net
flash.net.dns
flash.net.drm
flash.notifications
flash.permissions
flash.printing
flash.profiler
flash.sampler
flash.security
flash.sensors
flash.system
flash.text
flash.text.engine
flash.text.ime
flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
flashx.textLayout.elements
flashx.textLayout.events
flashx.textLayout.factory
flashx.textLayout.formats
flashx.textLayout.operations
flashx.textLayout.utils
flashx.undo
ga.controls
ga.layouts
ga.model
ga.uiComponents
ga.util
ga.views
ga.wrappers
lc.foundation
lc.foundation.domain
lc.foundation.events
lc.foundation.ui
lc.foundation.util
lc.preloader
lc.procmgmt
lc.procmgmt.commands
lc.procmgmt.domain
lc.procmgmt.events
lc.procmgmt.formbridge
lc.procmgmt.impl
lc.procmgmt.ui.attachments
lc.procmgmt.ui.controls
lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
lc.procmgmt.ui.layout
lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
lc.procmgmt.ui.task.form
lc.procmgmt.ui.task.form.commands
lc.procmgmt.ui.tracking
mx.accessibility
mx.automation
mx.automation.air
mx.automation.delegates
mx.automation.delegates.advancedDataGrid
mx.automation.delegates.charts
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mx.automation.delegates.controls.dataGridClasses
mx.automation.delegates.controls.fileSystemClasses
mx.automation.delegates.core
mx.automation.delegates.flashflexkit
mx.automation.events
mx.binding
mx.binding.utils
mx.charts
mx.charts.chartClasses
mx.charts.effects
mx.charts.effects.effectClasses
mx.charts.events
mx.charts.renderers
mx.charts.series
mx.charts.series.items
mx.charts.series.renderData
mx.charts.styles
mx.collections
mx.collections.errors
mx.containers
mx.containers.accordionClasses
mx.containers.dividedBoxClasses
mx.containers.errors
mx.containers.utilityClasses
mx.controls
mx.controls.advancedDataGridClasses
mx.controls.dataGridClasses
mx.controls.listClasses
mx.controls.menuClasses
mx.controls.olapDataGridClasses
mx.controls.scrollClasses
mx.controls.sliderClasses
mx.controls.textClasses
mx.controls.treeClasses
mx.controls.videoClasses
mx.core
mx.core.windowClasses
mx.data
mx.data.crypto
mx.data.errors
mx.data.events
mx.data.messages
mx.data.mxml
mx.data.offline.errors
mx.data.utils
mx.effects
mx.effects.easing
mx.effects.effectClasses
mx.events
mx.filters
mx.flash
mx.formatters
mx.geom
mx.graphics
mx.graphics.codec
mx.graphics.shaderClasses
mx.logging
mx.logging.errors
mx.logging.targets
mx.managers
mx.messaging
mx.messaging.channels
mx.messaging.config
mx.messaging.errors
mx.messaging.events
mx.messaging.management
mx.messaging.messages
mx.modules
mx.netmon
mx.olap
mx.olap.aggregators
mx.preloaders
mx.printing
mx.resources
mx.rpc
mx.rpc.events
mx.rpc.http
mx.rpc.http.mxml
mx.rpc.livecycle
mx.rpc.mxml
mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
mx.rpc.soap.mxml
mx.rpc.wsdl
mx.rpc.xml
mx.skins
mx.skins.halo
mx.skins.spark
mx.skins.wireframe
mx.skins.wireframe.windowChrome
mx.states
mx.styles
mx.utils
mx.validators
org.osmf.containers
org.osmf.display
org.osmf.elements
org.osmf.events
org.osmf.layout
org.osmf.logging
org.osmf.media
org.osmf.metadata
org.osmf.net
org.osmf.net.dvr
org.osmf.net.httpstreaming
org.osmf.net.metrics
org.osmf.net.qos
org.osmf.net.rtmpstreaming
org.osmf.net.rules
org.osmf.traits
org.osmf.utils
spark.accessibility
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spark.automation.delegates.components.gridClasses
spark.automation.delegates.components.mediaClasses
spark.automation.delegates.components.supportClasses
spark.automation.delegates.skins.spark
spark.automation.events
spark.collections
spark.components
spark.components.calendarClasses
spark.components.gridClasses
spark.components.mediaClasses
spark.components.supportClasses
spark.components.windowClasses
spark.core
spark.effects
spark.effects.animation
spark.effects.easing
spark.effects.interpolation
spark.effects.supportClasses
spark.events
spark.filters
spark.formatters
spark.formatters.supportClasses
spark.globalization
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spark.managers
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spark.primitives
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spark.skins
spark.skins.mobile
spark.skins.mobile.supportClasses
spark.skins.spark
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spark.skins.spark.mediaClasses.normal
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spark.skins.wireframe.mediaClasses.fullScreen
spark.transitions
spark.utils
spark.validators
spark.validators.supportClasses
xd.core.axm.enterprise.view.components
xd.core.axm.enterprise.view.skins
xd.core.axm.view.components
xd.core.axm.view.components.support

語言元素

全域常數
全域函數
運算子
陳述式、關鍵字和指令
特殊類型

附錄

新增內容
編譯器錯誤
編譯器警告
執行階段錯誤
移轉至 ActionScript 3
支援的字元集
僅限 MXML 標籤
移動 XML 元素
Timed Text 標籤
不建議元素清單
AccessibilityImplementation 常數
如何使用 ActionScript 範例
法律聲明
套件flash.display
類別public final class Screen
繼承Screen Inheritance EventDispatcher Inheritance Object

語言版本: ActionScript 3.0
執行階段版本: AIR 1.0

Screen 類別會提供此應用程式可用之顯示螢幕的相關資訊。

在較大的「虛擬桌面」中,各個螢幕都是獨立的桌面區域。虛擬桌面的原點位於作業系統指定之主要螢幕的左上角。因此,每個顯示螢幕的邊界座標可能會是負值。況且,也可能會有不在任何顯示螢幕中的虛擬桌面區域。

Screen 類別包含靜態類別成員,可供存取可用的螢幕物件和實體成員,這些物件和成員可供存取個別螢幕的屬性。您不應該快取螢幕資訊,因為使用者可能會隨時變更此資訊。

請注意,螢幕 (Screen) 和連接至電腦的實體螢幕 (Monitor) 之間的關係,不一定要是一對一的對應關係。例如,兩個螢幕 (Monitor) 可以同時顯示相同的螢幕 (Screen)。

您無法直接將 Screen 類別實體化。呼叫 new Screen() 建構函式會擲回 ArgumentError 例外。

檢視範例



公用屬性
 屬性定義自
      bounds : Rectangle
[唯讀] 此螢幕的邊界。
Screen
      colorDepth : int
[唯讀] 此螢幕的顏色深度 (以位元數表示)。
Screen
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
      mainScreen : Screen
[靜態] [唯讀] 主要螢幕。
Screen
      mode : ScreenMode
Screen 物件的目前螢幕模式。
Screen
      modes : Array
[唯讀] Screen 物件的 ScreenMode 物件陣列。
Screen
      screens : Array
[靜態] [唯讀] 目前可用的螢幕陣列。
Screen
      visibleBounds : Rectangle
[唯讀] 此螢幕上可見視窗的區域邊界。
Screen
公用方法
 方法定義自
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。
EventDispatcher
 Inherited
會將事件傳送到事件流程。
EventDispatcher
  
[靜態] 傳回與提供之矩形相交的螢幕集合 (可能是空的)。
Screen
 Inherited
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。
EventDispatcher
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
會從 EventDispatcher 物件移除偵聽程式。
EventDispatcher
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會傳回指定之物件的字串形式。
Object
 Inherited
會傳回指定之物件的基本值。
Object
 Inherited
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。
EventDispatcher
事件
 事件 摘要 定義自
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。EventDispatcher
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。EventDispatcher
屬性詳細資訊
    

bounds

屬性
bounds:Rectangle  [唯讀]

語言版本: ActionScript 3.0
執行階段版本: AIR 1.0

此螢幕的邊界。

此螢幕位置會相對於虛擬桌面。

在使用特定視窗管理員的 Linux 系統上,此屬性會傳回桌面邊界,而不是螢幕的邊界。



實作
    public function get bounds():Rectangle

範例  ( 如何使用本範例 )
下列範例說明如何取得螢幕 (在此例中為主要顯示螢幕) 的邊界:
import flash.display.Screen;
import flash.geom.Rectangle;

var mainScreen:Screen = Screen.mainScreen;
var screenBounds:Rectangle = mainScreen.bounds;
    

colorDepth

屬性 
colorDepth:int  [唯讀]

語言版本: ActionScript 3.0
執行階段版本: AIR 1.0

此螢幕的顏色深度 (以位元數表示)。



實作
    public function get colorDepth():int

範例  ( 如何使用本範例 )
下列範例說明如何取得螢幕 (在此例中為主要顯示螢幕) 的顏色深度:
var mainScreen:Screen = Screen.mainScreen;
var colors:uint = mainScreen.colorDepth;
    

mainScreen

屬性 
mainScreen:Screen  [唯讀]

語言版本: ActionScript 3.0
執行階段版本: AIR 1.0

主要螢幕。



實作
    public static function get mainScreen():Screen

範例  ( 如何使用本範例 )
下列程式碼將示範如何取得代表此電腦之「主要」螢幕的 Screen 物件:
var primaryScreen:Screen = Screen.mainScreen;
    

mode

屬性 
mode:ScreenMode

語言版本: ActionScript 3.0
執行階段版本: AIR 29.0

Screen 物件的目前螢幕模式。mode 屬性表示特定螢幕裝置的目前螢幕模式。



實作
    public function get mode():ScreenMode
    public function set mode(value:ScreenMode):void
    

modes

屬性 
modes:Array  [唯讀]

語言版本: ActionScript 3.0
執行階段版本: AIR 29.0

Screen 物件的 ScreenMode 物件陣列。modes 屬性表示特定螢幕裝置的支援螢幕模式。



實作
    public function get modes():Array
    

screens

屬性 
screens:Array  [唯讀]

語言版本: ActionScript 3.
執行階段版本: AIR 1.0

目前可用的螢幕陣列。

修改已傳回的陣列對可用的螢幕沒有任何作用。



實作
    public static function get screens():Array

範例  ( 如何使用本範例 )
下列範例說明如何取得包含可用螢幕的陣列:
var screenArray:Array = Screen.screens;
    

visibleBounds

屬性 
visibleBounds:Rectangle  [唯讀]

語言版本: ActionScript 3.0
執行階段版本: AIR 1.0

此螢幕上可見視窗的區域邊界。

螢幕的 visibleBounds 不包括 Windows 中的工作列 (以及其它停駐桌面工具列) 和 Mac OS X 中的選單列 (與停駐列,視系統設定而異)。某些 Linux 組態根本無從判斷可見邊界。若是如此,則 visibleBounds 屬性的傳回值將與 screenBounds 屬性相同。



實作
    public function get visibleBounds():Rectangle

範例  ( 如何使用本範例 )
下列範例說明如何取得螢幕 (在此例中為主要顯示螢幕) 的可使用邊界:
import flash.display.Screen;
import flash.geom.Rectangle;

var mainScreen:Screen = Screen.mainScreen;
var screenBounds:Rectangle = mainScreen.visibleBounds;
方法詳細資訊

    getScreensForRectangle

()方法
public static function getScreensForRectangle(rect:Rectangle):Array

語言版本: ActionScript 3.0
執行階段版本: AIR 1.0

傳回與提供之矩形相交的螢幕集合 (可能是空的)。

參數

rect:Rectangle — 其座標相對於虛擬桌面之原點 (位於主要螢幕的左上角) 的矩形。

傳回值
Array — 包含螢幕 (具有 rect 參數所定義的任何部分區域) 之 Screen 物件的陣列。

範例  ( 如何使用本範例 )

下列範例說明如何取得至少包含局部指定矩形的螢幕陣列:
import flash.display.Screen;
import flash.geom.Rectangle;

var rect:Rectangle = new Rectangle(-200, 100, 1000, 600);
var intersectedScreens:Array = Screen.getScreensForRectangle(rect);
ScreenExample.as

下列範例定義的 DockingWindow 類別會建立一個視窗,使其停駐於螢幕側邊。您可以執行下列步驟來完成這項工作:
  1. 回應鍵盤事件,以判斷要停駐在螢幕的哪一側。
  2. 存取靜態 Screen 類別方法 getScreensForRectangle(),以取得視窗正在其中顯示之螢幕的 Screen 物件。
  3. 根據螢幕的尺寸,重設視窗的邊界。
  4. 根據新的視窗尺寸,重繪視窗內容。

請注意,此類別是當做具有 SystemChrome="none"transparent="true" 設定之 AIR 應用程式的根類別來使用。如果要在具有系統顏色的視窗中使用此類別,計算視窗大小和位置時必須將視窗的顏色厚度和最小寬度納入考量。

package
{
    import flash.display.Screen;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.KeyboardEvent;
    import flash.geom.Rectangle;
    import flash.ui.Keyboard;

    public class DockingWindow extends Sprite
    {
        private const dockedWidth:uint = 80;
        private const dockedHeight:uint = 80;
        
        public function DockingWindow():void{
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.addEventListener(KeyboardEvent.KEY_DOWN,onKey);
            dockLeft();
        }
        
        private function onKey(event:KeyboardEvent):void{
            switch(event.keyCode){
                case Keyboard.LEFT :
                    dockLeft();
                    break;
                case Keyboard.RIGHT :
                    dockRight();
                    break;
                case Keyboard.UP :
                    dockTop();
                    break;
                case Keyboard.DOWN :
                    dockBottom();
                    break;
                case Keyboard.SPACE :
                    stage.nativeWindow.close();
            }    
        }
        
        public function dockLeft():void{
            var screen:Screen = getCurrentScreen();
            stage.nativeWindow.x = screen.visibleBounds.left;
            stage.nativeWindow.y = screen.visibleBounds.top;
            stage.nativeWindow.height = screen.visibleBounds.height;
            stage.stageWidth = dockedWidth;
            drawContent();
        }
        
        public function dockRight():void{
            var screen:Screen = getCurrentScreen();
            stage.nativeWindow.x = screen.visibleBounds.width - dockedWidth;            
            stage.nativeWindow.y = screen.visibleBounds.top;
            stage.stageWidth = dockedWidth;
            stage.nativeWindow.height = screen.visibleBounds.height;
            drawContent();
        }
        
        public function dockTop():void{
            var screen:Screen = getCurrentScreen();
            stage.nativeWindow.x = screen.visibleBounds.left;
            stage.nativeWindow.y = screen.visibleBounds.top;
            stage.nativeWindow.width = screen.visibleBounds.width;
            stage.stageHeight = dockedHeight;
            drawContent();
        }
        
        public function dockBottom():void{
            var screen:Screen = getCurrentScreen();
            stage.nativeWindow.x = screen.visibleBounds.left;
            stage.nativeWindow.y = screen.visibleBounds.height - dockedHeight;
            stage.nativeWindow.width = screen.visibleBounds.width;
            stage.stageHeight = dockedHeight;    
            drawContent();        
        }
        
        private function getCurrentScreen():Screen{
            return Screen.getScreensForRectangle(stage.nativeWindow.bounds)[0];
        }
        
        private function drawContent():void{
            const size:int = 60;
            const pad:int = 10;
            var numHSquares:int = Math.floor(stage.stageWidth/(size + pad));
            var numVSquares:int = Math.floor(stage.stageHeight/(size + pad));
            with (graphics){
                clear();
                lineStyle(1);
                beginFill(0x3462d5,.7);
                for(var i:int = 0; i < numHSquares; i++){
                    for(var j:int = 0; j < numVSquares; j++){                
                            drawRect((i * (size + pad)) + pad, (j * (size + pad)) + pad, size, size);
                    }
                }
                endFill();
            }
        }
    }
}




[ X ]為什麼顯示英文?
「ActionScript 3.0 參考」的內容是以英文顯示

並非所有「ActionScript 3.0 參考」的內容都翻譯為所有語言。當語言元素未翻譯時,就會以英文顯示。例如,ga.controls.HelpBox 類別並沒有翻譯為任何語言。因此在參考的繁體中文版本中,ga.controls.HelpBox 類別就會以英文顯示。