| 包 | lc.procmgmt.domain | 
| 类 | public class UserActionProperty | 
| 继承 | UserActionProperty    DomainObject   Object | 
| 实现 | IManaged | 
| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Document Services - Workspace 9 | 
| 运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
UserActionProperty class specifies properties 
	 of the user actions defined in the single or multi user service.
	 
	 | 属性 | 由以下参数定义 | ||
|---|---|---|---|
| actionName : String  
		 Returns name of the action.  | UserActionProperty | ||
| confirmationMessage : String  
		 Returns the confirmation message.  | UserActionProperty | ||
![]()  | constructor : Object 
	 对类对象或给定对象实例的构造函数的引用。  | Object | |
| isConfirmation : Boolean  
		 Indicates whether the confirmation message
		 is enabled.  | UserActionProperty | ||
![]()  | session : SessionMap [只读] 
       A SessionMap object that stores information relating to the server session.  | DomainObject | |
| 方法 | 由以下参数定义 | ||
|---|---|---|---|
 
		 Constructor
		 
		   | UserActionProperty | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void 
	 
	Registers an event listener object with an EventDispatcher object so that the listener
	receives notification of an event.  | UserActionProperty | ||
	 
	Dispatches an event into the event flow.  | UserActionProperty | ||
	 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event.  | UserActionProperty | ||
![]()  | 
	 表示对象是否已经定义了指定的属性。  | Object | |
![]()  | 
	 表示 Object 类的实例是否在指定为参数的对象的原型链中。  | Object | |
![]()  | 
	 表示指定的属性是否存在、是否可枚举。  | Object | |
	 
	Removes a listener from the EventDispatcher object.  | UserActionProperty | ||
![]()  | 
     设置循环操作动态属性的可用性。  | Object | |
![]()  | 
	 返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。  | Object | |
![]()  | 
	 返回指定对象的字符串表示形式。  | Object | |
![]()  | 
	 返回指定对象的原始值。  | Object | |
	 
	Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.  | UserActionProperty | ||
actionName | 属性 | 
actionName:String| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Document Services - Workspace 9 | 
| 运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Returns name of the action.
此属性可用作数据绑定的源。修改此属性后,将调度  propertyChange                 事件。
实现
    public function get actionName():String    public function set actionName(value:String):voidconfirmationMessage | 属性 | 
confirmationMessage:String| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Document Services - Workspace 9 | 
| 运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Returns the confirmation message.
此属性可用作数据绑定的源。修改此属性后,将调度  propertyChange                 事件。
实现
    public function get confirmationMessage():String    public function set confirmationMessage(value:String):voidisConfirmation | 属性 | 
isConfirmation:Boolean| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Document Services - Workspace 9 | 
| 运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Indicates whether the confirmation message is enabled.
此属性可用作数据绑定的源。修改此属性后,将调度  propertyChange                 事件。
实现
    public function get isConfirmation():Boolean    public function set isConfirmation(value:Boolean):voidUserActionProperty | () | 构造函数 | 
public function UserActionProperty()| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Document Services - Workspace 9 | 
| 运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Constructor
addEventListener | () | 方法 | 
 public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):voidRegisters an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
	through additional calls to addEventListener(). To change a listener's priority, you
	must first call removeEventListener(). Then you can register the listener again with the new
	priority level.
After the listener is registered, subsequent calls to 
	addEventListener() with a different value for either type or useCapture result in the
	creation of a separate listener registration. For example, if you first register a
	listener with useCapture set to true, it listens only during the capture phase. If you
	call addEventListener() again using the same listener object, but with useCapture set to
	false, you have two separate listeners: one that listens during the capture phase, and
	another that listens during the target and bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects
	with registered event listeners are not automatically removed from memory because the
	garbage collector does not remove objects that still have references.
Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).
参数
type:String — The type of event.
	 | |
listener:Function — The listener function that processes the event. This function must accept an event object 
	as its only parameter and must return nothing, as this example shows:
	
  | |
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target 
	and bubbling phases. If useCapture is set to true, the  
	listener processes the event only during the capture phase and not in the target or 
	bubbling phase. If useCapture is false, the listener processes the event only
	during the target or bubbling phase. To listen for the event in all three phases, call 
	addEventListener() twice, once with useCapture set to true, 
	then again with useCapture set to false.
	 | |
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0. 
	 | |
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong 
    reference (the default) prevents your listener from being garbage-collected. A weak 
    reference does not. Class-level member functions are not subject to garbage 
    collection, so you can set   | 
dispatchEvent | () | 方法 | 
 public function dispatchEvent(event:Event):Boolean
	 
	Dispatches an event into the event flow. The event target is the
	EventDispatcher object upon which dispatchEvent() is called.
	
	
参数
event:Event — The event object dispatched into the event flow.
	 | 
Boolean — A value of true unless preventDefault() is called on the event, 
	in which case it returns false.
	 
	  | 
hasEventListener | () | 方法 | 
 public function hasEventListener(type:String):Boolean
	 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether 
	a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().
	
The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.
参数
type:String — The type of event.
	 | 
Boolean — A value of true if a listener of the specified type is registered; false otherwise.
	 | 
removeEventListener | () | 方法 | 
 public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):voidRemoves a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
参数
type:String — The type of event.
	 | |
listener:Function — The listener object to remove.
	 | |
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false. 
	 
	  | 
willTrigger | () | 方法 | 
 public function willTrigger(type:String):Boolean
	 
	Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.
	
The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.
参数
type:String — The type of event.
	 | 
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
	 
	  | 
Tue Jun 12 2018, 11:04 AM Z
 
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