用于 Adobe® Flash® Platform 的 ActionScript® 3.0 参考
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com.adobe.solutions.prm.domain.impl 

TeamMember  - AS3 Project Management

com.adobe.solutions.prm.domain.impl
public class TeamMember
继承TeamMember Inheritance Object
实现 ITeamMember, IEventDispatcher

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10.0
运行时版本: Flash Player 10.2, AIR (unsupported)

This class defines a team member domain entity. It exposes the properties of team member value object and domain specific operations.



公共属性
 属性由以下参数定义
  asset : IAsset
[只读] A reference of the asset to which the team member is assigned.
TeamMember
  assignedTo : IMemberCollection
[只读] Reference to the member collection to which this member is assigned.
TeamMember
  attributes : Object
Defines the map of key value pair attributes.
TeamMember
  campaignRole : String
The role of a team member in a campaign.
TeamMember
  canonicalName : String
[只读] CanonicalName of the member as defined in Document Server User Management.
TeamMember
 Inheritedconstructor : Object
对类对象或给定对象实例的构造函数的引用。
Object
  createdBy : String
Principal name for a user who created an entity.
TeamMember
  creationDate : Date
Date of creation of an entity.
TeamMember
  description : String
Description.
TeamMember
  domainName : String
[只读] Domain name of the member as defined in Document Server User Management.
TeamMember
  email : String
[只读] Email of the member.
TeamMember
  id : String
Unique identifier.
TeamMember
  lastUpdatedBy : String
Principal name for a user who last updated an entity.
TeamMember
  lastUpdatedDate : Date
Date when an entity was last updated.
TeamMember
  name : String
[只读] Name of the member.
TeamMember
  organizationalTitle : String
Defines the organization title.
TeamMember
  principalName : String
Defines the Principal Name of a team member.
TeamMember
  project : IProject
[只读] Reference of the project to which this team member is assigned.
TeamMember
  projectName : String
[只读] The name of the project to which the team member is assigned.
TeamMember
  role : String
[只读] Role of the member in the workflow.
TeamMember
  tags : IList
Defines the list of tags that can be associated with an entity.
TeamMember
  title : String
[只读] Title of the member in the workflow.
TeamMember
  user : IUser
User object is fetched based on principal name attribute of team member value object.
TeamMember
  userId : String
[只读] User ID of a team member as defined in Adobe ® Digital Enterprise Platform Document Services - Administration Console.
TeamMember
  vo : com.adobe.solutions.prm.vo:TeamMemberVO
This property refers to an instance of a team member value object.
TeamMember
  workItem : IWorkItem
[只读] A reference of the workitem to which the team member is assigned.
TeamMember
公共方法
 方法由以下参数定义
  
The constructor for TeamMember class.
TeamMember
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
TeamMember
  
Dispatches an event into the event flow.
TeamMember
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
TeamMember
 Inherited
表示对象是否已经定义了指定的属性。
Object
 Inherited
表示 Object 类的实例是否在指定为参数的对象的原型链中。
Object
 Inherited
表示指定的属性是否存在、是否可枚举。
Object
  
This remote operation removes a team member from the server.
TeamMember
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
TeamMember
  
This remote operation saves the current state of team member on server.
TeamMember
 Inherited
设置循环操作动态属性的可用性。
Object
 Inherited
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。
Object
 Inherited
返回指定对象的字符串表示形式。
Object
 Inherited
返回指定对象的原始值。
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
TeamMember
属性详细信息

asset

属性
asset:IAsset  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

A reference of the asset to which the team member is assigned.



实现
    public function get asset():IAsset

assignedTo

属性 
assignedTo:IMemberCollection  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Reference to the member collection to which this member is assigned.



实现
    public function get assignedTo():IMemberCollection

attributes

属性 
attributes:Object

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Defines the map of key value pair attributes.



实现
    public function get attributes():Object
    public function set attributes(value:Object):void

campaignRole

属性 
campaignRole:String

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

The role of a team member in a campaign. These roles are assigned by virtue of being owner of a project or workitem.



实现
    public function get campaignRole():String
    public function set campaignRole(value:String):void

canonicalName

属性 
canonicalName:String  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

CanonicalName of the member as defined in Document Server User Management. The combination of canonicalName and domainName are used to uniquely identify a user.

此属性可用作数据绑定的源。修改此属性后,将调度 userUpdated 事件。



实现
    public function get canonicalName():String

createdBy

属性 
createdBy:String

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Principal name for a user who created an entity.



实现
    public function get createdBy():String
    public function set createdBy(value:String):void

creationDate

属性 
creationDate:Date

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Date of creation of an entity.



实现
    public function get creationDate():Date
    public function set creationDate(value:Date):void

description

属性 
description:String

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Description.



实现
    public function get description():String
    public function set description(value:String):void

domainName

属性 
domainName:String  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Domain name of the member as defined in Document Server User Management. The combination of canonicalName and domainName are used to uniquely identify a user.

此属性可用作数据绑定的源。修改此属性后,将调度 userUpdated 事件。



实现
    public function get domainName():String

email

属性 
email:String  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Email of the member.



实现
    public function get email():String

id

属性 
id:String

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Unique identifier.



实现
    public function get id():String
    public function set id(value:String):void

lastUpdatedBy

属性 
lastUpdatedBy:String

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Principal name for a user who last updated an entity.



实现
    public function get lastUpdatedBy():String
    public function set lastUpdatedBy(value:String):void

lastUpdatedDate

属性 
lastUpdatedDate:Date

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Date when an entity was last updated.



实现
    public function get lastUpdatedDate():Date
    public function set lastUpdatedDate(value:Date):void

name

属性 
name:String  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Name of the member.

此属性可用作数据绑定的源。修改此属性后,将调度 userUpdated 事件。



实现
    public function get name():String

organizationalTitle

属性 
organizationalTitle:String

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Defines the organization title. Please note that this value is not validated. It is a user-defined value. You can add the validation in a custom implementation.



实现
    public function get organizationalTitle():String
    public function set organizationalTitle(value:String):void

principalName

属性 
principalName:String

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Defines the Principal Name of a team member.



实现
    public function get principalName():String
    public function set principalName(value:String):void

project

属性 
project:IProject  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Reference of the project to which this team member is assigned.



实现
    public function get project():IProject

projectName

属性 
projectName:String  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

The name of the project to which the team member is assigned.



实现
    public function get projectName():String

role

属性 
role:String  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Role of the member in the workflow.



实现
    public function get role():String

tags

属性 
tags:IList

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Defines the list of tags that can be associated with an entity.



实现
    public function get tags():IList
    public function set tags(value:IList):void

title

属性 
title:String  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

Title of the member in the workflow.



实现
    public function get title():String

user

属性 
user:IUser

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

User object is fetched based on principal name attribute of team member value object.



实现
    public function get user():IUser
    public function set user(value:IUser):void

userId

属性 
userId:String  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

User ID of a team member as defined in Adobe ® Digital Enterprise Platform Document Services - Administration Console.

此属性可用作数据绑定的源。修改此属性后,将调度 userUpdated 事件。



实现
    public function get userId():String

vo

属性 
vo:com.adobe.solutions.prm.vo:TeamMemberVO

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

This property refers to an instance of a team member value object.



实现
    public function get vo():com.adobe.solutions.prm.vo:TeamMemberVO
    public function set vo(value:com.adobe.solutions.prm.vo:TeamMemberVO):void

workItem

属性 
workItem:IWorkItem  [只读]

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

A reference of the workitem to which the team member is assigned.



实现
    public function get workItem():IWorkItem
构造函数详细信息

TeamMember

()构造函数
public function TeamMember(value:com.adobe.solutions.prm.vo:TeamMemberVO, project:IProject, workItem:IWorkItem)

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10.0
运行时版本: Flash Player 10.2, AIR (unsupported)

The constructor for TeamMember class. It creates a team member using team member value object and reference to project or work item to which this member is assigned.

参数
value:com.adobe.solutions.prm.vo:TeamMemberVO — Team member value object
 
project:IProject — Reference of project to which this team member is assigned.
 
workItem:IWorkItem — Reference of workitem to which this team member is assigned.
方法详细信息

addEventListener

()方法
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

参数

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()方法 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

参数

event:Event — The event object dispatched into the event flow.

返回
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()方法 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

参数

type:String — The type of event.

返回
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

remove

()方法 
public function remove():mx.rpc:AsyncToken

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

This remote operation removes a team member from the server. It removes a member from the list of members present at that level from which this member is removed.

返回
mx.rpc:AsyncToken — It returns a token on which success or fault handlers can be attached. The resulting event contains a list of all the team members present at that level from which this member is removed.

removeEventListener

()方法 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

参数

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

save

()方法 
public function save():mx.rpc:AsyncToken

语言版本: ActionScript 3.0
产品版本: Project Management Building Block 10
运行时版本: Flash Player 10.2, AIR (unsupported)

This remote operation saves the current state of team member on server. It adds this member to a list of members present at that level to which this member is added.

返回
mx.rpc:AsyncToken — It returns a token on which success or fault handlers can be attached. The resulting event contains a list of the team members present at that level to which this member is added.

willTrigger

()方法 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

参数

type:String — The type of event.

返回
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.




[ X ]为什么显示为英语?
《ActionScript 3.0 参考》中的内容以英语显示

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