用于 Adobe® Flash® Platform 的 ActionScript® 3.0 参考
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com.adobe.livecycle.rca.model 

Review  - AS3 Review, Commenting, and Approval

com.adobe.livecycle.rca.model
public class Review
继承Review Inheritance Object
实现 IEventDispatcher
自以下版本起不推荐使用: Review, Commenting, and Approval 10: 请使用 com.adobe.solutions.rca.vo.ReviewContextVO

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

The Review object as returned by the searchReview API. This a container object that contains all versions for a given review ID.



公共属性
 属性由以下参数定义
 Inheritedconstructor : Object
对类对象或给定对象实例的构造函数的引用。
Object
  currentStageName : String
Specifies the name of the current stage.
Review
  currentStageNumber : int
Specifies the number of the current stage.
Review
  endDate : Date
Specifies the end date of the review.
Review
  initiator : BaseUser
Specifies the initiator of the review.
Review
  purpose : String
Specifies the purpose of the review provided by the user.
Review
  reviewId : String
Specifies the Managed Review And Approval Process unique identifier provided by the system.
Review
  reviews : ArrayCollection
Specifies a collection of all the revisions of review.
Review
  revision : int
Specifies the revision of the review.
Review
  startDate : Date
Specifies the start date of the review.
Review
  status : String
Specifies the status of the review.
Review
  title : String
Specifies the title of the review provided by the user.
Review
  totalStages : String
Specifies the total number of stages.
Review
公共方法
 方法由以下参数定义
  
Constructor.
Review
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
Review
  
Dispatches an event into the event flow.
Review
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
Review
 Inherited
表示对象是否已经定义了指定的属性。
Object
 Inherited
表示 Object 类的实例是否在指定为参数的对象的原型链中。
Object
 Inherited
表示指定的属性是否存在、是否可枚举。
Object
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
Review
 Inherited
设置循环操作动态属性的可用性。
Object
 Inherited
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。
Object
 Inherited
返回指定对象的字符串表示形式。
Object
 Inherited
返回指定对象的原始值。
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
Review
属性详细信息

currentStageName

属性
currentStageName:String

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the name of the current stage. That is, the stage that is in progress.



实现
    public function get currentStageName():String
    public function set currentStageName(value:String):void

currentStageNumber

属性 
currentStageNumber:int

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the number of the current stage. This property contains the index of the stage that is in progress. The initial value is 1.



实现
    public function get currentStageNumber():int
    public function set currentStageNumber(value:int):void

endDate

属性 
endDate:Date

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the end date of the review. This date is same as the end date for the last complete, expired, or revoked stage.



实现
    public function get endDate():Date
    public function set endDate(value:Date):void

initiator

属性 
initiator:BaseUser

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the initiator of the review.



实现
    public function get initiator():BaseUser
    public function set initiator(value:BaseUser):void

purpose

属性 
purpose:String

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the purpose of the review provided by the user.



实现
    public function get purpose():String
    public function set purpose(value:String):void

reviewId

属性 
reviewId:String

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the Managed Review And Approval Process unique identifier provided by the system.



实现
    public function get reviewId():String
    public function set reviewId(value:String):void

reviews

属性 
reviews:ArrayCollection

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies a collection of all the revisions of review. Because the initial value is 0, to fetch a specific revision based on the revision field, use reviews.getItemAt(revision - 1).



实现
    public function get reviews():ArrayCollection
    public function set reviews(value:ArrayCollection):void

相关 API 元素

revision

属性 
revision:int

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the revision of the review. The initial value is 1.



实现
    public function get revision():int
    public function set revision(value:int):void

startDate

属性 
startDate:Date

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the start date of the review. This date is same as the start date for first stage.



实现
    public function get startDate():Date
    public function set startDate(value:Date):void

status

属性 
status:String

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the status of the review.



实现
    public function get status():String
    public function set status(value:String):void

title

属性 
title:String

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the title of the review provided by the user. It is a meaningful name for the review that can be used to search reviews.



实现
    public function get title():String
    public function set title(value:String):void

totalStages

属性 
totalStages:String

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Specifies the total number of stages.



实现
    public function get totalStages():String
    public function set totalStages(value:String):void
构造函数详细信息

Review

()构造函数
public function Review()

语言版本: ActionScript 3.0
产品版本: Review, Commenting, and Approval Building Block 9.5
运行时版本: Flash Player 9, Flash Player 10, AIR (unsupported)

Constructor.

方法详细信息

addEventListener

()方法
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

参数

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()方法 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

参数

event:Event — The event object dispatched into the event flow.

返回
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()方法 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

参数

type:String — The type of event.

返回
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

removeEventListener

()方法 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

参数

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

willTrigger

()方法 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

参数

type:String — The type of event.

返回
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.




[ X ]为什么显示为英语?
《ActionScript 3.0 参考》中的内容以英语显示

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