用于 Adobe® Flash® Platform 的 ActionScript® 3.0 参考
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com.adobe.icc.vo 

LDMAssignment  - AS3 Asset Composer

com.adobe.icc.vo
public class LDMAssignment
继承LDMAssignment Inheritance Object
实现 IEventDispatcher

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Properties of a data module assigned to a data module as a list item.



公共属性
 属性由以下参数定义
  compound : Boolean
Only applicable if the 'target' is a List Module.
LDMAssignment
 Inheritedconstructor : Object
对类对象或给定对象实例的构造函数的引用。
Object
  editable : Boolean
Specifies whether the item's value can be edited at runtime.
LDMAssignment
  ID : String
Specifies the globally unique identifier, that is, the GUID.
LDMAssignment
  ignoreListStyle : Boolean
Only applicable if the 'target' is a List Module.
LDMAssignment
  indentationLevel : Number
Specifies The indentation level for the target data module.
LDMAssignment
  optional : Boolean
Specifies whether the item is not mandatory for the list.
LDMAssignment
  position : int
Specifies a zero-based position of the item within the list.
LDMAssignment
  preSelected : Boolean
Specifies whether the item is pre-selected in the list at runtime.
LDMAssignment
  skipStyle : Boolean
True if the item is to be skipped from being numbered/bulleted, false otherwise.
LDMAssignment
  target : DataModule
Specifies the data module that is the item in the list.
LDMAssignment
公共方法
 方法由以下参数定义
  
Constructor.
LDMAssignment
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
LDMAssignment
  
Dispatches an event into the event flow.
LDMAssignment
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
LDMAssignment
 Inherited
表示对象是否已经定义了指定的属性。
Object
 Inherited
表示 Object 类的实例是否在指定为参数的对象的原型链中。
Object
 Inherited
表示指定的属性是否存在、是否可枚举。
Object
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
LDMAssignment
 Inherited
设置循环操作动态属性的可用性。
Object
 Inherited
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。
Object
  
Specifies the string representation of this object.
LDMAssignment
 Inherited
返回指定对象的原始值。
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
LDMAssignment
属性详细信息

compound

属性
compound:Boolean

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Only applicable if the 'target' is a List Module. If true, the numbering across the modules of the target List module would be compounded (i.e. of the format '1.1., 1.2.,...' or '1.a., 1.b.,...', etc.) When including a (nested) 'Plain/Bulleted' List as a target with the Compound Numbering option checked, the compound numbering style is applied as per the outer List's style. For instance, if the outer List has a style of '1, 2, 3..', the numbering on the nested List would be '1.1., 1.2...'; if the outer List has a style of 'A, B, C..', the numbering on the nested List would be 'A.A.., A.B....'; and so on.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get compound():Boolean
    public function set compound(value:Boolean):void

editable

属性 
editable:Boolean

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies whether the item's value can be edited at runtime. If the value is true, the item can be edited.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get editable():Boolean
    public function set editable(value:Boolean):void

ID

属性 
ID:String

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies the globally unique identifier, that is, the GUID. Do not set on client.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get ID():String
    public function set ID(value:String):void

ignoreListStyle

属性 
ignoreListStyle:Boolean

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Only applicable if the 'target' is a List Module. If true, the List's own style is ignored, and the numbering would continue from the outer List (as if the modules of the nested list were part of the outer list itself), disregarding any styles specified on the nested List.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get ignoreListStyle():Boolean
    public function set ignoreListStyle(value:Boolean):void

indentationLevel

属性 
indentationLevel:Number

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies The indentation level for the target data module.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get indentationLevel():Number
    public function set indentationLevel(value:Number):void

optional

属性 
optional:Boolean

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies whether the item is not mandatory for the list. If the value is true, the item is optional.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get optional():Boolean
    public function set optional(value:Boolean):void

position

属性 
position:int

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies a zero-based position of the item within the list.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get position():int
    public function set position(value:int):void

preSelected

属性 
preSelected:Boolean

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies whether the item is pre-selected in the list at runtime. If the value is true, the item is pre-selected.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get preSelected():Boolean
    public function set preSelected(value:Boolean):void

skipStyle

属性 
skipStyle:Boolean

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

True if the item is to be skipped from being numbered/bulleted, false otherwise. Indentation may still be applied.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get skipStyle():Boolean
    public function set skipStyle(value:Boolean):void

target

属性 
target:DataModule

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies the data module that is the item in the list.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get target():DataModule
    public function set target(value:DataModule):void
构造函数详细信息

LDMAssignment

()构造函数
public function LDMAssignment()

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Constructor.

方法详细信息

addEventListener

()方法
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

参数

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()方法 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

参数

event:Event — The event object dispatched into the event flow.

返回
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()方法 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

参数

type:String — The type of event.

返回
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

removeEventListener

()方法 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

参数

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

toString

()方法 
public function toString():String

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 9.5
运行时版本: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies the string representation of this object.

返回
String — The string representation of this object.

willTrigger

()方法 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

参数

type:String — The type of event.

返回
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.




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《ActionScript 3.0 参考》中的内容以英语显示

《ActionScript 3.0 参考》中的部分内容未翻译成所有语言。当某个语言元素未翻译时,将显示为英语。例如,ga.controls.HelpBox 类未翻译成任何语言。因此在简体中文版的参考中,ga.controls.HelpBox 类显示为英语。