包 | com.adobe.icc.editors.handlers |
类 | public class LayoutHandler |
继承 | LayoutHandler EventDispatcher Object |
实现 | IAssetHandler |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
属性 | 由以下参数定义 | ||
---|---|---|---|
assetActions : IList
The list of AssetAction objects maintained by this handler. | LayoutHandler | ||
constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | ||
currentAction : AssetAction
The action that the handler is currently executing. | LayoutHandler | ||
selectedAssets : Array
The array of layout value objects currently selected by the user. | LayoutHandler | ||
workingAsset : LayoutModel
The Layout Domain Object that the handler is currently working with. | LayoutHandler |
方法 | 由以下参数定义 | ||
---|---|---|---|
Constructor. | LayoutHandler | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。 | EventDispatcher | ||
将事件调度到事件流中。 | EventDispatcher | ||
Returns the asset type handled by this handler. | LayoutHandler | ||
This method is invoked by the asset manager framework whenever user requests an action
on an object of type layout. | LayoutHandler | ||
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。 | EventDispatcher | ||
表示对象是否已经定义了指定的属性。 | Object | ||
Called by the asset manager framework giving the handlers a chance to initialize themselves. | LayoutHandler | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
Called internally when this handler is handling an action of type Publish. | LayoutHandler | ||
从 EventDispatcher 对象中删除侦听器。 | EventDispatcher | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回指定对象的字符串表示形式。 | Object | ||
返回指定对象的原始值。 | Object | ||
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。 | EventDispatcher |
方法 | 由以下参数定义 | ||
---|---|---|---|
Called internally when this handler is handling an action of type Activate. | LayoutHandler | ||
Called internally when this handler is handling an action of type Copy. | LayoutHandler | ||
Called internally when this handler is handling an action of type Create. | LayoutHandler | ||
Called internally when this handler is handling an action of type Delete. | LayoutHandler | ||
Called internally when this handler is handling an action of type Edit. | LayoutHandler | ||
Called internally when this handler is handling an action of type ExportDependencies. | LayoutHandler | ||
handles the default Action(AssetActionEvent.ACTIN_DEFAULT) such as Item double click on search results grid. | LayoutHandler | ||
Redispatching the asset action event to show the import Asset Popup. | LayoutHandler | ||
Called internally when this handler is handling an action of type RevertToLastPublish. | LayoutHandler | ||
Called internally when this handler is handling an action of type ExportPackage. | LayoutHandler | ||
Called internally when this handler is handling an action of type ImportPackage. | LayoutHandler | ||
Called internally when this handler is handling action of type MarkForPublish
This method modifies the state of asset to Ready to Publish . | LayoutHandler | ||
Called internally when this handler is handling an action of type VersionHistory. | LayoutHandler | ||
Called internally when the user selects the button on the Revert To Last Publish Pop up . | LayoutHandler | ||
Called internally when this handler is handling an action of type View. | LayoutHandler |
事件 | 摘要 | 由以下参数定义 | ||
---|---|---|---|---|
[广播事件] Flash Player 或 AIR 应用程序获得操作系统焦点并变为活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when an handling of an action is complete. | LayoutHandler | |||
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. | LayoutHandler | |||
[广播事件] Flash Player 或 AIR 应用程序失去操作系统焦点并变为非活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when an action handled by this handler requires an editor window to be launched. | LayoutHandler |
常量 | 由以下参数定义 | ||
---|---|---|---|
ACTION_ACTIVATE : String = "Activate" [静态]
Constant for the name of the action related to activation of an asset. | LayoutHandler | ||
ACTION_COPY : String = "Copy" [静态]
Constant for the name of the action related to copying of an asset. | LayoutHandler | ||
ACTION_CREATE : String = "Create" [静态]
Constant for the name of the action related to creation of an asset. | LayoutHandler | ||
ACTION_DEFAULT_VERSION_SPECIFIC : String = "defaultActionVersionSpecific" [静态]
Constant for the name of the action related to getting version history of an asset(dispatched by LCC). | LayoutHandler | ||
ACTION_DELETE : String = "Delete" [静态]
Constant for the name of the action related to deletion of an asset. | LayoutHandler | ||
ACTION_DEPENDENCY_BROWSER_REPORT : String = "actionDependencyBrowserReport" [静态]
Constant for the name of the action related to downloading dependency browser report. | LayoutHandler | ||
ACTION_EDIT : String = "Edit" [静态]
Constant for the name of the action related to editing of an asset. | LayoutHandler | ||
ACTION_EXPORTDEPENDENCY : String = "ExportDependencies" [静态]
Constant for the name of the action related to exporting dependencies of an asset. | LayoutHandler | ||
ACTION_EXPORTPACKAGE : String = "ExportPackage" [静态]
Constant for the name of the action related to exporting dependencies of an asset. | LayoutHandler | ||
ACTION_IMPORTPACKAGE : String = "ImportPackage" [静态]
Constant for the name of the action related to importing dependencies of an asset. | LayoutHandler | ||
ACTION_MARKFORPUBLISH : String = "MarkForPublish" [静态]
Constant for the name of the action related to markforpublish of an asset. | LayoutHandler | ||
ACTION_PUBLISH : String = "Publish" [静态]
Constant for the name of the action related to publishing of an asset. | LayoutHandler | ||
ACTION_PUBLISH_BROWSER_PUBLISH : String = "actionPublishBrowserPublish" [静态]
Constant for the name of the action related to publishing of an asset
| LayoutHandler | ||
ACTION_PUBLISH_BROWSER_REPORT : String = "actionPublishBrowserReport" [静态]
Constant for the name of the action related to publishing report of an asset
| LayoutHandler | ||
ACTION_REVERTTOLASTPUBLISH : String = "RevertToLastPublish" [静态]
Constant for the name of the action related to revert to last publish of an asset. | LayoutHandler | ||
ACTION_VERSIONHISTORY : String = "VersionHistory" [静态]
Constant for the name of the action related to getting version history of an asset. | LayoutHandler | ||
ACTION_VIEW : String = "View" [静态]
Constant for the name of the action related to viewing of an asset. | LayoutHandler | ||
ACTION_VIEW_DEPENDENCY : String = "ViewDependency" [静态]
Constant for the name of the action related to view dependencies of an asset. | LayoutHandler | ||
ASSET_TYPE : String = "Layout" [静态]
Constant for the Asset Type handled by this handler. | LayoutHandler |
assetActions | 属性 |
assetActions:IList
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The list of AssetAction objects maintained by this handler. This list is used by the asset manager framework to determine which action to enable. The asset manager framework looks for the value of the enabled flag in the AssetAction object to determine the same and handler updates the flags everytime the list of selected assets changes.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get assetActions():IList
public function set assetActions(value:IList):void
currentAction | 属性 |
currentAction:AssetAction
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The action that the handler is currently executing. This is useful in cases when the editor needs to know the action that the working asset is being acted upon. For instance, the editor might need to disable some of the fields if it is a view action.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get currentAction():AssetAction
public function set currentAction(value:AssetAction):void
selectedAssets | 属性 |
selectedAssets:Array
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The array of layout value objects currently selected by the user. This is set by the asset manager framework everytime a user selects or deselects an item of type layout.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get selectedAssets():Array
public function set selectedAssets(value:Array):void
workingAsset | 属性 |
workingAsset:LayoutModel
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The Layout Domain Object that the handler is currently working with. The handler creates this domain object from the shallow value object that it receives from the asset manager framework. The working asset is used by the asset editor to display the asset to the user in a desired presentation format.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get workingAsset():LayoutModel
public function set workingAsset(value:LayoutModel):void
LayoutHandler | () | 构造函数 |
public function LayoutHandler()
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constructor.
activateLayouts | () | 方法 |
protected function activateLayouts():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Activate. The default implementation iteratively activates all the selected layout value objects. Activation does not require creation of a domain object. Hence, the activate action has no impact on the value of working asset. Moreover, the launchEditor event is never dispatched while handling the activate action.
copyLayout | () | 方法 |
protected function copyLayout():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Copy. The default implementation creates a new layout domain object from the selected layout value object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the "copy" behavior of this handler. For instance, if viewing action requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.
createLayout | () | 方法 |
protected function createLayout():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Create. The default implementation creates a new layout domain object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the creation behavior of this handler. For instance, if creation requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.
deleteLayouts | () | 方法 |
protected function deleteLayouts(showWaring:Boolean = true):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Delete. The default implementation iteratively deletes all the selected layout value objects. A confirmation Alert dialog is shown to the user but can be curbed by setting the showWarning flag value to false. Deletion does not require creation of a domain object. Hence, the delete action has no impact on the value of working asset. Moreover, the launchEditor event is never dispatched while handling the delete action.
参数
showWaring:Boolean (default = true ) — Should the warning be shown before deletion
|
editLayout | () | 方法 |
protected function editLayout():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Edit. The default implementation creates a new layout domain object from the selected layout value object.
exportLayoutDependencies | () | 方法 |
protected function exportLayoutDependencies(form:Form = null):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ExportDependencies. The default implementation invokes a servlet that fetches the dependencies and exports an XML output. This method can be extended to override the "ExportDependencies" behavior of this handler. For instance, showing a grid that lists the dependent assets.
参数
form:Form (default = null ) — Form for which dependencies should be exported. If null, dependencies are exported for selected form.
|
getAssetType | () | 方法 |
public function getAssetType():String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Returns the asset type handled by this handler. This is used by the asset manager framework to route actions to appropriate handlers.
返回String — the asset type handled by this handler
|
handleAction | () | 方法 |
public function handleAction(event:AssetActionEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
This method is invoked by the asset manager framework whenever user requests an action on an object of type layout. This method is called for all the actions requested by the user. The action handling is internally routed to the correcting templatized methods like createLayout(), editLayout() etc.
参数
event:AssetActionEvent — The event object of type AssetActionEvent that is raised by the asset manager framework
|
handleDefaultAction | () | 方法 |
protected function handleDefaultAction(event:AssetActionEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
handles the default Action(AssetActionEvent.ACTIN_DEFAULT) such as Item double click on search results grid. If user has edit permission, then asset is opened in edit mode. otherwise if user has view peermission then asset is opened in view mode.
参数
event:AssetActionEvent — AssetActionEvent containing information about the action
|
handleImportManagerPopUp | () | 方法 |
protected function handleImportManagerPopUp(event:AssetActionEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Redispatching the asset action event to show the import Asset Popup.
参数
event:AssetActionEvent — AssetActionEvent containing information about the action
|
handleRevertToLastPublish | () | 方法 |
protected function handleRevertToLastPublish():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type RevertToLastPublish. This method all the revert to last publish functionality and shows either alert or pop up of all the dependent assets.
initialize | () | 方法 |
public function initialize():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called by the asset manager framework giving the handlers a chance to initialize themselves.
launchExportPopUp | () | 方法 |
protected function launchExportPopUp():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ExportPackage. This method launches the export Pop up to display all the assets to be exported .
launchImportPopUp | () | 方法 |
protected function launchImportPopUp():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ImportPackage. This method launches the import Pop up to display all the assets to be imported .
markForPublishLayout | () | 方法 |
protected function markForPublishLayout():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling action of type MarkForPublish This method modifies the state of asset to Ready to Publish .
publishLayout | () | 方法 |
public function publishLayout(form:Form):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Publish. This method publishes the asset using id of that asset.
参数
form:Form — Form to be published
|
retrieveFormVersion | () | 方法 |
protected function retrieveFormVersion(value:Array, creationDate:Date):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type VersionHistory. This method retrieves a version using id and creation date of the asset.
参数
value:Array — Array containing version information
| |
creationDate:Date — creation date of the version
|
revertToLastPublish | () | 方法 |
protected function revertToLastPublish(event:CloseEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when the user selects the button on the Revert To Last Publish Pop up .
参数
event:CloseEvent — CloseEvent
|
viewLayout | () | 方法 |
protected function viewLayout():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type View. The default implementation creates a new layout domain object from the selected layout value object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the "view" behavior of this handler. For instance, if viewing action requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.
assetActionComplete | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionCompleteEvent
属性 AssetActionCompleteEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionCompleteEvent
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Dispatched when an handling of an action is complete. This can be used by the framework or the application to perform any additional activities e.g. display of a toast, alert box etc.
assetActionsChanged | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
属性 AssetActionsChangeEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. It is redispatched by the AssetHandlerRegistry and finally handled by AssetManagerView
launchEditor | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
属性 AssetActionEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Dispatched when an action handled by this handler requires an editor window to be launched. Create/View/Edit/Copy are the actions that require displaying the editor window to the user.
ACTION_ACTIVATE | 常量 |
public static const ACTION_ACTIVATE:String = "Activate"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to activation of an asset.
ACTION_COPY | 常量 |
public static const ACTION_COPY:String = "Copy"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to copying of an asset.
ACTION_CREATE | 常量 |
public static const ACTION_CREATE:String = "Create"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to creation of an asset.
ACTION_DEFAULT_VERSION_SPECIFIC | 常量 |
public static const ACTION_DEFAULT_VERSION_SPECIFIC:String = "defaultActionVersionSpecific"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to getting version history of an asset(dispatched by LCC).
ACTION_DELETE | 常量 |
public static const ACTION_DELETE:String = "Delete"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to deletion of an asset.
ACTION_DEPENDENCY_BROWSER_REPORT | 常量 |
public static const ACTION_DEPENDENCY_BROWSER_REPORT:String = "actionDependencyBrowserReport"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to downloading dependency browser report.
ACTION_EDIT | 常量 |
public static const ACTION_EDIT:String = "Edit"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to editing of an asset.
ACTION_EXPORTDEPENDENCY | 常量 |
public static const ACTION_EXPORTDEPENDENCY:String = "ExportDependencies"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to exporting dependencies of an asset.
ACTION_EXPORTPACKAGE | 常量 |
public static const ACTION_EXPORTPACKAGE:String = "ExportPackage"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to exporting dependencies of an asset.
ACTION_IMPORTPACKAGE | 常量 |
public static const ACTION_IMPORTPACKAGE:String = "ImportPackage"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to importing dependencies of an asset.
ACTION_MARKFORPUBLISH | 常量 |
public static const ACTION_MARKFORPUBLISH:String = "MarkForPublish"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to markforpublish of an asset.
ACTION_PUBLISH | 常量 |
public static const ACTION_PUBLISH:String = "Publish"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to publishing of an asset.
ACTION_PUBLISH_BROWSER_PUBLISH | 常量 |
public static const ACTION_PUBLISH_BROWSER_PUBLISH:String = "actionPublishBrowserPublish"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to publishing of an asset
ACTION_PUBLISH_BROWSER_REPORT | 常量 |
public static const ACTION_PUBLISH_BROWSER_REPORT:String = "actionPublishBrowserReport"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to publishing report of an asset
ACTION_REVERTTOLASTPUBLISH | 常量 |
public static const ACTION_REVERTTOLASTPUBLISH:String = "RevertToLastPublish"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to revert to last publish of an asset.
ACTION_VERSIONHISTORY | 常量 |
public static const ACTION_VERSIONHISTORY:String = "VersionHistory"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to getting version history of an asset.
ACTION_VIEW | 常量 |
public static const ACTION_VIEW:String = "View"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to viewing of an asset.
ACTION_VIEW_DEPENDENCY | 常量 |
public static const ACTION_VIEW_DEPENDENCY:String = "ViewDependency"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to view dependencies of an asset.
ASSET_TYPE | 常量 |
public static const ASSET_TYPE:String = "Layout"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the Asset Type handled by this handler.
Tue Jun 12 2018, 11:04 AM Z