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com.adobe.icc.editors.handlers 

LayoutHandler  - AS3 Asset Composer

com.adobe.icc.editors.handlers
public class LayoutHandler
继承LayoutHandler Inheritance EventDispatcher Inheritance Object
实现 IAssetHandler

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

The Handler for the actions requested for asset of type Layout. Handlers are registered with the AssetHandlerRegistry and come into picture when an action is requested on assets that the handlers associate themselves with.



公共属性
 属性由以下参数定义
  assetActions : IList
The list of AssetAction objects maintained by this handler.
LayoutHandler
 Inheritedconstructor : Object
对类对象或给定对象实例的构造函数的引用。
Object
  currentAction : AssetAction
The action that the handler is currently executing.
LayoutHandler
  selectedAssets : Array
The array of layout value objects currently selected by the user.
LayoutHandler
  workingAsset : LayoutModel
The Layout Domain Object that the handler is currently working with.
LayoutHandler
公共方法
 方法由以下参数定义
  
Constructor.
LayoutHandler
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。
EventDispatcher
 Inherited
将事件调度到事件流中。
EventDispatcher
  
Returns the asset type handled by this handler.
LayoutHandler
  
This method is invoked by the asset manager framework whenever user requests an action on an object of type layout.
LayoutHandler
 Inherited
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。
EventDispatcher
 Inherited
表示对象是否已经定义了指定的属性。
Object
  
Called by the asset manager framework giving the handlers a chance to initialize themselves.
LayoutHandler
 Inherited
表示 Object 类的实例是否在指定为参数的对象的原型链中。
Object
 Inherited
表示指定的属性是否存在、是否可枚举。
Object
  
Called internally when this handler is handling an action of type Publish.
LayoutHandler
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
从 EventDispatcher 对象中删除侦听器。
EventDispatcher
 Inherited
设置循环操作动态属性的可用性。
Object
 Inherited
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。
Object
 Inherited
返回指定对象的字符串表示形式。
Object
 Inherited
返回指定对象的原始值。
Object
 Inherited
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。
EventDispatcher
受保护的方法
 方法由以下参数定义
  
Called internally when this handler is handling an action of type Activate.
LayoutHandler
  
Called internally when this handler is handling an action of type Copy.
LayoutHandler
  
Called internally when this handler is handling an action of type Create.
LayoutHandler
  
deleteLayouts(showWaring:Boolean = true):void
Called internally when this handler is handling an action of type Delete.
LayoutHandler
  
Called internally when this handler is handling an action of type Edit.
LayoutHandler
  
Called internally when this handler is handling an action of type ExportDependencies.
LayoutHandler
  
handles the default Action(AssetActionEvent.ACTIN_DEFAULT) such as Item double click on search results grid.
LayoutHandler
  
Redispatching the asset action event to show the import Asset Popup.
LayoutHandler
  
Called internally when this handler is handling an action of type RevertToLastPublish.
LayoutHandler
  
Called internally when this handler is handling an action of type ExportPackage.
LayoutHandler
  
Called internally when this handler is handling an action of type ImportPackage.
LayoutHandler
  
Called internally when this handler is handling action of type MarkForPublish This method modifies the state of asset to Ready to Publish .
LayoutHandler
  
retrieveFormVersion(value:Array, creationDate:Date):void
Called internally when this handler is handling an action of type VersionHistory.
LayoutHandler
  
Called internally when the user selects the button on the Revert To Last Publish Pop up .
LayoutHandler
  
Called internally when this handler is handling an action of type View.
LayoutHandler
事件
 事件 摘要 由以下参数定义
 Inherited[广播事件] Flash Player 或 AIR 应用程序获得操作系统焦点并变为活动状态时将调度此事件。EventDispatcher
  Dispatched when an handling of an action is complete.LayoutHandler
  assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets.LayoutHandler
 Inherited[广播事件] Flash Player 或 AIR 应用程序失去操作系统焦点并变为非活动状态时将调度此事件。EventDispatcher
  Dispatched when an action handled by this handler requires an editor window to be launched.LayoutHandler
公共常量
 常量由以下参数定义
  ACTION_ACTIVATE : String = "Activate"
[静态] Constant for the name of the action related to activation of an asset.
LayoutHandler
  ACTION_COPY : String = "Copy"
[静态] Constant for the name of the action related to copying of an asset.
LayoutHandler
  ACTION_CREATE : String = "Create"
[静态] Constant for the name of the action related to creation of an asset.
LayoutHandler
  ACTION_DEFAULT_VERSION_SPECIFIC : String = "defaultActionVersionSpecific"
[静态] Constant for the name of the action related to getting version history of an asset(dispatched by LCC).
LayoutHandler
  ACTION_DELETE : String = "Delete"
[静态] Constant for the name of the action related to deletion of an asset.
LayoutHandler
  ACTION_DEPENDENCY_BROWSER_REPORT : String = "actionDependencyBrowserReport"
[静态] Constant for the name of the action related to downloading dependency browser report.
LayoutHandler
  ACTION_EDIT : String = "Edit"
[静态] Constant for the name of the action related to editing of an asset.
LayoutHandler
  ACTION_EXPORTDEPENDENCY : String = "ExportDependencies"
[静态] Constant for the name of the action related to exporting dependencies of an asset.
LayoutHandler
  ACTION_EXPORTPACKAGE : String = "ExportPackage"
[静态] Constant for the name of the action related to exporting dependencies of an asset.
LayoutHandler
  ACTION_IMPORTPACKAGE : String = "ImportPackage"
[静态] Constant for the name of the action related to importing dependencies of an asset.
LayoutHandler
  ACTION_MARKFORPUBLISH : String = "MarkForPublish"
[静态] Constant for the name of the action related to markforpublish of an asset.
LayoutHandler
  ACTION_PUBLISH : String = "Publish"
[静态] Constant for the name of the action related to publishing of an asset.
LayoutHandler
  ACTION_PUBLISH_BROWSER_PUBLISH : String = "actionPublishBrowserPublish"
[静态] Constant for the name of the action related to publishing of an asset
LayoutHandler
  ACTION_PUBLISH_BROWSER_REPORT : String = "actionPublishBrowserReport"
[静态] Constant for the name of the action related to publishing report of an asset
LayoutHandler
  ACTION_REVERTTOLASTPUBLISH : String = "RevertToLastPublish"
[静态] Constant for the name of the action related to revert to last publish of an asset.
LayoutHandler
  ACTION_VERSIONHISTORY : String = "VersionHistory"
[静态] Constant for the name of the action related to getting version history of an asset.
LayoutHandler
  ACTION_VIEW : String = "View"
[静态] Constant for the name of the action related to viewing of an asset.
LayoutHandler
  ACTION_VIEW_DEPENDENCY : String = "ViewDependency"
[静态] Constant for the name of the action related to view dependencies of an asset.
LayoutHandler
  ASSET_TYPE : String = "Layout"
[静态] Constant for the Asset Type handled by this handler.
LayoutHandler
属性详细信息

assetActions

属性
assetActions:IList

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

The list of AssetAction objects maintained by this handler. This list is used by the asset manager framework to determine which action to enable. The asset manager framework looks for the value of the enabled flag in the AssetAction object to determine the same and handler updates the flags everytime the list of selected assets changes.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get assetActions():IList
    public function set assetActions(value:IList):void

currentAction

属性 
currentAction:AssetAction

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

The action that the handler is currently executing. This is useful in cases when the editor needs to know the action that the working asset is being acted upon. For instance, the editor might need to disable some of the fields if it is a view action.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get currentAction():AssetAction
    public function set currentAction(value:AssetAction):void

selectedAssets

属性 
selectedAssets:Array

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

The array of layout value objects currently selected by the user. This is set by the asset manager framework everytime a user selects or deselects an item of type layout.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get selectedAssets():Array
    public function set selectedAssets(value:Array):void

workingAsset

属性 
workingAsset:LayoutModel

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

The Layout Domain Object that the handler is currently working with. The handler creates this domain object from the shallow value object that it receives from the asset manager framework. The working asset is used by the asset editor to display the asset to the user in a desired presentation format.

此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange 事件。



实现
    public function get workingAsset():LayoutModel
    public function set workingAsset(value:LayoutModel):void
构造函数详细信息

LayoutHandler

()构造函数
public function LayoutHandler()

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10.0
运行时版本: AIR (unsupported), Flash Player 10.2

Constructor.

方法详细信息

activateLayouts

()方法
protected function activateLayouts():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type Activate. The default implementation iteratively activates all the selected layout value objects. Activation does not require creation of a domain object. Hence, the activate action has no impact on the value of working asset. Moreover, the launchEditor event is never dispatched while handling the activate action.

copyLayout

()方法 
protected function copyLayout():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type Copy. The default implementation creates a new layout domain object from the selected layout value object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the "copy" behavior of this handler. For instance, if viewing action requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.

createLayout

()方法 
protected function createLayout():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type Create. The default implementation creates a new layout domain object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the creation behavior of this handler. For instance, if creation requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.

deleteLayouts

()方法 
protected function deleteLayouts(showWaring:Boolean = true):void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type Delete. The default implementation iteratively deletes all the selected layout value objects. A confirmation Alert dialog is shown to the user but can be curbed by setting the showWarning flag value to false. Deletion does not require creation of a domain object. Hence, the delete action has no impact on the value of working asset. Moreover, the launchEditor event is never dispatched while handling the delete action.

参数

showWaring:Boolean (default = true) — Should the warning be shown before deletion

editLayout

()方法 
protected function editLayout():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type Edit. The default implementation creates a new layout domain object from the selected layout value object.

exportLayoutDependencies

()方法 
protected function exportLayoutDependencies(form:Form = null):void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type ExportDependencies. The default implementation invokes a servlet that fetches the dependencies and exports an XML output. This method can be extended to override the "ExportDependencies" behavior of this handler. For instance, showing a grid that lists the dependent assets.

参数

form:Form (default = null)Form for which dependencies should be exported. If null, dependencies are exported for selected form.

getAssetType

()方法 
public function getAssetType():String

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Returns the asset type handled by this handler. This is used by the asset manager framework to route actions to appropriate handlers.

返回
String — the asset type handled by this handler

handleAction

()方法 
public function handleAction(event:AssetActionEvent):void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

This method is invoked by the asset manager framework whenever user requests an action on an object of type layout. This method is called for all the actions requested by the user. The action handling is internally routed to the correcting templatized methods like createLayout(), editLayout() etc.

参数

event:AssetActionEvent — The event object of type AssetActionEvent that is raised by the asset manager framework

handleDefaultAction

()方法 
protected function handleDefaultAction(event:AssetActionEvent):void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

handles the default Action(AssetActionEvent.ACTIN_DEFAULT) such as Item double click on search results grid. If user has edit permission, then asset is opened in edit mode. otherwise if user has view peermission then asset is opened in view mode.

参数

event:AssetActionEventAssetActionEvent containing information about the action

handleImportManagerPopUp

()方法 
protected function handleImportManagerPopUp(event:AssetActionEvent):void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Redispatching the asset action event to show the import Asset Popup.

参数

event:AssetActionEventAssetActionEvent containing information about the action

handleRevertToLastPublish

()方法 
protected function handleRevertToLastPublish():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type RevertToLastPublish. This method all the revert to last publish functionality and shows either alert or pop up of all the dependent assets.

initialize

()方法 
public function initialize():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called by the asset manager framework giving the handlers a chance to initialize themselves.

launchExportPopUp

()方法 
protected function launchExportPopUp():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type ExportPackage. This method launches the export Pop up to display all the assets to be exported .

launchImportPopUp

()方法 
protected function launchImportPopUp():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type ImportPackage. This method launches the import Pop up to display all the assets to be imported .

markForPublishLayout

()方法 
protected function markForPublishLayout():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling action of type MarkForPublish This method modifies the state of asset to Ready to Publish .

publishLayout

()方法 
public function publishLayout(form:Form):void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type Publish. This method publishes the asset using id of that asset.

参数

form:FormForm to be published

retrieveFormVersion

()方法 
protected function retrieveFormVersion(value:Array, creationDate:Date):void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type VersionHistory. This method retrieves a version using id and creation date of the asset.

参数

value:Array — Array containing version information
 
creationDate:Date — creation date of the version

revertToLastPublish

()方法 
protected function revertToLastPublish(event:CloseEvent):void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when the user selects the button on the Revert To Last Publish Pop up .

参数

event:CloseEventCloseEvent

viewLayout

()方法 
protected function viewLayout():void

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Called internally when this handler is handling an action of type View. The default implementation creates a new layout domain object from the selected layout value object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the "view" behavior of this handler. For instance, if viewing action requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.

事件详细信息

assetActionComplete

事件
事件对象类型: com.adobe.livecycle.assetmanager.client.event.AssetActionCompleteEvent
属性 AssetActionCompleteEvent.type = com.adobe.livecycle.assetmanager.client.event.AssetActionCompleteEvent

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Dispatched when an handling of an action is complete. This can be used by the framework or the application to perform any additional activities e.g. display of a toast, alert box etc.

assetActionsChanged

事件  
事件对象类型: com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
属性 AssetActionsChangeEvent.type = com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. It is redispatched by the AssetHandlerRegistry and finally handled by AssetManagerView

launchEditor

事件  
事件对象类型: com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
属性 AssetActionEvent.type = com.adobe.livecycle.assetmanager.client.event.AssetActionEvent

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Dispatched when an action handled by this handler requires an editor window to be launched. Create/View/Edit/Copy are the actions that require displaying the editor window to the user.

常量详细信息

ACTION_ACTIVATE

常量
public static const ACTION_ACTIVATE:String = "Activate"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to activation of an asset.

ACTION_COPY

常量 
public static const ACTION_COPY:String = "Copy"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to copying of an asset.

ACTION_CREATE

常量 
public static const ACTION_CREATE:String = "Create"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to creation of an asset.

ACTION_DEFAULT_VERSION_SPECIFIC

常量 
public static const ACTION_DEFAULT_VERSION_SPECIFIC:String = "defaultActionVersionSpecific"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to getting version history of an asset(dispatched by LCC).

ACTION_DELETE

常量 
public static const ACTION_DELETE:String = "Delete"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to deletion of an asset.

ACTION_DEPENDENCY_BROWSER_REPORT

常量 
public static const ACTION_DEPENDENCY_BROWSER_REPORT:String = "actionDependencyBrowserReport"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to downloading dependency browser report.

ACTION_EDIT

常量 
public static const ACTION_EDIT:String = "Edit"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to editing of an asset.

ACTION_EXPORTDEPENDENCY

常量 
public static const ACTION_EXPORTDEPENDENCY:String = "ExportDependencies"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to exporting dependencies of an asset.

ACTION_EXPORTPACKAGE

常量 
public static const ACTION_EXPORTPACKAGE:String = "ExportPackage"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to exporting dependencies of an asset.

ACTION_IMPORTPACKAGE

常量 
public static const ACTION_IMPORTPACKAGE:String = "ImportPackage"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to importing dependencies of an asset.

ACTION_MARKFORPUBLISH

常量 
public static const ACTION_MARKFORPUBLISH:String = "MarkForPublish"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to markforpublish of an asset.

ACTION_PUBLISH

常量 
public static const ACTION_PUBLISH:String = "Publish"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to publishing of an asset.

ACTION_PUBLISH_BROWSER_PUBLISH

常量 
public static const ACTION_PUBLISH_BROWSER_PUBLISH:String = "actionPublishBrowserPublish"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to publishing of an asset

ACTION_PUBLISH_BROWSER_REPORT

常量 
public static const ACTION_PUBLISH_BROWSER_REPORT:String = "actionPublishBrowserReport"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to publishing report of an asset

ACTION_REVERTTOLASTPUBLISH

常量 
public static const ACTION_REVERTTOLASTPUBLISH:String = "RevertToLastPublish"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to revert to last publish of an asset.

ACTION_VERSIONHISTORY

常量 
public static const ACTION_VERSIONHISTORY:String = "VersionHistory"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to getting version history of an asset.

ACTION_VIEW

常量 
public static const ACTION_VIEW:String = "View"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to viewing of an asset.

ACTION_VIEW_DEPENDENCY

常量 
public static const ACTION_VIEW_DEPENDENCY:String = "ViewDependency"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the name of the action related to view dependencies of an asset.

ASSET_TYPE

常量 
public static const ASSET_TYPE:String = "Layout"

语言版本: ActionScript 3.0
产品版本: Asset Composer Building Block 10
运行时版本: AIR (unsupported), Flash Player 10.2

Constant for the Asset Type handled by this handler.





[ X ]为什么显示为英语?
《ActionScript 3.0 参考》中的内容以英语显示

《ActionScript 3.0 参考》中的部分内容未翻译成所有语言。当某个语言元素未翻译时,将显示为英语。例如,ga.controls.HelpBox 类未翻译成任何语言。因此在简体中文版的参考中,ga.controls.HelpBox 类显示为英语。