包 | com.adobe.icc.editors.handlers |
类 | public class DataDictionaryHandler |
继承 | DataDictionaryHandler EventDispatcher Object |
实现 | IAssetHandler |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
属性 | 由以下参数定义 | ||
---|---|---|---|
assetActions : IList
The list of AssetAction objects maintained by this handler. | DataDictionaryHandler | ||
constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | ||
currentAction : AssetAction
The action that the handler is currently executing. | DataDictionaryHandler | ||
selectedAssets : Array
The array of data dictionary value objects currently selected by the user. | DataDictionaryHandler | ||
service : DataDictionaryRegistryService [静态]
The infrastructure service for handling transfer objects of type Data Dictionary. | DataDictionaryHandler |
方法 | 由以下参数定义 | ||
---|---|---|---|
Constructor. | DataDictionaryHandler | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。 | EventDispatcher | ||
Called internally when this handler is handling an action of type Create. | DataDictionaryHandler | ||
将事件调度到事件流中。 | EventDispatcher | ||
Called internally when this handler is handling an action of type Edit. | DataDictionaryHandler | ||
Returns the asset type handled by this handler. | DataDictionaryHandler | ||
Called the Asset Action is delegated to the handler
| DataDictionaryHandler | ||
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。 | EventDispatcher | ||
表示对象是否已经定义了指定的属性。 | Object | ||
Called by the asset manager framework giving the handlers a chance to initialize themselves. | DataDictionaryHandler | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
从 EventDispatcher 对象中删除侦听器。 | EventDispatcher | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回指定对象的字符串表示形式。 | Object | ||
返回指定对象的原始值。 | Object | ||
Called internally when this handler is handling an action of type View. | DataDictionaryHandler | ||
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。 | EventDispatcher |
方法 | 由以下参数定义 | ||
---|---|---|---|
Called internally when this handler is handling an action of type Delete. | DataDictionaryHandler | ||
handles the default Action(AssetActionEvent.ACTIN_DEFAULT) such as Item double click on search results grid. | DataDictionaryHandler | ||
Redispatching the asset action event to show the import Asset Popup
| DataDictionaryHandler | ||
Called internally when this handler is handling an action of type RevertToLastPublish. | DataDictionaryHandler | ||
Called internally when this handler is handling an action of type ExportPackage. | DataDictionaryHandler | ||
Called internally when this handler is handling an action of type ImportPackage. | DataDictionaryHandler | ||
Called internally when this handler is handling action of type MarkForPublish
This method modifies the state of asset to Ready to Publish . | DataDictionaryHandler | ||
Called internally when this handler is handling an action of type Publish. | DataDictionaryHandler | ||
Called internally when the user selects the button on the Revert To Last Publish Pop up . | DataDictionaryHandler |
事件 | 摘要 | 由以下参数定义 | ||
---|---|---|---|---|
[广播事件] Flash Player 或 AIR 应用程序获得操作系统焦点并变为活动状态时将调度此事件。 | EventDispatcher | |||
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. | DataDictionaryHandler | |||
[广播事件] Flash Player 或 AIR 应用程序失去操作系统焦点并变为非活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when an action handled by this handler requires an editor window to be launched. | DataDictionaryHandler |
常量 | 由以下参数定义 | ||
---|---|---|---|
ACTION_CREATE : String = "Create" [静态]
Constant for the name of the action related to creation of an asset. | DataDictionaryHandler | ||
ACTION_DELETE : String = "Delete" [静态]
Constant for the name of the action related to deletion of an asset. | DataDictionaryHandler | ||
ACTION_EDIT : String = "Edit" [静态]
Constant for the name of the action related to editing of an asset. | DataDictionaryHandler | ||
ACTION_EXPORTPACKAGE : String = "ExportPackage" [静态]
Constant for the name of the action related to exporting dependencies of an asset. | DataDictionaryHandler | ||
ACTION_IMPORTPACKAGE : String = "ImportPackage" [静态]
Constant for the name of the action related to importing dependencies of an asset. | DataDictionaryHandler | ||
ACTION_MARKFORPUBLISH : String = "MarkForPublish" [静态]
Constant for the name of the action related to activation of an asset. | DataDictionaryHandler | ||
ACTION_PUBLISH : String = "PublishDD" [静态]
Constant for the name of the action related to markforpublish of an asset. | DataDictionaryHandler | ||
ACTION_REVERTTOLASTPUBLISH : String = "RevertToLastPublish" [静态]
Constant for the name of the action related to revert to last publish of an asset. | DataDictionaryHandler | ||
ACTION_VIEW : String = "View" [静态]
Constant for the name of the action related to viewing of an asset. | DataDictionaryHandler | ||
ASSET_TYPE : String = "DataDictionary" [静态]
Constant for the Asset Type handled by this handler. | DataDictionaryHandler |
assetActions | 属性 |
assetActions:IList
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The list of AssetAction objects maintained by this handler. This list is used by the asset manager framework to determine which action to enable. The asset manager framework looks for the value of the enabled flag in the AssetAction object to determine the same and handler updates the flags everytime the list of selected assets changes.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get assetActions():IList
public function set assetActions(value:IList):void
currentAction | 属性 |
currentAction:AssetAction
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The action that the handler is currently executing. This is useful in cases when the editor needs to know the action that the working asset is being acted upon. For instance, the editor might need to disable some of the fields if it is a view action.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get currentAction():AssetAction
public function set currentAction(value:AssetAction):void
selectedAssets | 属性 |
selectedAssets:Array
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The array of data dictionary value objects currently selected by the user. This is set by the asset manager framework everytime a user selects or deselects an item of type DataDictionary.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get selectedAssets():Array
public function set selectedAssets(value:Array):void
service | 属性 |
public static var service:DataDictionaryRegistryService
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The infrastructure service for handling transfer objects of type Data Dictionary.
DataDictionaryHandler | () | 构造函数 |
public function DataDictionaryHandler()
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constructor.
createDataDictionary | () | 方法 |
public function createDataDictionary():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Create. The default implementation creates a new data dictionary domain object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the creation behavior of this handler. For instance, if creation requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.
deleteDataDictionary | () | 方法 |
protected function deleteDataDictionary(showWaring:Boolean = true):mx.rpc:AsyncToken
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Delete. The default implementation deletes s single selected DataDictionary. A confirmation Alert dialog is shown to the user but can be curbed by setting the showWarning flag value to false. The launchEditor event is never dispatched while handling the delete action.
参数
showWaring:Boolean (default = true ) — Should the warning be shown before deletion
|
mx.rpc:AsyncToken — AsyncToken token
|
editDataDictionary | () | 方法 |
public function editDataDictionary():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Edit. The default implementation creates a new data dictionary domain object from the selected data dictionary value object.
getAssetType | () | 方法 |
public function getAssetType():String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Returns the asset type handled by this handler. This is used by the asset manager framework to route actions to appropriate handlers.
返回String — the asset type handled by this handler.
|
handleAction | () | 方法 |
public function handleAction(event:AssetActionEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called the Asset Action is delegated to the handler
参数
event:AssetActionEvent — AssetActionEvent containing information about the action
|
handleDefaultAction | () | 方法 |
protected function handleDefaultAction(event:AssetActionEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
handles the default Action(AssetActionEvent.ACTIN_DEFAULT) such as Item double click on search results grid. If user has edit permission, then asset is opened in edit mode. otherwise if user has view peermission then asset is opened in view mode.
参数
event:AssetActionEvent — AssetActionEvent containing information about the action
|
handleImportManagerPopUp | () | 方法 |
protected function handleImportManagerPopUp(event:AssetActionEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Redispatching the asset action event to show the import Asset Popup
参数
event:AssetActionEvent — AssetActionEvent containing information about the import action
|
handleRevertToLastPublish | () | 方法 |
protected function handleRevertToLastPublish():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type RevertToLastPublish. This method all the revert to last publish functionality and shows either alert or pop up of all the dependent assets.
initialize | () | 方法 |
public function initialize():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called by the asset manager framework giving the handlers a chance to initialize themselves.
launchExportPopUp | () | 方法 |
protected function launchExportPopUp():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ExportPackage. This method launches the export Pop up to display all the assets to be exported .
launchImportPopUp | () | 方法 |
protected function launchImportPopUp():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ImportPackage. This method launches the import Pop up to display all the assets to be imported .
markForPublish | () | 方法 |
protected function markForPublish():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling action of type MarkForPublish This method modifies the state of asset to Ready to Publish .
publish | () | 方法 |
protected function publish():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Publish. This method publishes the asset using id of that asset.
revertToLastPublish | () | 方法 |
protected function revertToLastPublish(event:CloseEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when the user selects the button on the Revert To Last Publish Pop up .
参数
event:CloseEvent — CloseEvent
|
viewDataDictionary | () | 方法 |
public function viewDataDictionary():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type View. The default implementation creates a new data dictionary domain object from the selected data dictionary value object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the "view" behavior of this handler. For instance, if viewing action requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.
assetActionsChanged | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
属性 AssetActionsChangeEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. It is redispatched by the AssetHandlerRegistry and finally handled by AssetManagerView
launchEditor | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
属性 AssetActionEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Dispatched when an action handled by this handler requires an editor window to be launched. Create/View/Edit/Copy are the actions that require displaying the editor window to the user.
ACTION_CREATE | 常量 |
public static const ACTION_CREATE:String = "Create"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to creation of an asset.
ACTION_DELETE | 常量 |
public static const ACTION_DELETE:String = "Delete"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to deletion of an asset.
ACTION_EDIT | 常量 |
public static const ACTION_EDIT:String = "Edit"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to editing of an asset.
ACTION_EXPORTPACKAGE | 常量 |
public static const ACTION_EXPORTPACKAGE:String = "ExportPackage"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to exporting dependencies of an asset.
ACTION_IMPORTPACKAGE | 常量 |
public static const ACTION_IMPORTPACKAGE:String = "ImportPackage"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to importing dependencies of an asset.
ACTION_MARKFORPUBLISH | 常量 |
public static const ACTION_MARKFORPUBLISH:String = "MarkForPublish"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to activation of an asset.
ACTION_PUBLISH | 常量 |
public static const ACTION_PUBLISH:String = "PublishDD"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to markforpublish of an asset.
ACTION_REVERTTOLASTPUBLISH | 常量 |
public static const ACTION_REVERTTOLASTPUBLISH:String = "RevertToLastPublish"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to revert to last publish of an asset.
ACTION_VIEW | 常量 |
public static const ACTION_VIEW:String = "View"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to viewing of an asset.
ASSET_TYPE | 常量 |
public static const ASSET_TYPE:String = "DataDictionary"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the Asset Type handled by this handler.
Tue Jun 12 2018, 11:04 AM Z