包 | com.adobe.icc.editors.handlers |
类 | public class BaseAssetHandler |
继承 | BaseAssetHandler EventDispatcher Object |
实现 | IAssetHandler |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
属性 | 由以下参数定义 | ||
---|---|---|---|
assetActions : IList
The list of AssetAction objects maintained by this handler. | BaseAssetHandler | ||
assetType : String
The type of asset being handled by this handler. | BaseAssetHandler | ||
constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | ||
selectedAssets : Array
The array of text value objects currently selected by the user. | BaseAssetHandler |
方法 | 由以下参数定义 | ||
---|---|---|---|
BaseAssetHandler(assetType:String)
Constructor. | BaseAssetHandler | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。 | EventDispatcher | ||
将事件调度到事件流中。 | EventDispatcher | ||
Returns the asset type handled by this handler. | BaseAssetHandler | ||
This method is invoked by the asset manager framework whenever user requests an action
on an object of type dataModule and then it delegates call to its respective handler. | BaseAssetHandler | ||
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。 | EventDispatcher | ||
表示对象是否已经定义了指定的属性。 | Object | ||
Called by the asset manager framework giving the handlers a chance to initialize themselves. | BaseAssetHandler | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
从 EventDispatcher 对象中删除侦听器。 | EventDispatcher | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回指定对象的字符串表示形式。 | Object | ||
返回指定对象的原始值。 | Object | ||
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。 | EventDispatcher |
方法 | 由以下参数定义 | ||
---|---|---|---|
Dispatch Asset Action Event thrown by the export manager so that i could be listened
in the Amapplication.as
| BaseAssetHandler | ||
Called internally when this handler is handling an action of type ExportPackage. | BaseAssetHandler | ||
Called internally when this handler is handling an action of type ImportPackage. | BaseAssetHandler |
事件 | 摘要 | 由以下参数定义 | ||
---|---|---|---|---|
[广播事件] Flash Player 或 AIR 应用程序获得操作系统焦点并变为活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when the handling of an action is complete. | BaseAssetHandler | |||
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. | BaseAssetHandler | |||
[广播事件] Flash Player 或 AIR 应用程序失去操作系统焦点并变为非活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when an action handled by this handler requires an editor window to be launched. | BaseAssetHandler |
常量 | 由以下参数定义 | ||
---|---|---|---|
ACTION_EXPORTPACKAGE : String = "ExportPackage" [静态]
Constant for the name of the action related to exporting dependencies of an asset. | BaseAssetHandler | ||
ACTION_IMPORTPACKAGE : String = "ImportPackage" [静态]
Constant for the name of the action related to importing dependencies of an asset. | BaseAssetHandler | ||
ASSET_TYPE : String = "Asset" [静态]
Constant for the Asset Type handled by this handler. | BaseAssetHandler | ||
DATA_ASSET_TYPE : String = "DataModule" [静态]
Constant for the Data Module handled by this handler
| BaseAssetHandler |
assetActions | 属性 |
assetActions:IList
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The list of AssetAction objects maintained by this handler. This list is used by the asset manager framework to determine which action to enable. The asset manager framework looks for the value of the enabled flag in the AssetAction object to determine the same and handler updates the flags everytime the list of selected assets changes.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get assetActions():IList
public function set assetActions(value:IList):void
assetType | 属性 |
public var assetType:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The type of asset being handled by this handler.
selectedAssets | 属性 |
selectedAssets:Array
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The array of text value objects currently selected by the user. This is set by the asset manager framework everytime a user selects or deselects an item of type text.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get selectedAssets():Array
public function set selectedAssets(value:Array):void
BaseAssetHandler | () | 构造函数 |
getAssetType | () | 方法 |
public function getAssetType():String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Returns the asset type handled by this handler. This is used by the asset manager framework to route actions to appropriate handlers.
返回String — the asset type handled by this handler
|
handleAction | () | 方法 |
public function handleAction(event:AssetActionEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
This method is invoked by the asset manager framework whenever user requests an action on an object of type dataModule and then it delegates call to its respective handler. This method is called for all the actions requested by the user. The action handling is internally routed to the correcting templatized methods like createImage(), editImage() etc.
参数
event:AssetActionEvent — The event object of type AssetActionEvent that is raised by the asset manager framework
|
handleImportManagerPopUp | () | 方法 |
protected function handleImportManagerPopUp(event:AssetActionEvent):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Dispatch Asset Action Event thrown by the export manager so that i could be listened in the Amapplication.as
参数
event:AssetActionEvent — AssetActionEvent containing information about the import action
|
initialize | () | 方法 |
public function initialize():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called by the asset manager framework giving the handlers a chance to initialize themselves.
launchExportPopUp | () | 方法 |
protected function launchExportPopUp():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ExportPackage. This method launches the export Pop up to display all the assets to be exported .
launchImportPopUp | () | 方法 |
protected function launchImportPopUp():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ImportPackage. This method launches the import Pop up to display all the assets to be imported .
assetActionComplete | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionCompleteEvent
属性 AssetActionCompleteEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionCompleteEvent
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Dispatched when the handling of an action is complete. This can be used by the framework or the application to perform any additional activities e.g. display of a toast, alert box etc.
assetActionsChanged | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
属性 AssetActionsChangeEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. It is redispatched by the AssetHandlerRegistry and finally handled by AssetManagerView
launchEditor | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
属性 AssetActionEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Dispatched when an action handled by this handler requires an editor window to be launched. Create/View/Edit/Copy are the actions that require displaying the editor window to the user.
ACTION_EXPORTPACKAGE | 常量 |
public static const ACTION_EXPORTPACKAGE:String = "ExportPackage"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to exporting dependencies of an asset.
ACTION_IMPORTPACKAGE | 常量 |
public static const ACTION_IMPORTPACKAGE:String = "ImportPackage"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to importing dependencies of an asset.
ASSET_TYPE | 常量 |
public static const ASSET_TYPE:String = "Asset"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the Asset Type handled by this handler.
DATA_ASSET_TYPE | 常量 |
public static const DATA_ASSET_TYPE:String = "DataModule"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the Data Module handled by this handler
Tue Jun 12 2018, 11:04 AM Z