包 | com.adobe.icc.dc.domain |
接口 | public interface IValidation extends IEventDispatcher |
实现器 | LetterInstance, TargetInstance |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
公共方法
方法 | 由以下参数定义 | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。 | IEventDispatcher | ||
将事件调度到事件流中。 | IEventDispatcher | ||
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。 | IEventDispatcher | ||
Refresh should be called when item is selected. | IValidation | ||
从 EventDispatcher 对象中删除侦听器。 | IEventDispatcher | ||
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。 | IEventDispatcher |
事件
事件 | 摘要 | 由以下参数定义 | ||
---|---|---|---|---|
The event dispatched when valid state of the object changes. | IValidation |
属性详细信息
valid | 属性 |
方法详细信息
refresh | () | 方法 |
public function refresh():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Refresh should be called when item is selected. This is useful in case when the the item is deselcted. In that case, if there is any change in variable value/ field value etc., those changes may not be propagated to module.
事件详细信息
validChange | 事件 |
事件对象类型:
属性 Event.type =
flash.events.Event
属性 Event.type =
flash.events.Event
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The event dispatched when valid state of the object changes.
Tue Jun 12 2018, 11:04 AM Z