包 | com.adobe.gravity.utility.async |
类 | public class AggregatingToken |
继承 | AggregatingToken Object |
实现 | IToken |
语言版本: | ActionScript 3.0 |
产品版本: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
运行时版本: | AIR 1.1, Flash Player 9 |
The parameters passed to the success handler are the combination of all the parameters for the success handlers of the aggregated tokens, in the order in which the tokens were added.
方法 | 由以下参数定义 | ||
---|---|---|---|
Constructor. | AggregatingToken | ||
Add a handler to be called if the operation fails. | AggregatingToken | ||
Add a handler to be called if the operation succeeds. | AggregatingToken | ||
Add a token to be aggregated. | AggregatingToken | ||
Indicates that all IToken objects to be aggregated have been added. | AggregatingToken | ||
表示对象是否已经定义了指定的属性。 | Object | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
Remove a fault handler. | AggregatingToken | ||
Remove a success handler. | AggregatingToken | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回指定对象的字符串表示形式。 | Object | ||
返回指定对象的原始值。 | Object |
AggregatingToken | () | 构造函数 |
public function AggregatingToken()
语言版本: | ActionScript 3.0 |
产品版本: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
运行时版本: | AIR 1.1, Flash Player 9 |
Constructor.
addFaultHandler | () | 方法 |
public function addFaultHandler(handler:Function, weakReference:Boolean = false):void
语言版本: | ActionScript 3.0 |
产品版本: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
运行时版本: | AIR 1.1, Flash Player 9 |
Add a handler to be called if the operation fails.
参数
handler:Function — A function to be called if the operation fails.
| |
weakReference:Boolean (default = false ) — Use a weak reference to hold onto the handler.
|
addSuccessHandler | () | 方法 |
public function addSuccessHandler(handler:Function, weakReference:Boolean = false):void
语言版本: | ActionScript 3.0 |
产品版本: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
运行时版本: | AIR 1.1, Flash Player 9 |
Add a handler to be called if the operation succeeds.
参数
handler:Function — A function to be called if the operation succeeds.
| |
weakReference:Boolean (default = false ) — Use a weak reference to hold onto the handler.
|
addToken | () | 方法 |
public function addToken(token:com.adobe.gravity.utility.async:IToken):void
语言版本: | ActionScript 3.0 |
产品版本: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
运行时版本: | AIR 1.1, Flash Player 9 |
Add a token to be aggregated.
NOTE: You must call doneAddingTokens() when you are done adding tokens, otherwise your success or fault handlers will never be called.
参数
token:com.adobe.gravity.utility.async:IToken — The token to be aggregated.
|
doneAddingTokens | () | 方法 |
public function doneAddingTokens():void
语言版本: | ActionScript 3.0 |
产品版本: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
运行时版本: | AIR 1.1, Flash Player 9 |
Indicates that all IToken objects to be aggregated have been added.
Only after doneAddingTokens is called will success or fault handlers be invoked. Note that this is true even if all tokens have already indicated completion before doneAddingTokens is called (in which case the call to doneAddingTokens itself will trigger invocation of the success or fault handlers).
NOTE: doneAddingTokens can only be called once. Additional calls to doneAddingTokens will have no effect.
removeFaultHandler | () | 方法 |
removeSuccessHandler | () | 方法 |
Tue Jun 12 2018, 11:04 AM Z