| 包 | com.adobe.ep.ux.content.event | 
| 类 | public class AssetFocusEvent | 
| 继承 | AssetFocusEvent    FlexEvent   Event   Object | 
| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
| 属性 | 由以下参数定义 | ||
|---|---|---|---|
| asset : Object [只读] 
		 Name of the action.  | AssetFocusEvent | ||
![]()  | bubbles : Boolean [只读] 
	表示事件是否为冒泡事件。  | Event | |
![]()  | cancelable : Boolean [只读] 
	表示是否可以阻止与事件相关联的行为。  | Event | |
![]()  | constructor : Object 
	 对类对象或给定对象实例的构造函数的引用。  | Object | |
![]()  | currentTarget : Object [只读] 
	当前正在使用某个事件侦听器处理 Event 对象的对象。  | Event | |
![]()  | eventPhase : uint [只读] 
	事件流中的当前阶段。  | Event | |
| eventType : String [只读] 
		 The type of Asset Focus Event.  | AssetFocusEvent | ||
| focusX : int [只读] 
		 The  x-coordinates of the focus.  | AssetFocusEvent | ||
| focusY : int [只读] 
		 The y-coordinates of the focus.  | AssetFocusEvent | ||
![]()  | target : Object [只读] 
	事件目标。  | Event | |
![]()  | type : String [只读] 
	事件的类型。  | Event | |
| 方法 | 由以下参数定义 | ||
|---|---|---|---|
		 Constructor
		   | AssetFocusEvent | ||
![]()  | 
	 复制 Event 子类的实例。  | Event | |
![]()  | 
	 用于在自定义 ActionScript 3.0 Event 类中实现 toString() 方法的实用程序函数。  | Event | |
![]()  | 
	 表示对象是否已经定义了指定的属性。  | Object | |
![]()  | 
	检查是否已对事件调用 preventDefault() 方法。  | Event | |
![]()  | 
	 表示 Object 类的实例是否在指定为参数的对象的原型链中。  | Object | |
![]()  | 
	如果可以取消事件的默认行为,则取消该行为。  | Event | |
![]()  | 
	 表示指定的属性是否存在、是否可枚举。  | Object | |
![]()  | 
     设置循环操作动态属性的可用性。  | Object | |
![]()  | 
	防止对事件流中当前节点中和所有后续节点中的事件侦听器进行处理。  | Event | |
![]()  | 
	防止对事件流中当前节点的后续节点中的所有事件侦听器进行处理。  | Event | |
![]()  | 
	 返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。  | Object | |
![]()  | 
	返回一个字符串,其中包含 Event 对象的所有属性。  | Event | |
![]()  | 
	 返回指定对象的原始值。  | Object | |
| 常量 | 由以下参数定义 | ||
|---|---|---|---|
| ACTION_ASSET_FOCUS_GAINED : String = "assetFocusGained" [静态] 
		 This constant specifies that the asset has gained  focus.  | AssetFocusEvent | ||
| ACTION_DEFAULT : String = "defaultAction" [静态] 
		 This constant specifies the default action on the asset.  | AssetFocusEvent | ||
| EVENT_ASSET_ACTION_FOCUS : String = "assetFocusEvent" [静态] 
		 This constant denotes that the event is the focus on the asset action.  | AssetFocusEvent | ||
| EVENT_ASSET_ACTIONS_CHANGE : String = "assetActionsChanged" [静态] 
		 This constant denotes that the asset actions have been changed.  | AssetFocusEvent | ||
| EVENT_LAUNCH_EDITOR_WINDOW : String = "launchEditor" [静态] 
		 This constant denotes to launch the editor.  | AssetFocusEvent | ||
| EVENT_OPEN_ACTIVATION_BROWSER : String = "openActivationBrowser" [静态] 
		 This constant specifies an event to open the activation browser.  | AssetFocusEvent | ||
| EVENT_OPEN_RELATIONSHIP_BROWSER : String = "openRelationshipBrowser" [静态] 
		 This constant specifies an event to open the relationship browser.  | AssetFocusEvent | ||
| EVENT_TYPE_FOCUS_GAIN : String = "gridItemFocusGain" [静态] 
		 This constant denotes that the grid item has gained focus.  | AssetFocusEvent | ||
| EVENT_TYPE_FOCUS_LOST : String = "gridItemFocusLost" [静态] 
		 This constant denotes that the grid item has lost focus.  | AssetFocusEvent | ||
| EVENT_TYPE_IDLE_STATE : String = "gridItemFocusIdleState" [静态] 
		 This constant denotes that the grid item is in idle state.  | AssetFocusEvent | ||
asset | 属性 | 
eventType | 属性 | 
focusX | 属性 | 
focusY | 属性 | 
AssetFocusEvent | () | 构造函数 | 
public function AssetFocusEvent(asset:Object, focusX:int = 20, focusY:int = 20, eventType:String, type:String)| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
Constructor
参数asset:Object — Specifies the of the action.
		  | |
focusX:int (default = 20) — Specifies the x-coordinates of the focus.
		  | |
focusY:int (default = 20) — Specifies the y-coordinates of the focus.
		  | |
eventType:String (default = NaN) — Specifies the type of Asset Focus Event.
		  | |
type:String (default = NaN) — Event Type
		 
		  | 
ACTION_ASSET_FOCUS_GAINED | 常量 | 
public static const ACTION_ASSET_FOCUS_GAINED:String = "assetFocusGained"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant specifies that the asset has gained focus.
ACTION_DEFAULT | 常量 | 
public static const ACTION_DEFAULT:String = "defaultAction"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant specifies the default action on the asset.
EVENT_ASSET_ACTION_FOCUS | 常量 | 
public static const EVENT_ASSET_ACTION_FOCUS:String = "assetFocusEvent"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant denotes that the event is the focus on the asset action.
EVENT_ASSET_ACTIONS_CHANGE | 常量 | 
public static const EVENT_ASSET_ACTIONS_CHANGE:String = "assetActionsChanged"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant denotes that the asset actions have been changed.
EVENT_LAUNCH_EDITOR_WINDOW | 常量 | 
public static const EVENT_LAUNCH_EDITOR_WINDOW:String = "launchEditor"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant denotes to launch the editor.
EVENT_OPEN_ACTIVATION_BROWSER | 常量 | 
public static const EVENT_OPEN_ACTIVATION_BROWSER:String = "openActivationBrowser"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant specifies an event to open the activation browser.
EVENT_OPEN_RELATIONSHIP_BROWSER | 常量 | 
public static const EVENT_OPEN_RELATIONSHIP_BROWSER:String = "openRelationshipBrowser"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant specifies an event to open the relationship browser.
EVENT_TYPE_FOCUS_GAIN | 常量 | 
public static const EVENT_TYPE_FOCUS_GAIN:String = "gridItemFocusGain"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant denotes that the grid item has gained focus.
EVENT_TYPE_FOCUS_LOST | 常量 | 
public static const EVENT_TYPE_FOCUS_LOST:String = "gridItemFocusLost"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant denotes that the grid item has lost focus.
EVENT_TYPE_IDLE_STATE | 常量 | 
public static const EVENT_TYPE_IDLE_STATE:String = "gridItemFocusIdleState"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Adobe Digital Enterprise Platform Experience Services - Content 10 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
This constant denotes that the grid item is in idle state.
Tue Jun 12 2018, 11:04 AM Z
 
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