Pakket | mx.effects.effectClasses |
Klasse | public class SoundEffectInstance |
Overerving | SoundEffectInstance EffectInstance EventDispatcher Object |
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Verwante API-elementen
Eigenschap | Gedefinieerd door | ||
---|---|---|---|
bufferTime : Number = 1000
The SoundEffect class uses an internal Sound object to control
the MP3 file. | SoundEffectInstance | ||
className : String [alleen-lezen]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
constructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie. | Object | ||
duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
isLoading : Boolean [alleen-lezen]
This property is true if the MP3 has been loaded. | SoundEffectInstance | ||
loops : int = 0
The number of times to play the sound in a loop, where a value of
0 means play the effect once, a value of 1 means play the effect twice,
and so on. | SoundEffectInstance | ||
panEasingFunction : Function
The easing function for the pan effect. | SoundEffectInstance | ||
panFrom : Number
Initial pan of the Sound object. | SoundEffectInstance | ||
panTo : Number
Final pan of the Sound object. | SoundEffectInstance | ||
playheadTime : Number
Current time position of the effect. | EffectInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
sound : Sound
Reference to the internal Sound object. | SoundEffectInstance | ||
soundChannel : SoundChannel [alleen-lezen]
The SoundChannel object that the MP3 file has been loaded into. | SoundEffectInstance | ||
source : Object
The URL or class of the MP3 file to play. | SoundEffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
startTime : Number = 0
The initial position in the MP3 file, in milliseconds,
at which playback should start. | SoundEffectInstance | ||
suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance | ||
useDuration : Boolean = true
If true, stop the effect
after the time specified by the duration
property has elapsed. | SoundEffectInstance | ||
volumeEasingFunction : Function
The easing function for the volume effect. | SoundEffectInstance | ||
volumeFrom : Number
Initial volume of the Sound object. | SoundEffectInstance | ||
volumeTo : Number
Final volume of the Sound object. | SoundEffectInstance |
Methode | Gedefinieerd door | ||
---|---|---|---|
SoundEffectInstance(target:Object)
Constructor. | SoundEffectInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registreert een gebeurtenislistenerobject bij een object EventDispatcher, zodat de listener een melding van een gebeurtenis ontvangt. | EventDispatcher | ||
Verzendt een gebeurtenis naar de gebeurtenisstroom. | EventDispatcher | ||
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
Controleert of het object EventDispatcher listeners heeft geregistreerd voor een specifiek type gebeurtenis. | EventDispatcher | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Verwijdert een listener uit het object EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | ||
Retourneert de primitieve waarde van het opgegeven object. | Object | ||
Controleert of een gebeurtenislistener is geregistreerd bij dit object EventDispatcher of een van de voorouders voor het opgegeven type gebeurtenis. | EventDispatcher |
bufferTime | eigenschap |
public var bufferTime:Number = 1000
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The SoundEffect class uses an internal Sound object to control the MP3 file. This property specifies the minimum number of milliseconds worth of sound data to hold in the Sound object's buffer. The Sound object waits until it has at least this much data before beginning playback, and before resuming playback after a network stall.
De standaardwaarde is 1000.
isLoading | eigenschap |
loops | eigenschap |
public var loops:int = 0
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The number of times to play the sound in a loop, where a value of
0 means play the effect once, a value of 1 means play the effect twice,
and so on. If you repeat the MP3 file, it still uses the setting of the
useDuration
property to determine the playback time.
The duration
property takes precedence
over this property.
If the effect duration is not long enough to play the sound at least once,
the sound does not loop.
De standaardwaarde is 0.
panEasingFunction | eigenschap |
public var panEasingFunction:Function
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The easing function for the pan effect.
This function is used to interpolate between the values
of panFrom
and panTo
.
panFrom | eigenschap |
public var panFrom:Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Initial pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
De standaardwaarde is 0.
panTo | eigenschap |
public var panTo:Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Final pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
De standaardwaarde is 0.
sound | eigenschap |
public var sound:Sound
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Reference to the internal Sound object. The SoundEffect uses this instance to play the MP3 file.
soundChannel | eigenschap |
soundChannel:SoundChannel
[alleen-lezen] Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The SoundChannel object that the MP3 file has been loaded into.
Implementatie
public function get soundChannel():SoundChannel
source | eigenschap |
source:Object
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The URL or class of the MP3 file to play.
If you have already embedded the MP3 file, using the
Embed
keyword, you can pass the Class object
of the MP3 file to the source
property.
Otherwise, specify the full URL to the MP3 file.
Implementatie
public function get source():Object
public function set source(value:Object):void
startTime | eigenschap |
public var startTime:Number = 0
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The initial position in the MP3 file, in milliseconds, at which playback should start.
De standaardwaarde is 0.
useDuration | eigenschap |
public var useDuration:Boolean = true
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
If true
, stop the effect
after the time specified by the duration
property has elapsed.
If false
, stop the effect
after the MP3 finishes playing or looping.
De standaardwaarde is true.
volumeEasingFunction | eigenschap |
public var volumeEasingFunction:Function
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The easing function for the volume effect.
Use this function to interpolate between the values
of volumeFrom
and volumeTo
.
volumeFrom | eigenschap |
public var volumeFrom:Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Initial volume of the Sound object. Value can range from 0.0 to 1.0.
De standaardwaarde is 1.0.
volumeTo | eigenschap |
public var volumeTo:Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Final volume of the Sound object. Value can range from 0.0 to 1.0.
De standaardwaarde is 1.0.
SoundEffectInstance | () | Constructor |
Wed Jun 13 2018, 11:42 AM Z