| Pakket | mx.effects |
| Klasse | public class EffectInstance |
| Overerving | EffectInstance EventDispatcher Object |
| Implementatie | IEffectInstance |
| Subklassen | ActionEffectInstance, AnimateInstance, CompositeEffectInstance, MaskEffectInstance, SoundEffectInstance, TweenEffectInstance |
| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Effect developers must create an instance class for their custom effects.
Meer voorbeelden
Verwante API-elementen
| Eigenschap | Gedefinieerd door | ||
|---|---|---|---|
| className : String [alleen-lezen]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
![]() | constructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie. | Object | |
| duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
| effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
| effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
| hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
| playheadTime : Number
Current time position of the effect. | EffectInstance | ||
| propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
| repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
| repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
| startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
| suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
| target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
| triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance | ||
| Eigenschap | Gedefinieerd door | ||
|---|---|---|---|
| playCount : int = 0
Number of times that the instance has been played. | EffectInstance | ||
| Methode | Gedefinieerd door | ||
|---|---|---|---|
EffectInstance(target:Object)
Constructor. | EffectInstance | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registreert een gebeurtenislistenerobject bij een object EventDispatcher, zodat de listener een melding van een gebeurtenis ontvangt. | EventDispatcher | |
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Verzendt een gebeurtenis naar de gebeurtenisstroom. | EventDispatcher | |
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
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Controleert of het object EventDispatcher listeners heeft geregistreerd voor een specifiek type gebeurtenis. | EventDispatcher | |
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Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | |
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
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Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | |
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
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Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | |
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Verwijdert een listener uit het object EventDispatcher. | EventDispatcher | |
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
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Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | |
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
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Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | |
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Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | |
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Retourneert de primitieve waarde van het opgegeven object. | Object | |
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Controleert of een gebeurtenislistener is geregistreerd bij dit object EventDispatcher of een van de voorouders voor het opgegeven type gebeurtenis. | EventDispatcher | |
className | eigenschap |
className:String [alleen-lezen] | Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
The name of the effect class, such as "FadeInstance".
This is a short or "unqualified" class name
that does not include the package name.
If you need the qualified name, use the
getQualifiedClassName() method
in the flash.utils package.
Implementatie
public function get className():Stringduration | eigenschap |
effect | eigenschap |
effectTargetHost | eigenschap |
effectTargetHost:mx.effects:IEffectTargetHost| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
A property that lets you access the target list-based control of a data effect. This property enables an instance of an effect class to communicate with the list-based control on which the effect is playing.
Implementatie
public function get effectTargetHost():mx.effects:IEffectTargetHost public function set effectTargetHost(value:mx.effects:IEffectTargetHost):voidhideFocusRing | eigenschap |
hideFocusRing:Boolean| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Determines whether the effect should hide the focus ring when starting the effect. The effect target is responsible for the hiding the focus ring. Subclasses of the UIComponent class hide the focus ring automatically. If the effect target is not a subclass of the UIComponent class, you must add functionality to it to hide the focus ring.
Set this property to true
to hide the focus ring during the effect.
For subclasses of Effect, the default value is false.
For subclasses of MaskEffect, the default value is true.
Implementatie
public function get hideFocusRing():Boolean public function set hideFocusRing(value:Boolean):voidplayCount | eigenschap |
protected var playCount:int = 0| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Number of times that the instance has been played.
playheadTime | eigenschap |
playheadTime:Number| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Current time position of the effect.
This property has a value between 0 and the total duration,
which includes the Effect's startDelay,
repeatCount, and repeatDelay.
Implementatie
public function get playheadTime():Number public function set playheadTime(value:Number):voidpropertyChanges | eigenschap |
propertyChanges:PropertyChanges| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets.
This property is only set if the
captureStartValues() method was called
on the effect that created this effect instance.
You often use the propertyChanges property
to create an effect that is used as part of a transition.
Flex automatically calls the captureStartValues()
method when it starts a transition.
Within your override of the Effectinstance.play()
method, you can examine the information within the
propertyChanges() method to initialize
the start and end values of the effect.
Implementatie
public function get propertyChanges():PropertyChanges public function set propertyChanges(value:PropertyChanges):voidMeer voorbeelden
repeatCount | eigenschap |
repeatCount:int| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Number of times to repeat the effect. Possible values are any integer greater than or equal to 0.
Implementatie
public function get repeatCount():int public function set repeatCount(value:int):voidrepeatDelay | eigenschap |
startDelay | eigenschap |
startDelay:int| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Amount of time, in milliseconds,
to wait before starting the effect.
Possible values are any int greater than or equal to 0.
If the effect is repeated by using the repeatCount
property, the startDelay property is applied
only the first time the effect is played.
Implementatie
public function get startDelay():int public function set startDelay(value:int):voidsuspendBackgroundProcessing | eigenschap |
suspendBackgroundProcessing:Boolean| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
If true, blocks all background processing
while the effect is playing.
Background processing includes measurement, layout,
and processing responses that have arrived from the server.
Implementatie
public function get suspendBackgroundProcessing():Boolean public function set suspendBackgroundProcessing(value:Boolean):voidtarget | eigenschap |
triggerEvent | eigenschap |
triggerEvent:Event| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
The event, if any, which triggered the playing of the effect. This property is useful when an effect is assigned to multiple triggering events.
If the effect was played programmatically by a call to the
play() method, rather than being triggered by an event,
this property is null.
Implementatie
public function get triggerEvent():Event public function set triggerEvent(value:Event):voidEffectInstance | () | Constructor |
end | () | methode |
public function end():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect.
This method is invoked by a call
to the Effect.end() method.
As part of its implementation, it calls
the finishEffect() method.
The effect instance dispatches an effectEnd event
when you call this method as part of ending the effect.
In a subclass of EffectInstance,
you can optionally override this method
As part of your override, you should call
the super.end() method
from the end of your override, after your logic.
Meer voorbeelden
finishEffect | () | methode |
public function finishEffect():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Called by the end() method when the effect
finishes playing.
This function dispatches an endEffect event
for the effect target.
You do not have to override this method in a subclass. You do not need to call this method when using effects, but you may need to call it if you create an effect subclass.
finishRepeat | () | methode |
public function finishRepeat():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Called after each iteration of a repeated effect finishes playing.
You do not have to override this method in a subclass. You do not need to call this method when using effects.
initEffect | () | methode |
public function initEffect(event:Event):void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
This method is called if the effect was triggered by the EffectManager.
This base class version saves the event that triggered the effect
in the triggerEvent property.
Each subclass should override this method.
Parameters
event:Event — The Event object that was dispatched
to trigger the effect.
For example, if the trigger was a mouseDownEffect, the event
would be a MouseEvent with type equal to MouseEvent.MOUSEDOWN.
|
pause | () | methode |
public function pause():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Pauses the effect until you call the resume() method.
play | () | methode |
public function play():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Plays the effect instance on the target.
Call the startEffect() method instead
to make an effect start playing on an EffectInstance.
In a subclass of EffectInstance, you must override this method.
The override must call the super.play() method
so that an effectStart event is dispatched
from the target.
Meer voorbeelden
resume | () | methode |
public function resume():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Resumes the effect after it has been paused
by a call to the pause() method.
reverse | () | methode |
public function reverse():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Plays the effect in reverse, starting from the current position of the effect.
startEffect | () | methode |
public function startEffect():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Plays the effect instance on the target after the
startDelay period has elapsed.
Called by the Effect class.
Use this function instead of the play() method
when starting an EffectInstance.
stop | () | methode |
public function stop():void| Taalversie: | ActionScript 3.0 |
| Productversie: | Flex 3 |
| Runtimeversies: | Flash Player 9, AIR 1.1 |
Stops the effect, leaving the target in its current state.
This method is invoked by a call
to the Effect.stop() method.
As part of its implementation, it calls
the finishEffect() method.
The effect instance dispatches an effectEnd event
when you call this method as part of ending the effect.
Wed Jun 13 2018, 11:42 AM Z
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