패키지 | mx.messaging |
클래스 | public class ChannelSet |
상속 | ChannelSet ![]() ![]() |
하위 클래스 | AdvancedChannelSet |
언어 버전: | ActionScript 3.0 |
제품 버전: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
기본 MXML 속성channels
속성 | 정의 주체 | ||
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connected : Boolean [읽기 전용]
Indicates whether the ChannelSet is connected. | ChannelSet | ||
![]() | constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | |
heartbeatInterval : int
The number of milliseconds between heartbeats sent to the remote
host while this ChannelSet is actively connected but idle. | ChannelSet |
메서드 | 정의 주체 | ||
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![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | |
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이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | |
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EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | |
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지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | |
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Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | |
Logs the ChannelSet out from the server. | ChannelSet | ||
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지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | |
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EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | |
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루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | |
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로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | |
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지정된 객체의 프리미티브 값을 반환합니다. | Object | |
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이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
메서드 | 정의 주체 | ||
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Redispatches message events from the currently connected Channel. | ChannelSet |
이벤트 | 요약 | 정의 주체 | ||
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![]() | [브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 얻어 활성화될 때 전달됩니다. | EventDispatcher | ||
![]() | [브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 잃고 비활성화될 때 전달됩니다. | EventDispatcher |
connected | 속성 |
heartbeatInterval | 속성 |
heartbeatInterval:int
The number of milliseconds between heartbeats sent to the remote host while this ChannelSet is actively connected but idle. Any outbound message traffic will delay heartbeats temporarily, with this number of milliseconds elapsing after the last sent message before the next heartbeat is issued.
This property is useful for applications that connect to a remote host to received pushed updates and are not actively sending any messages, but still wish to be notified of a dropped connection even when the networking layer fails to provide such notification directly. By issuing periodic heartbeats the client can force the networking layer to report a timeout if the underlying connection has dropped without notification and the application can respond to the disconnect appropriately.
Any non-positive value disables heartbeats to the remote host. The default value is 0 indicating that heartbeats are disabled. If the application sets this value it should prefer a longer rather than shorter interval, to avoid placing unnecessary load on the remote host. As an illustrative example, low-level TCP socket keep-alives generally default to an interval of 2 hours. That is a longer interval than most applications that enable heartbeats will likely want to use, but it serves as a clear precedent to prefer a longer interval over a shorter interval.
If the currently connected underlying Channel issues poll requests to the remote host, heartbeats are suppressed because the periodic poll requests effectively take their place.
구현
public function get heartbeatInterval():int
public function set heartbeatInterval(value:int):void
logout | () | 메서드 |
public function logout(agent:MessageAgent = null):mx.rpc:AsyncToken
Logs the ChannelSet out from the server. Unlike other operations on Channels and the ChannelSet, this operation returns an AsyncToken that client code may add a responder to in order to handle success or failure directly. If logout is successful any credentials that have been cached for use in automatic reconnects are cleared for the ChannelSet and its Channels and their authenticated state is set to false. If the ChannelSet is not connected to the server when this method is invoked it will trigger a connect attempt, and if successful, send a logout command to the server.
The MessageAgent argument is present to support legacy logout behavior and client code that
invokes this method should not pass a MessageAgent reference. Just invoke logout()
passing no arguments.
This method is also invoked by service components from their logout()
methods, and these components pass a MessageAgent reference to this method when they logout.
The presence of this argument is the trigger to execute legacy logout behavior that differs
from the new behavior described above.
Legacy behavior only sends a logout request to the server if the client is connected
and authenticated.
If these conditions are not met the legacy behavior for this method is to do nothing other
than clear any credentials that have been cached for use in automatic reconnects.
매개 변수
agent:MessageAgent (default = null ) — Legacy argument. The MessageAgent that is initiating the logout.
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mx.rpc:AsyncToken — Returns a token that client code may
add a responder to in order to handle success or failure directly.
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오류
IllegalOperationError — if a login or logout operation is currently in progress.
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messageHandler | () | 메서드 |
protected function messageHandler(event:MessageEvent):void
Redispatches message events from the currently connected Channel.
매개 변수
event:MessageEvent — The MessageEvent from the Channel.
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Tue Jun 12 2018, 03:17 PM Z