패키지 | mx.effects |
클래스 | public class SetStyleAction |
상속 | SetStyleAction Effect EventDispatcher Object |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
SetStyle
property occurs during the transition.
MXML 구문MXML 구문 숨기기The <mx:SetStyleAction>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:SetStyleAction Properties id="ID" style="" value="" />
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
className : String [읽기 전용]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [읽기 전용]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
name : String
The name of the style property being changed. | SetStyleAction | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array [재정의]
Contains the style properties modified by this effect. | SetStyleAction | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | ||
value : *
The new value for the style property. | SetStyleAction |
메서드 | 정의 주체 | ||
---|---|---|---|
SetStyleAction(target:Object = null)
Constructor. | SetStyleAction | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
name | 속성 |
public var name:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The name of the style property being changed.
By default, Flex determines this value from the SetStyle
property definition in the view state definition.
relevantStyles | 속성 |
relevantStyles:Array
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Contains the style properties modified by this effect. This getter method overrides the superclass method.
If you create a subclass of this class to create a custom effect, you must override this method and return an Array that contains a list of the style properties modified by your subclass.
구현
override public function get relevantStyles():Array
override public function set relevantStyles(value:Array):void
관련 API 요소
value | 속성 |
public var value:*
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The new value for the style property.
By default, Flex determines this value from the SetStyle
property definition in the view state definition.
SetStyleAction | () | 생성자 |
<?xml version="1.0" ?> <!-- Simple example to demonstrate the Transition class. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" currentState="Login"> <!-- Define the view states --> <s:states> <s:State name="Login" /> <s:State name="Register" /> </s:states> <s:transitions> <!-- Define the transition from the base state to the Register state.--> <s:Transition id="toRegister" fromState="*" toState="Register"> <s:Sequence targets="{[loginPanel, registerLink, confirm, loginLink]}"> <s:RemoveAction /> <s:Fade /> <s:SetAction target="{loginPanel}" property="title" /> <s:SetAction target="{loginButton}" property="label" /> <s:SetAction target="{loginButton}" property="color" /> <s:Resize target="{loginPanel}"/> <s:AddAction /> <s:Fade /> </s:Sequence> </s:Transition> <!-- Define the transition from the Register state to the base state.--> <s:Transition id="toDefault" fromState="Register" toState="*"> <s:Sequence targets="{[loginPanel, registerLink, confirm, loginLink]}"> <s:RemoveAction/> <s:SetAction target="{loginPanel}" property="title"/> <s:SetAction target="{loginButton}" property="label"/> <s:SetAction target="{loginButton}" property="color"/> <s:Resize target="{loginPanel}"/> <s:AddAction/> </s:Sequence> </s:Transition> </s:transitions> <!-- Define a Panel container that defines the login form. The title of the Panel changes depending on the state. --> <s:Panel title="Login" title.Register="Register" id="loginPanel" width="75%" horizontalCenter="0" verticalCenter="0"> <s:controlBarLayout > <s:BasicLayout /> </s:controlBarLayout> <s:layout> <s:VerticalLayout paddingTop="10" paddingBottom="10" paddingRight="10" paddingLeft="10" /> </s:layout> <s:Label color="blue" width="100%" text="Click the 'Need to Register?' link to change state. Click the 'Return to Login' link to return to the base state."/> <!-- The following form has two TextInputs in the Login state and three TextInputs in the Register state. --> <s:Form id="loginForm" > <s:FormItem label="Username:"> <s:TextInput/> </s:FormItem> <s:FormItem label="Password:"> <s:TextInput/> </s:FormItem> <s:FormItem id="confirm" label="Confirm:" includeIn="Register" includeInLayout="false" includeInLayout.Register="true"> <s:TextInput/> </s:FormItem> </s:Form> <!-- The controlBar includes two visible items in each state. Which LinkButton is visible is determined by the state --> <s:controlBarContent> <mx:LinkButton id="registerLink" label="Need to Register?" top="10" bottom="10" click="currentState='Register'" left="10" includeIn="Login" /> <mx:LinkButton id="loginLink" label="Return to Login" click="currentState=''" includeIn="Register" left="10" top="10" bottom="10"/> <s:Button label="Login" label.Register="Register" id="loginButton" right="10" color.Register="0x0000FF" top="10" bottom="10"/> </s:controlBarContent> </s:Panel> </s:Application>
Tue Jun 12 2018, 03:17 PM Z