패키지 | com.adobe.icc.editors.handlers |
클래스 | public class BaseAssetHandler |
상속 | BaseAssetHandler EventDispatcher Object |
구현 | IAssetHandler |
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
속성 | 정의 주체 | ||
---|---|---|---|
assetActions : IList
The list of AssetAction objects maintained by this handler. | BaseAssetHandler | ||
assetType : String
The type of asset being handled by this handler. | BaseAssetHandler | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
selectedAssets : Array
The array of text value objects currently selected by the user. | BaseAssetHandler |
메서드 | 정의 주체 | ||
---|---|---|---|
BaseAssetHandler(assetType:String)
Constructor. | BaseAssetHandler | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
Returns the asset type handled by this handler. | BaseAssetHandler | ||
This method is invoked by the asset manager framework whenever user requests an action
on an object of type dataModule and then it delegates call to its respective handler. | BaseAssetHandler | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Called by the asset manager framework giving the handlers a chance to initialize themselves. | BaseAssetHandler | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
메서드 | 정의 주체 | ||
---|---|---|---|
Dispatch Asset Action Event thrown by the export manager so that i could be listened
in the Amapplication.as
| BaseAssetHandler | ||
Called internally when this handler is handling an action of type ExportPackage. | BaseAssetHandler | ||
Called internally when this handler is handling an action of type ImportPackage. | BaseAssetHandler |
이벤트 | 요약 | 정의 주체 | ||
---|---|---|---|---|
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 얻어 활성화될 때 전달됩니다. | EventDispatcher | |||
Dispatched when the handling of an action is complete. | BaseAssetHandler | |||
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. | BaseAssetHandler | |||
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 잃고 비활성화될 때 전달됩니다. | EventDispatcher | |||
Dispatched when an action handled by this handler requires an editor window to be launched. | BaseAssetHandler |
상수 | 정의 주체 | ||
---|---|---|---|
ACTION_EXPORTPACKAGE : String = "ExportPackage" [정적]
Constant for the name of the action related to exporting dependencies of an asset. | BaseAssetHandler | ||
ACTION_IMPORTPACKAGE : String = "ImportPackage" [정적]
Constant for the name of the action related to importing dependencies of an asset. | BaseAssetHandler | ||
ASSET_TYPE : String = "Asset" [정적]
Constant for the Asset Type handled by this handler. | BaseAssetHandler | ||
DATA_ASSET_TYPE : String = "DataModule" [정적]
Constant for the Data Module handled by this handler
| BaseAssetHandler |
assetActions | 속성 |
assetActions:IList
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
The list of AssetAction objects maintained by this handler. This list is used by the asset manager framework to determine which action to enable. The asset manager framework looks for the value of the enabled flag in the AssetAction object to determine the same and handler updates the flags everytime the list of selected assets changes.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 propertyChange
이벤트를 전달합니다.
구현
public function get assetActions():IList
public function set assetActions(value:IList):void
assetType | 속성 |
public var assetType:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
The type of asset being handled by this handler.
selectedAssets | 속성 |
selectedAssets:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
The array of text value objects currently selected by the user. This is set by the asset manager framework everytime a user selects or deselects an item of type text.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 propertyChange
이벤트를 전달합니다.
구현
public function get selectedAssets():Array
public function set selectedAssets(value:Array):void
BaseAssetHandler | () | 생성자 |
getAssetType | () | 메서드 |
public function getAssetType():String
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Returns the asset type handled by this handler. This is used by the asset manager framework to route actions to appropriate handlers.
반환값String — the asset type handled by this handler
|
handleAction | () | 메서드 |
public function handleAction(event:AssetActionEvent):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
This method is invoked by the asset manager framework whenever user requests an action on an object of type dataModule and then it delegates call to its respective handler. This method is called for all the actions requested by the user. The action handling is internally routed to the correcting templatized methods like createImage(), editImage() etc.
매개 변수
event:AssetActionEvent — The event object of type AssetActionEvent that is raised by the asset manager framework
|
handleImportManagerPopUp | () | 메서드 |
protected function handleImportManagerPopUp(event:AssetActionEvent):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Dispatch Asset Action Event thrown by the export manager so that i could be listened in the Amapplication.as
매개 변수
event:AssetActionEvent — AssetActionEvent containing information about the import action
|
initialize | () | 메서드 |
public function initialize():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Called by the asset manager framework giving the handlers a chance to initialize themselves.
launchExportPopUp | () | 메서드 |
protected function launchExportPopUp():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ExportPackage. This method launches the export Pop up to display all the assets to be exported .
launchImportPopUp | () | 메서드 |
protected function launchImportPopUp():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ImportPackage. This method launches the import Pop up to display all the assets to be imported .
assetActionComplete | 이벤트 |
com.adobe.livecycle.assetmanager.client.event.AssetActionCompleteEvent
속성 AssetActionCompleteEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionCompleteEvent
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Dispatched when the handling of an action is complete. This can be used by the framework or the application to perform any additional activities e.g. display of a toast, alert box etc.
assetActionsChanged | 이벤트 |
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
속성 AssetActionsChangeEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. It is redispatched by the AssetHandlerRegistry and finally handled by AssetManagerView
launchEditor | 이벤트 |
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
속성 AssetActionEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Dispatched when an action handled by this handler requires an editor window to be launched. Create/View/Edit/Copy are the actions that require displaying the editor window to the user.
ACTION_EXPORTPACKAGE | 상수 |
public static const ACTION_EXPORTPACKAGE:String = "ExportPackage"
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to exporting dependencies of an asset.
ACTION_IMPORTPACKAGE | 상수 |
public static const ACTION_IMPORTPACKAGE:String = "ImportPackage"
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to importing dependencies of an asset.
ASSET_TYPE | 상수 |
public static const ASSET_TYPE:String = "Asset"
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Constant for the Asset Type handled by this handler.
DATA_ASSET_TYPE | 상수 |
public static const DATA_ASSET_TYPE:String = "DataModule"
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Composer Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Constant for the Data Module handled by this handler
Tue Jun 12 2018, 03:17 PM Z