Guida di riferimento di ActionScript® 3.0 per la piattaforma Adobe® Flash®
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mx.messaging.messages 

AbstractMessage  - AS3 BlazeDS LCDS

Pacchettomx.messaging.messages
Classepublic class AbstractMessage
EreditarietàAbstractMessage Inheritance Object
Implementa IMessage
Sottoclassi AsyncMessage, HTTPRequestMessage, RemotingMessage

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Abstract base class for all messages. Messages have two customizable sections; headers and body. The headers property provides access to specialized meta information for a specific message instance. The headers property is an associative array with the specific header name as the key.

The body of a message contains the instance specific data that needs to be delivered and processed by the remote destination. The body is an object and is the payload for a message.



Proprietà pubbliche
 ProprietàDefinito da
  body : Object
The body of a message contains the specific data that needs to be delivered to the remote destination.
AbstractMessage
  clientId : String
The clientId indicates which MessageAgent sent the message.
AbstractMessage
 Inheritedconstructor : Object
Un riferimento all'oggetto classe o alla funzione di costruzione per una determinata istanza di oggetto.
Object
  destination : String
The message destination.
AbstractMessage
  headers : Object
The headers of a message are an associative array where the key is the header name and the value is the header value.
AbstractMessage
  messageId : String
The unique id for the message.
AbstractMessage
  timestamp : Number
Provides access to the time stamp for the message.
AbstractMessage
  timeToLive : Number
The time to live value of a message indicates how long the message should be considered valid and deliverable.
AbstractMessage
Metodi pubblici
 MetodoDefinito da
  
Constructs an instance of an AbstractMessage with an empty body and header.
AbstractMessage
 Inherited
Indica se per un oggetto è definita una proprietà specifica.
Object
 Inherited
Indica se un'istanza della classe Object si trova nella catena di prototipi dell'oggetto specificato come parametro.
Object
 Inherited
Indica se la proprietà specificata esiste ed è enumerabile.
Object
 Inherited
Imposta la disponibilità di una proprietà dinamica per le operazioni cicliche.
Object
 Inherited
Restituisce la rappresentazione in formato stringa di questo oggetto, formattato in base alle convenzioni specifiche per le versioni localizzate.
Object
  
Returns a string representation of the message.
AbstractMessage
 Inherited
Restituisce il valore di base dell'oggetto specificato.
Object
Costanti pubbliche
 CostanteDefinito da
  DESTINATION_CLIENT_ID_HEADER : String = "DSDstClientId"
[statico] Messages pushed from the server may arrive in a batch, with messages in the batch potentially targeted to different Consumer instances.
AbstractMessage
  ENDPOINT_HEADER : String = "DSEndpoint"
[statico] Messages are tagged with the endpoint id for the Channel they are sent over.
AbstractMessage
  FLEX_CLIENT_ID_HEADER : String = "DSId"
[statico] This header is used to transport the global FlexClient Id value in outbound messages once it has been assigned by the server.
AbstractMessage
  PRIORITY_HEADER : String = "DSPriority"
[statico] Messages sent by a MessageAgent can have a priority header with a 0-9 numerical value (0 being lowest) and the server can choose to use this numerical value to prioritize messages to clients.
AbstractMessage
  REMOTE_CREDENTIALS_CHARSET_HEADER : String = "DSRemoteCredentialsCharset"
[statico] Messages that need to set remote credentials for a destination may also need to report the character-set encoding that was used to create the credentials String using this header.
AbstractMessage
  REMOTE_CREDENTIALS_HEADER : String = "DSRemoteCredentials"
[statico] Messages that need to set remote credentials for a destination carry the Base64 encoded credentials in this header.
AbstractMessage
  REQUEST_TIMEOUT_HEADER : String = "DSRequestTimeout"
[statico] Messages sent with a defined request timeout use this header.
AbstractMessage
  STATUS_CODE_HEADER : String = "DSStatusCode"
[statico] A status code can provide context about the nature of a response message.
AbstractMessage
Descrizione delle proprietà

body

proprietà
body:Object

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

The body of a message contains the specific data that needs to be delivered to the remote destination.



Implementazione
    public function get body():Object
    public function set body(value:Object):void

clientId

proprietà 
clientId:String

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

The clientId indicates which MessageAgent sent the message.



Implementazione
    public function get clientId():String
    public function set clientId(value:String):void

destination

proprietà 
destination:String

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

The message destination.



Implementazione
    public function get destination():String
    public function set destination(value:String):void

headers

proprietà 
headers:Object

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

The headers of a message are an associative array where the key is the header name and the value is the header value. This property provides access to the specialized meta information for the specific message instance. Core header names begin with a 'DS' prefix. Custom header names should start with a unique prefix to avoid name collisions.



Implementazione
    public function get headers():Object
    public function set headers(value:Object):void

messageId

proprietà 
messageId:String

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

The unique id for the message.



Implementazione
    public function get messageId():String
    public function set messageId(value:String):void

timestamp

proprietà 
timestamp:Number

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Provides access to the time stamp for the message. A time stamp is the date and time that the message was sent. The time stamp is used for tracking the message through the system, ensuring quality of service levels and providing a mechanism for message expiration.



Implementazione
    public function get timestamp():Number
    public function set timestamp(value:Number):void

Elementi API correlati

timeToLive

proprietà 
timeToLive:Number

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

The time to live value of a message indicates how long the message should be considered valid and deliverable. This value works in conjunction with the timestamp value. Time to live is the number of milliseconds that this message remains valid starting from the specified timestamp value. For example, if the timestamp value is 04/05/05 1:30:45 PST and the timeToLive value is 5000, then this message will expire at 04/05/05 1:30:50 PST. Once a message expires it will not be delivered to any other clients.



Implementazione
    public function get timeToLive():Number
    public function set timeToLive(value:Number):void
Descrizione della funzione di costruzione

AbstractMessage

()Funzione di costruzione
public function AbstractMessage()

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Constructs an instance of an AbstractMessage with an empty body and header. This message type should not be instantiated or used directly.

Descrizione dei metodi

toString

()metodo
public function toString():String

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Returns a string representation of the message.

Restituisce
String — String representation of the message.
Descrizione delle costanti

DESTINATION_CLIENT_ID_HEADER

Costante
public static const DESTINATION_CLIENT_ID_HEADER:String = "DSDstClientId"

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Messages pushed from the server may arrive in a batch, with messages in the batch potentially targeted to different Consumer instances. Each message will contain this header identifying the Consumer instance that will receive the message.

ENDPOINT_HEADER

Costante 
public static const ENDPOINT_HEADER:String = "DSEndpoint"

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Messages are tagged with the endpoint id for the Channel they are sent over. Channels set this value automatically when they send a message.

FLEX_CLIENT_ID_HEADER

Costante 
public static const FLEX_CLIENT_ID_HEADER:String = "DSId"

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

This header is used to transport the global FlexClient Id value in outbound messages once it has been assigned by the server.

PRIORITY_HEADER

Costante 
public static const PRIORITY_HEADER:String = "DSPriority"

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Messages sent by a MessageAgent can have a priority header with a 0-9 numerical value (0 being lowest) and the server can choose to use this numerical value to prioritize messages to clients.

REMOTE_CREDENTIALS_CHARSET_HEADER

Costante 
public static const REMOTE_CREDENTIALS_CHARSET_HEADER:String = "DSRemoteCredentialsCharset"

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Messages that need to set remote credentials for a destination may also need to report the character-set encoding that was used to create the credentials String using this header.

REMOTE_CREDENTIALS_HEADER

Costante 
public static const REMOTE_CREDENTIALS_HEADER:String = "DSRemoteCredentials"

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Messages that need to set remote credentials for a destination carry the Base64 encoded credentials in this header.

REQUEST_TIMEOUT_HEADER

Costante 
public static const REQUEST_TIMEOUT_HEADER:String = "DSRequestTimeout"

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

Messages sent with a defined request timeout use this header. The request timeout value is set on outbound messages by services or channels and the value controls how long the corresponding MessageResponder will wait for an acknowledgement, result or fault response for the message before timing out the request.

STATUS_CODE_HEADER

Costante 
public static const STATUS_CODE_HEADER:String = "DSStatusCode"

Versione linguaggio: ActionScript 3.0
Versioni prodotto: BlazeDS 4, Adobe Digital Enterprise Platform Data Services per Java EE 3
Versioni runtime: Flash Player 9, AIR 1.1

A status code can provide context about the nature of a response message. For example, messages received from an HTTP based channel may need to report the HTTP response status code (if available).





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