Paquete | spark.effects.supportClasses |
Clase | public class AnimateTransformInstance |
Herencia | AnimateTransformInstance AnimateInstance EffectInstance EventDispatcher Object |
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 4 |
Versiones de motor de ejecución: | Flash Player 10, AIR 1.5 |
Elementos de API relacionados
Propiedad | Definido por | ||
---|---|---|---|
autoCenterTransform : Boolean
If autoCenterTransform is true, the transform
center is recalculated as the effect progresses, updating to
any changes in the width and height of the object. | AnimateTransformInstance | ||
className : String [solo lectura]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
constructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada. | Object | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | AnimateInstance | ||
duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
easer : IEaser
The easing behavior for this effect. | AnimateInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
initialized : Boolean = false
If true, this single instance of the transform-related effects
has already been initialized. | AnimateTransformInstance | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | AnimateInstance | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | AnimateInstance | ||
playheadTime : Number [override]
Current time position of the effect. | AnimateInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | AnimateInstance | ||
repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
transformCenter : Vector3D
The center around which the transformations in this effect
occur. | AnimateTransformInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance |
Método | Definido por | ||
---|---|---|---|
AnimateTransformInstance(target:Object)
Constructor. | AnimateTransformInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento. | EventDispatcher | ||
Adds a MotionPath object to the set of MotionPath objects in this instance,
with the start time relative to the outermost parent effect. | AnimateTransformInstance | ||
Distribuye un evento en el flujo del evento. | EventDispatcher | ||
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento. | EventDispatcher | ||
Indica si un objeto tiene definida una propiedad especificada. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
Indica si existe la propiedad especificada y si es enumerable. | Object | ||
Elimina un detector del objeto EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | ||
Devuelve la representación de cadena del objeto especificado. | Object | ||
Devuelve el valor simple del objeto especificado. | Object | ||
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto. | EventDispatcher |
autoCenterTransform | propiedad |
public var autoCenterTransform:Boolean
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 4 |
Versiones de motor de ejecución: | Flash Player 10, AIR 1.5 |
If autoCenterTransform
is true
, the transform
center is recalculated as the effect progresses, updating to
any changes in the width and height of the object. If the
property is false
, the transformCenter
property
is used instead.
initialized | propiedad |
public var initialized:Boolean = false
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 4 |
Versiones de motor de ejecución: | Flash Player 10, AIR 1.5 |
If true
, this single instance of the transform-related effects
has already been initialized. This property is used by AnimateTransform to
prevent duplicate initialization of the instance when there are multiple
transform effects feeding into this single instance.
El valor predeterminado es false.
transformCenter | propiedad |
public var transformCenter:Vector3D
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 4 |
Versiones de motor de ejecución: | Flash Player 10, AIR 1.5 |
The center around which the transformations in this effect
occur. In particular, rotations rotate around this point,
translations move this point, and scales scale centered
around this point. This property will be ignored if
autoCenterTransform
is true. If autoCenterTransform
is false and transformCenter
is not supplied, then the center
of the target object is used.
AnimateTransformInstance | () | Información sobre |
addMotionPath | () | método |
public function addMotionPath(newMotionPath:MotionPath, newEffectStartTime:Number = 0):void
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 4 |
Versiones de motor de ejecución: | Flash Player 10, AIR 1.5 |
Adds a MotionPath object to the set of MotionPath objects in this instance, with the start time relative to the outermost parent effect. If there is already a MotionPath object for this effect instance that is acting on the same property as the new MotionPath object, then the keyframes of the new MotionPath are simply added to the existing MotionPath.
Parámetros
newMotionPath:MotionPath — New MotionPath object.
| |
newEffectStartTime:Number (default = 0 ) — Start time, in milliseconds, of the new MotionPath object.
|
Tue Jun 12 2018, 02:12 PM Z