Referencia de ActionScript® 3.0 para la plataforma de Adobe® Flash®
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spark.effects 

Move  - AS3 Flex

Paquetespark.effects
Clasepublic class Move
HerenciaMove Inheritance AnimateTransform Inheritance Animate Inheritance Effect Inheritance EventDispatcher Inheritance Object

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 4
Versiones de motor de ejecución: Flash Player 10, AIR 1.5

The Move effect move the target object in the x and y directions. The x and y property specifications of the Move effect specify the change in x and y that should occur to the transform center around which the overall transform occurs. If, for example, the autoCenterTransform property is set, then the from/to/by values in this effect will define how much to move the center of the target, not the (x,y) coordinates of the target.

Like all transform-based effects, this effect only work on subclasses of UIComponent and GraphicElement.

Sintaxis MXMLexpandedOcultar sintaxis MXML

The <s:Move> tag inherits all of the tag attributes of its of its superclass, and adds the following tag attributes:

  <s:Move
    id="ID"
    xBy="val"
    xFrom="val" 
    xTo="val"
    yBy="val"
    yFrom="val"
    yTo="val"
   />
  

Propiedad MXML predeterminadamotionPaths

Ver los ejemplos

Más ejemplos



Propiedades públicas
 PropiedadDefinido por
 InheritedapplyChangesPostLayout : Boolean
Subclasses of AnimateTransform use this flag to specify whether the effect changes transform values used by the layout manager, or whether it changes values used after layout is run.
AnimateTransform
 InheritedautoCenterTransform : Boolean = false
Specifies whether the transform effect occurs around the center of the target, (width/2, height/2) when the effect begins playing.
AnimateTransform
 InheritedclassName : String
[solo lectura] The name of the effect class, such as "Fade".
Effect
 Inheritedconstructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada.
Object
 InheritedcustomFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Effect
 InheriteddisableLayout : Boolean
If true, the effect disables layout on its targets' parent containers, setting the containers autoLayout property to false, and also disables any layout constraints on the target objects.
Animate
 Inheritedduration : Number
Duration of the effect in milliseconds.
Effect
 Inheritedeaser : IEaser
The easing behavior for this effect.
Animate
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
Effect
 Inheritedfilter : String
Specifies an algorithm for filtering targets for an effect.
Effect
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
Effect
 InheritedinstanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
Effect
 Inheritedinterpolator : IInterpolator
The interpolator used by this effect to calculate values between the start and end values of a property.
Animate
 InheritedisPlaying : Boolean
[solo lectura] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
Effect
 InheritedperElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
Effect
 InheritedplayheadTime : Number
Current time position of the effect.
Effect
 InheritedrelevantProperties : Array
An Array of property names to use when performing filtering.
Effect
 InheritedrelevantStyles : Array
An Array of style names to use when performing filtering.
Effect
 InheritedstartDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
Effect
 Inheritedtarget : Object
The object to which this effect is applied.
Effect
 Inheritedtargets : Array
An Array of objects that are targets for the effect.
Effect
 InheritedtransformX : Number
Sets the x coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
 InheritedtransformY : Number
Sets the y coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
 InheritedtransformZ : Number
Sets the z coordinate for the transform center, unless overridden by the autoCenterTransform property.
AnimateTransform
 InheritedtriggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.
Effect
  xBy : Number
Number of pixels by which to modify the x position of the target.
Move
  xFrom : Number
Initial x position of the target, in pixels.
Move
  xTo : Number
Final x, in pixels.
Move
  yBy : Number
Number of pixels by which to modify the y position of the target.
Move
  yFrom : Number
Initial y position of the target, in pixels.
Move
  yTo : Number
Final y position of the target, in pixels.
Move
Propiedades protegidas
 PropiedadDefinido por
 InheritedapplyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.
Effect
 InheritedendValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs.
Effect
Métodos públicos
 MétodoDefinido por
  
Move(target:Object = null)
Constructor.
Move
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento.
EventDispatcher
 Inherited
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Effect
 Inherited
Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run.
Effect
 Inherited
Captures the current values of the relevant properties on the effect's targets.
Effect
 Inherited
Creates a single effect instance and initializes it.
Effect
 Inherited
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
Effect
 Inherited
Removes event listeners from an instance and removes it from the list of instances.
Effect
 Inherited
Distribuye un evento en el flujo del evento.
EventDispatcher
 Inherited
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
Effect
 Inherited
Returns an Array of Strings, where each String is the name of a property changed by this effect.
Effect
 Inherited
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento.
EventDispatcher
 Inherited
Indica si un objeto tiene definida una propiedad especificada.
Object
 Inherited
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro.
Object
 Inherited
Pauses the effect until you call the resume() method.
Effect
 Inherited
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
Effect
 Inherited
Indica si existe la propiedad especificada y si es enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Elimina un detector del objeto EventDispatcher.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
Effect
 Inherited
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
Effect
 Inherited
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle.
Object
 Inherited
Stops the effect, leaving the effect targets in their current state.
Effect
 Inherited
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional.
Object
 Inherited
Devuelve la representación de cadena del objeto especificado.
Object
 Inherited
Devuelve el valor simple del objeto especificado.
Object
 Inherited
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto.
EventDispatcher
Métodos protegidos
 MétodoDefinido por
 Inherited
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
Effect
 Inherited
Called when an effect instance has finished playing.
Effect
 Inherited
This method is called when the effect instance starts playing.
Effect
 Inherited
Called when an effect instance has stopped by a call to the stop() method.
Effect
 Inherited
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
Effect
 Inherited
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
Effect
 Inherited
Copies properties of the effect to the effect instance.
Effect
Eventos
 Evento Resumen Definido por
 Inherited[evento broadcast] Se distribuye cuando Flash Player o AIR pasan a estar activos.EventDispatcher
 Inherited[evento broadcast] Se distribuye cuando Flash Player o de AIR pasan a estar inactivos.EventDispatcher
 InheritedDispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.Effect
 InheritedDispatched when the effect begins a new repetition, for any effect that is repeated more than once.Animate
 InheritedDispatched when the effect starts playing.Effect
 InheritedDispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.Effect
 InheritedDispatched every time the effect updates the target.Animate
Información sobre propiedades

xBy

propiedad
public var xBy:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 4
Versiones de motor de ejecución: Flash Player 10, AIR 1.5

Number of pixels by which to modify the x position of the target. Values may be negative.

xFrom

propiedad 
public var xFrom:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 4
Versiones de motor de ejecución: Flash Player 10, AIR 1.5

Initial x position of the target, in pixels. If omitted, Flex uses either the value in the starting view state, if the effect is playing in a transition, or the current value of the target.

xTo

propiedad 
public var xTo:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 4
Versiones de motor de ejecución: Flash Player 10, AIR 1.5

Final x, in pixels. If omitted, Flex uses either the value in the starting state, if the effect is playing in a state transition, or the current value of the target.

yBy

propiedad 
public var yBy:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 4
Versiones de motor de ejecución: Flash Player 10, AIR 1.5

Number of pixels by which to modify the y position of the target. Values can be negative.

yFrom

propiedad 
public var yFrom:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 4
Versiones de motor de ejecución: Flash Player 10, AIR 1.5

Initial y position of the target, in pixels. If omitted, Flex uses either the value in the start view state, if the effect is playing in a transition, or the current value of the target.

yTo

propiedad 
public var yTo:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 4
Versiones de motor de ejecución: Flash Player 10, AIR 1.5

Final y position of the target, in pixels. If omitted, Flex uses either the value in the end view state, if the effect is playing in a transition, or the current value of the target.

Información sobre constructores

Move

()Información sobre
public function Move(target:Object = null)

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 4
Versiones de motor de ejecución: Flash Player 10, AIR 1.5

Constructor.

Parámetros
target:Object (default = null) — The Object to animate with this effect.
MoveEffectExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the s:Move class. -->
<s:Application
    xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx"
    xmlns:s="library://ns.adobe.com/flex/spark">

    <fx:Declarations>
        <s:Move id="moveEffect" target="{targetBox}" xBy="100" repeatCount="2"
            repeatBehavior="reverse" effectStart="playButton.enabled=false"
            effectEnd="playButton.enabled=true;"/>
    </fx:Declarations>

    <s:Panel title="Move Effect Example"
        width="75%" height="75%" >

        <mx:HBox width="100%" height="100%">
            <!-- Our target to affect-->
            <mx:VBox id="targetBox" width="50%"  horizontalAlign="center">
                <mx:Label text="Nokia 9930" />
                <mx:Image id="targetImg" source="@Embed(source='assets/Nokia_6630.png')"/>
            </mx:VBox>
            <mx:VBox id="detailsBox" width="50%" left="0">
                <mx:Text width="99%" color="blue"
                    text="The Move effect changes the location of a target using the following parameters: xFrom, xTo, xBy, yFrom, xTo, yBy. Click 'Move' to watch the effect."/>
            </mx:VBox>
        </mx:HBox>

        <s:Rect left="0" right="0" bottom="0" height="30">
            <s:fill>
                <s:LinearGradient rotation="90">
                    <s:GradientEntry color="0xE2E2E2" />
                    <s:GradientEntry color="0xD9D9D9" />
                </s:LinearGradient>
            </s:fill>
        </s:Rect>
        <s:Button id="playButton"
            left="5" bottom="5"
            label="Move" click="moveEffect.play();"/>
    </s:Panel>
</s:Application>




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