| Paquete | mx.effects |
| Clase | public class RemoveItemAction |
| Herencia | RemoveItemAction Effect EventDispatcher Object |
| Versión del lenguaje: | ActionScript 3.0 |
| Versión de producto: | Flex 3 |
| Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Ocultar sintaxis MXMLThe <mx:RemoveItemAction> tag
inherits all of the tag attributes of its superclass,
and adds no new tag attributes:
<mx:RemoveItemAction />
Elementos de API relacionados
Propiedades públicas
Propiedades protegidas
Métodos públicos
| Método | Definido por | ||
|---|---|---|---|
RemoveItemAction(target:Object = null)
Constructor. | RemoveItemAction | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento. | EventDispatcher | |
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Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
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Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
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Captures the current values of the relevant properties
on the effect's targets. | Effect | |
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Creates a single effect instance and initializes it. | Effect | |
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Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
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Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
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Distribuye un evento en el flujo del evento. | EventDispatcher | |
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Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
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Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
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Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento. | EventDispatcher | |
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Indica si un objeto tiene definida una propiedad especificada. | Object | |
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Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | |
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Pauses the effect until you call the resume() method. | Effect | |
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Begins playing the effect. | Effect | |
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Indica si existe la propiedad especificada y si es enumerable. | Object | |
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Elimina un detector del objeto EventDispatcher. | EventDispatcher | |
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Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
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Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
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Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | |
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Stops the effect, leaving the effect targets in their current state. | Effect | |
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Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | |
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Devuelve la representación de cadena del objeto especificado. | Object | |
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Devuelve el valor simple del objeto especificado. | Object | |
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Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto. | EventDispatcher | |
Métodos protegidos
Eventos
Información sobre constructores
RemoveItemAction | () | Información sobre |
Ejemplos Cómo utilizar este ejemplo
AddItemActionEffectExample.mxml
<?xml version="1.0"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Script>
<![CDATA[
import mx.effects.easing.Elastic;
import mx.collections.ArrayCollection;
[Bindable]
private var myDP:ArrayCollection = new ArrayCollection(
['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P']);
private function deleteItem():void {
// As each item is removed, the index of the other items changes.
// So first get the items to delete, then determine their indices
// as you remove them.
var toRemove:Array = [];
for (var i:int = 0; i < tlist0.selectedItems.length; i++)
toRemove.push(tlist0.selectedItems[i]);
for (i = 0; i < toRemove.length; i++)
myDP.removeItemAt(myDP.getItemIndex(toRemove[i]));
}
private var zcount:int = 0;
private function addItem():void {
// Always add the new item after the third item,
// or after the last item if the length is less than 3.
myDP.addItemAt("Z"+zcount++,Math.min(3,myDP.length));
}
]]>
</fx:Script>
<!-- Define a custom data effect as a Halo Sequence effect. -->
<fx:Declarations>
<mx:Sequence id="itemsChangeEffect1">
<mx:Blur
blurYTo="12" blurXTo="12"
duration="300"
perElementOffset="150"
filter="removeItem"/>
<mx:Parallel>
<mx:Move
duration="750"
easingFunction="{Elastic.easeOut}"
perElementOffset="20"/>
<mx:RemoveItemAction
startDelay="400"
filter="removeItem"/>
<mx:AddItemAction
startDelay="400"
filter="addItem"/>
<mx:Blur
startDelay="410"
blurXFrom="18" blurYFrom="18" blurXTo="0" blurYTo="0"
duration="300"
filter="addItem"/>
</mx:Parallel>
</mx:Sequence>
</fx:Declarations>
<s:Panel title="AddItemEffect/RemoveItemEffect Example" width="75%" height="75%" >
<s:VGroup left="20" right="20" top="20" bottom="20">
<!-- This TileList uses a custom data change effect -->
<mx:TileList id="tlist0"
height="100%" width="100%"
fontSize="18" fontStyle="italic"
columnCount="4" rowCount="4"
direction="horizontal"
dataProvider="{myDP}"
allowMultipleSelection="true"
offscreenExtraRowsOrColumns="4"
itemsChangeEffect="{itemsChangeEffect1}"/>
<s:Button
label="Delete selected item(s)"
click="deleteItem();"/>
<s:Button
label="Add item"
click="addItem();"/>
</s:VGroup>
</s:Panel>
</s:Application>
Tue Jun 12 2018, 02:12 PM Z
Mostrar sintaxis MXML