| Paquete | mx.effects |
| Clase | public class RemoveChildAction |
| Herencia | RemoveChildAction Effect EventDispatcher Object |
| Versión del lenguaje: | ActionScript 3.0 |
| Versión de producto: | Flex 3 |
| Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
![]() | Desde Flex 4.0, Adobe recomienda la utilización de la clase spark.effects.RemoveAction como una alternativa a esta clase. |
The RemoveChildAction class defines an action effect that corresponds to the RemoveChild property of a view state definition. You use a RemoveChildAction effect within a transition definition to control when the view state change defined by a RemoveChild property occurs during the transition. Sintaxis MXML
Ocultar sintaxis MXMLThe <mx:RemoveChildAction> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:RemoveChildAction
Properties
id="ID"
/>
Elementos de API relacionados
Propiedades públicas
Propiedades protegidas
Métodos públicos
| Método | Definido por | ||
|---|---|---|---|
RemoveChildAction(target:Object = null)
Constructor. | RemoveChildAction | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento. | EventDispatcher | |
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Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
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Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
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Captures the current values of the relevant properties
on the effect's targets. | Effect | |
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Creates a single effect instance and initializes it. | Effect | |
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Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
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Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
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Distribuye un evento en el flujo del evento. | EventDispatcher | |
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Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
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Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
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Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento. | EventDispatcher | |
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Indica si un objeto tiene definida una propiedad especificada. | Object | |
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Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | |
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Pauses the effect until you call the resume() method. | Effect | |
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Begins playing the effect. | Effect | |
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Indica si existe la propiedad especificada y si es enumerable. | Object | |
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Elimina un detector del objeto EventDispatcher. | EventDispatcher | |
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Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
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Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
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Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | |
![]() |
Stops the effect, leaving the effect targets in their current state. | Effect | |
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Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | |
![]() |
Devuelve la representación de cadena del objeto especificado. | Object | |
![]() |
Devuelve el valor simple del objeto especificado. | Object | |
![]() |
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto. | EventDispatcher | |
Métodos protegidos
Eventos
Información sobre constructores
RemoveChildAction | () | Información sobre |
Ejemplos Cómo utilizar este ejemplo
TransitionExample.mxml
<?xml version="1.0" ?>
<!-- Simple example to demonstrate the Transition class. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" currentState="Login">
<!-- Define the view states -->
<s:states>
<s:State name="Login" />
<s:State name="Register" />
</s:states>
<s:transitions>
<!-- Define the transition from the base state to the Register state.-->
<s:Transition id="toRegister" fromState="*" toState="Register">
<s:Sequence targets="{[loginPanel, registerLink, confirm, loginLink]}">
<s:RemoveAction />
<s:Fade />
<s:SetAction target="{loginPanel}" property="title" />
<s:SetAction target="{loginButton}" property="label" />
<s:SetAction target="{loginButton}" property="color" />
<s:Resize target="{loginPanel}"/>
<s:AddAction />
<s:Fade />
</s:Sequence>
</s:Transition>
<!-- Define the transition from the Register state to the base state.-->
<s:Transition id="toDefault" fromState="Register" toState="*">
<s:Sequence targets="{[loginPanel, registerLink,
confirm, loginLink]}">
<s:RemoveAction/>
<s:SetAction target="{loginPanel}" property="title"/>
<s:SetAction target="{loginButton}" property="label"/>
<s:SetAction target="{loginButton}" property="color"/>
<s:Resize target="{loginPanel}"/>
<s:AddAction/>
</s:Sequence>
</s:Transition>
</s:transitions>
<!-- Define a Panel container that defines the login form. The title of the Panel
changes depending on the state. -->
<s:Panel title="Login" title.Register="Register" id="loginPanel"
width="75%" horizontalCenter="0" verticalCenter="0">
<s:controlBarLayout >
<s:BasicLayout />
</s:controlBarLayout>
<s:layout>
<s:VerticalLayout paddingTop="10" paddingBottom="10" paddingRight="10" paddingLeft="10" />
</s:layout>
<s:Label color="blue" width="100%"
text="Click the 'Need to Register?' link to change state. Click the 'Return to Login' link to return to the base state."/>
<!-- The following form has two TextInputs in the Login state and three TextInputs
in the Register state. -->
<s:Form id="loginForm" >
<s:FormItem label="Username:">
<s:TextInput/>
</s:FormItem>
<s:FormItem label="Password:">
<s:TextInput/>
</s:FormItem>
<s:FormItem id="confirm" label="Confirm:" includeIn="Register" includeInLayout="false" includeInLayout.Register="true">
<s:TextInput/>
</s:FormItem>
</s:Form>
<!-- The controlBar includes two visible items in each state. Which LinkButton is visible is determined
by the state -->
<s:controlBarContent>
<mx:LinkButton id="registerLink" label="Need to Register?" top="10" bottom="10"
click="currentState='Register'" left="10" includeIn="Login" />
<mx:LinkButton id="loginLink" label="Return to Login" click="currentState=''" includeIn="Register" left="10" top="10" bottom="10"/>
<s:Button label="Login" label.Register="Register" id="loginButton" right="10" color.Register="0x0000FF" top="10" bottom="10"/>
</s:controlBarContent>
</s:Panel>
</s:Application>
Tue Jun 12 2018, 02:12 PM Z

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