window.runtime property | window.runtime.flash.display.Stage3D |
Inheritance | Stage3D EventDispatcher Object |
Runtime Versions: | 3 |
Stage3D provides a high-performance rendering surface for content rendered using the
Context3D
class. This surface uses the graphics processing unit (GPU) when possible.
The runtime stage provides a fixed number of Stage3D
objects. The number of instances
varies by the type of device. Desktop computers typically provide four Stage3D instances.
Content drawn to the Stage3D
viewport is composited with other visible
graphics objects in a predefined order. The most distant are all StageVideo
surfaces.
Stage3D
comes next, with traditional Flash display object content being rendered last,
on top of all others. StageVideo and Stage3D layers are rendered
with no transparency; thus a viewport completely obscures any other Stage3D or StageVideo viewports
positioned underneath it. Display list content is rendered with transparency.
Note: You can use the visible
property of a Stage3D object to remove it
from the display temporarily, such as when playing a video using the StageVideo class.
A Stage3D
object is retrieved from the Player stage using its stage3Ds
member. Use the Stage3D instance to request an associated rendering context and to position the
display on the runtime stage.
See also
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
context3D : Context3D [read-only]
The Context3D object associated with this Stage3D instance. | Stage3D | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
visible : Boolean
Specifies whether this Stage3D object is visible. | Stage3D | ||
x : Number
The horizontal coordinate of the Stage3D display on the stage, in pixels. | Stage3D | ||
y : Number
The vertical coordinate of the Stage3D display on the stage, in pixels. | Stage3D |
Method | Defined By | ||
---|---|---|---|
Stage3D() | Stage3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. | EventDispatcher | ||
hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
hasOwnProperty(name:String):Boolean
Indicates whether an object has a specified property defined. | Object | ||
isPrototypeOf(theClass:Object):Boolean
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
propertyIsEnumerable(name:String):Boolean
Indicates whether the specified property exists and is enumerable. | Object | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
requestContext3D(context3DRenderMode:String = "auto"):void
Request the creation of a Context3D object for this Stage3D instance. | Stage3D | ||
setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void
Sets the availability of a dynamic property for loop operations. | Object | ||
toLocaleString():String
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
toString():String
Returns the string representation of the specified object. | Object | ||
valueOf():Object
Returns the primitive value of the specified object. | Object | ||
willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when a rendering context is created. | Stage3D | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when a request for a rendering context fails. | Stage3D |
context3D | property |
context3D:Context3D
[read-only] Runtime Versions: | 3 |
The Context3D object associated with this Stage3D instance.
This property is initially null
.
To create the Context3D instance for this Stage3D object, add an event listener for the
context3DCreate
event and then call the requestContext3D
method. The listener is called
once the Context3D object has been created.
See also
visible | property |
visible:Boolean
Runtime Versions: | 3 |
Specifies whether this Stage3D object is visible.
Use this property to temporarily hide a Stage3D object on the Stage.
This property defaults to true
.
x | property |
x:Number
Runtime Versions: | 3 |
The horizontal coordinate of the Stage3D display on the stage, in pixels.
This property defaults to zero.
Throws
ArgumentError — if the position is not in the interval [-8191..8191].
|
y | property |
y:Number
Runtime Versions: | 3 |
The vertical coordinate of the Stage3D display on the stage, in pixels.
This property defaults to zero.
Throws
ArgumentError — if the position is not in the interval [-8191..8191].
|
Stage3D | () | Constructor |
public function Stage3D()
requestContext3D | () | method |
public function requestContext3D(context3DRenderMode:String = "auto"):void
Runtime Versions: | 3 |
Request the creation of a Context3D object for this Stage3D instance.
Before calling this function, add an event listener for
the context3DCreate
event. If you do not, the runtime throws an exception.
Important note on device loss: GPU device loss occurs when the GPU
hardware becomes unavailable to the application. The Context3D object is disposed when the
GPU device is lost. GPU device loss can happen for various reasons, such as,
when a mobile device runs out of battery power or a Windows device goes to a "lock screen."
When the GPU becomes available again, the runtime creates a new Context3D instance and dispatches
another context3DCreate
event. Your application must reload all assets and reset the rendering
context state whenever device loss occurs.
Design your application logic to handle the possibility of device loss and context regeneration.
Do not remove the context3DCreate
event listener. Do not perform actions in response to the event
that should not be repeated in the application. For example, do not add anonymous functions to handle
timer events because they would be duplicated after device loss.
To test your application's handling
of device loss, you can simulate device loss by calling the dispose()
method
of the Context3D object.
The following example illustrates how to request a Context3d rendering context:
Parameters
context3DRenderMode:String (default = "auto ") — The type of rendering context to request. The default is
Context3DRenderMode.AUTO for which the runtime will create a hardware-accelerated
context if possible and fall back to software otherwise. Use
Context3DRenderMode.SOFTWARE to request a software rendering context.
Software rendering is not available on mobile devices.
|
Events
context3DCreate: — Dispatched when the requested rendering context is successfully
completed. | |
error: — Dispatched when the requested rendering context cannot be created. |
Throws
Error — if no listeners for the context3DCreate event have been added to this Stage3D object.
| |
ArgumentError — if this method is called again with a different
context3DRenderMode before the previous call has completed.
|
See also
context3DCreate | Event |
flash.events.Event
property Event.type =
flash.events.Event.CONTEXT3D_CREATE
Runtime Versions: | 3 |
Dispatched when a rendering context is created.
TheEvent.CONTEXT3D_CREATE
constant defines the value of the type
property of a context3Dcreate
event object.
This event is dispatched by Stage3D objects in response to either a call to
Stage3D.requestContext3D()
or in response to an OS-triggered reset of the
rendering context of the Stage3D object. Use the context3D
property of the Stage3D
object to access the newly created Context3D instance.
See also
error | Event |
flash.events.ErrorEvent
property ErrorEvent.type =
flash.events.ErrorEvent.ERROR
Runtime Versions: | 3 |
Dispatched when a request for a rendering context fails.
Defines the value of thetype
property of an error
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object experiencing a network operation failure. |
text | Text to be displayed as an error message. |
See also
Thu Sep 29 2011, 02:34 AM -07:00