Adobe® AIR® API Reference for HTML Developers
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Stage3D 
3D:
Context3D
Context3DBlendFactor
Context3DClearMask
Context3DCompareMode
Context3DProgramType
Context3DRenderMode
Context3DStencilAction
Context3DTextureFormat
Context3DTriangleFace
Context3DVertexBufferFormat
CubeTexture
IndexBuffer3D
Program3D
Stage3D
Texture
VertexBuffer3D
Air.net:
ServiceMonitor
SocketMonitor
URLMonitor
Air.update:
ApplicationUpdater
ApplicationUpdaterUI
DownloadErrorEvent
StatusFileUpdateErrorEvent
StatusFileUpdateEvent
StatusUpdateErrorEvent
StatusUpdateEvent
UpdateEvent
Data:
EncryptedLocalStore
SQLCollationType
SQLColumnNameStyle
SQLColumnSchema
SQLConnection
SQLError
SQLErrorEvent
SQLErrorOperation
SQLEvent
SQLIndexSchema
SQLMode
SQLResult
SQLSchema
SQLSchemaResult
SQLStatement
SQLTableSchema
SQLTransactionLockType
SQLTriggerSchema
SQLUpdateEvent
SQLViewSchema
Desktop:
Clipboard
ClipboardFormats
ClipboardTransferMode
DockIcon
Icon
InteractiveIcon
NativeApplication
NativeProcess
NativeProcessStartupInfo
NotificationType
SystemTrayIcon
Display:
BitmapData
NativeMenu
NativeMenuItem
Screen
Stage
StageDisplayState
StageQuality
Events:
ActivityEvent
AsyncErrorEvent
BrowserInvokeEvent
DataEvent
DatagramSocketDataEvent
DNSResolverEvent
DRMAuthenticateEvent
DRMStatusEvent
ErrorEvent
Event
EventDispatcher
FileListEvent
HTTPStatusEvent
InvokeEvent
InvokeEventReason
IOErrorEvent
LocationChangeEvent
MouseEvent
NativeProcessExitEvent
NetDataEvent
NetMonitorEvent
NetStatusEvent
OutputProgressEvent
ProgressEvent
SampleDataEvent
SecurityErrorEvent
ServerSocketConnectEvent
StatusEvent
StorageVolumeChangeEvent
TimerEvent
UncaughtErrorEvent
UncaughtErrorEvents
File:
File
FileMode
FileStream
StorageVolume
StorageVolumeInfo
Functions:
trace()
generateRandomBytes()
navigateToURL()
sendToURL()
Geom:
Matrix
Point
Rectangle
Media:
AudioDecoder
AudioPlaybackMode
H264Level
H264Profile
H264VideoStreamSettings
ID3Info
InputMediaStream
Microphone
MicrophoneEnhancedMode
MicrophoneEnhancedOptions
Sound
SoundChannel
SoundCodec
SoundLoaderContext
SoundMixer
SoundTransform
VideoCodec
VideoStatus
VideoStreamSettings
Native window:
NativeWindow
NativeWindowBoundsEvent
NativeWindowDisplayState
NativeWindowDisplayStateEvent
NativeWindowInitOptions
NativeWindowRenderMode
NativeWindowResize
NativeWindowSystemChrome
NativeWindowType
Net:
AAAARecord
ARecord
CertificateStatus
DatagramSocket
DNSResolver
FileFilter
InterfaceAddress
IPVersion
LocalConnection
MXRecord
NetConnection
NetMonitor
NetStreamAppendBytesAction
NetStreamMulticastInfo
NetworkInfo
NetworkInterface
ObjectEncoding
PTRRecord
ResourceRecord
Responder
SecureSocket
ServerSocket
SharedObject
SharedObjectFlushStatus
Socket
SRVRecord
URLLoader
URLLoaderDataFormat
URLRequest
URLRequestDefaults
URLRequestHeader
URLRequestMethod
URLStream
URLVariables
XMLSocket
Security:
ReferencesValidationSetting
RevocationCheckSettings
SignatureStatus
SignerTrustSettings
X500DistinguishedName
X509Certificate
XMLSignatureValidator
System:
Capabilities
Security
System
Updater
Ui:
Keyboard
KeyboardType
KeyLocation
Mouse
MouseCursorData
Utils:
Vector
ByteArray
Collator
CollatorMode
CompressionAlgorithm
CurrencyFormatter
CurrencyParseResult
DateTimeFormatter
DateTimeNameContext
DateTimeNameStyle
DateTimeStyle
Endian
HTMLLoader
HTMLPDFCapability
LastOperationStatus
LocaleID
NationalDigitsType
NumberFormatter
NumberParseResult
StringTools
Timer
window.runtime propertywindow.runtime.flash.display.Stage3D
InheritanceStage3D Inheritance EventDispatcher Inheritance Object

Runtime Versions:  3

The Stage3D class provides a display area and a programmable rendering context for drawing 2D and 3D graphics.

Stage3D provides a high-performance rendering surface for content rendered using the Context3D class. This surface uses the graphics processing unit (GPU) when possible. The runtime stage provides a fixed number of Stage3D objects. The number of instances varies by the type of device. Desktop computers typically provide four Stage3D instances.

Content drawn to the Stage3D viewport is composited with other visible graphics objects in a predefined order. The most distant are all StageVideo surfaces. Stage3D comes next, with traditional Flash display object content being rendered last, on top of all others. StageVideo and Stage3D layers are rendered with no transparency; thus a viewport completely obscures any other Stage3D or StageVideo viewports positioned underneath it. Display list content is rendered with transparency.

Note: You can use the visible property of a Stage3D object to remove it from the display temporarily, such as when playing a video using the StageVideo class.

A Stage3D object is retrieved from the Player stage using its stage3Ds member. Use the Stage3D instance to request an associated rendering context and to position the display on the runtime stage.

See also



Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  context3D : Context3D
[read-only] The Context3D object associated with this Stage3D instance.
Stage3D
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  visible : Boolean
Specifies whether this Stage3D object is visible.
Stage3D
  x : Number
The horizontal coordinate of the Stage3D display on the stage, in pixels.
Stage3D
  y : Number
The vertical coordinate of the Stage3D display on the stage, in pixels.
Stage3D
Public Methods
 MethodDefined By
  
Stage3D
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow.
EventDispatcher
 Inherited
hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
hasOwnProperty(name:String):Boolean
Indicates whether an object has a specified property defined.
Object
 Inherited
isPrototypeOf(theClass:Object):Boolean
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
propertyIsEnumerable(name:String):Boolean
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
  
requestContext3D(context3DRenderMode:String = "auto"):void
Request the creation of a Context3D object for this Stage3D instance.
Stage3D
 Inherited
setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
toLocaleString():String
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
toString():String
Returns the string representation of the specified object.
Object
 Inherited
valueOf():Object
Returns the primitive value of the specified object.
Object
 Inherited
willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
  Dispatched when a rendering context is created.Stage3D
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
  Dispatched when a request for a rendering context fails.Stage3D
Property Detail

context3D

property
context3D:Context3D  [read-only]

Runtime Versions:  3

The Context3D object associated with this Stage3D instance.

This property is initially null. To create the Context3D instance for this Stage3D object, add an event listener for the context3DCreate event and then call the requestContext3D method. The listener is called once the Context3D object has been created.

See also

visible

property 
visible:Boolean

Runtime Versions:  3

Specifies whether this Stage3D object is visible.

Use this property to temporarily hide a Stage3D object on the Stage. This property defaults to true.

x

property 
x:Number

Runtime Versions:  3

The horizontal coordinate of the Stage3D display on the stage, in pixels.

This property defaults to zero.


Throws
ArgumentError — if the position is not in the interval [-8191..8191].

y

property 
y:Number

Runtime Versions:  3

The vertical coordinate of the Stage3D display on the stage, in pixels.

This property defaults to zero.


Throws
ArgumentError — if the position is not in the interval [-8191..8191].
Constructor Detail

Stage3D

()Constructor
public function Stage3D()



Method Detail

requestContext3D

()method
public function requestContext3D(context3DRenderMode:String = "auto"):void

Runtime Versions:  3

Request the creation of a Context3D object for this Stage3D instance.

Before calling this function, add an event listener for the context3DCreate event. If you do not, the runtime throws an exception.

Important note on device loss: GPU device loss occurs when the GPU hardware becomes unavailable to the application. The Context3D object is disposed when the GPU device is lost. GPU device loss can happen for various reasons, such as, when a mobile device runs out of battery power or a Windows device goes to a "lock screen." When the GPU becomes available again, the runtime creates a new Context3D instance and dispatches another context3DCreate event. Your application must reload all assets and reset the rendering context state whenever device loss occurs.

Design your application logic to handle the possibility of device loss and context regeneration. Do not remove the context3DCreate event listener. Do not perform actions in response to the event that should not be repeated in the application. For example, do not add anonymous functions to handle timer events because they would be duplicated after device loss. To test your application's handling of device loss, you can simulate device loss by calling the dispose() method of the Context3D object.

The following example illustrates how to request a Context3d rendering context:

Parameters

context3DRenderMode:String (default = "auto") — The type of rendering context to request. The default is Context3DRenderMode.AUTO for which the runtime will create a hardware-accelerated context if possible and fall back to software otherwise. Use Context3DRenderMode.SOFTWARE to request a software rendering context. Software rendering is not available on mobile devices.


Events
context3DCreate:Event — Dispatched when the requested rendering context is successfully completed.
 
error:ErrorEvent — Dispatched when the requested rendering context cannot be created.

Throws
Error — if no listeners for the context3DCreate event have been added to this Stage3D object.
 
ArgumentError — if this method is called again with a different context3DRenderMode before the previous call has completed.

See also

Event Detail

context3DCreate

Event
Event Object Type: flash.events.Event
property Event.type = flash.events.Event.CONTEXT3D_CREATE

Runtime Versions:  3

Dispatched when a rendering context is created.

The Event.CONTEXT3D_CREATE constant defines the value of the type property of a context3Dcreate event object. This event is dispatched by Stage3D objects in response to either a call to Stage3D.requestContext3D() or in response to an OS-triggered reset of the rendering context of the Stage3D object. Use the context3D property of the Stage3D object to access the newly created Context3D instance.

See also

error

Event  
Event Object Type: flash.events.ErrorEvent
property ErrorEvent.type = flash.events.ErrorEvent.ERROR

Runtime Versions:  3

Dispatched when a request for a rendering context fails.

Defines the value of the type property of an error event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object experiencing a network operation failure.
textText to be displayed as an error message.

See also