套件 | org.osmf.elements |
類別 | public class F4MElement |
繼承 | F4MElement LoadFromDocumentElement ProxyElement MediaElement EventDispatcher Object |
語言版本: | ActionScript 3.0 |
產品版本: | OSMF 1.0 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The basic steps for creating and using an F4MElement are:
- Create a new URLResource pointing to the URL of the F4M file.
- Create the new F4MElement, passing the URLResource as a parameter.
- Create a new MediaPlayer.
- Assign the F4MElement to the MediaPlayer's
media
property. - Control the media using the MediaPlayer's methods, properties, and events.
- When done with the F4MElement, set the MediaPlayer's
media
property to null. This will unload the F4MElement.
Note: It is simplest to use the MediaPlayer class in conjunction with the F4MElement. If you work directly with an F4MElement, then it's important to listen for events related to traits being added and removed. If you use the MediaPlayer class with an F4MElement, then the MediaPlayer will automatically listen for these events for you.
詳細資訊
相關 API 元素
公用方法
方法 | 定義自 | ||
---|---|---|---|
Constructor. | F4MElement | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
Adds a Metadata object to this MediaElement under the specified namespace URL. | MediaElement | ||
會將事件傳送到事件流程。 | EventDispatcher | ||
Returns the Metadata object that is stored under this MediaElement with
the specified namespace URL. | MediaElement | ||
Returns the media trait of the specified type. | MediaElement | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
Determines whether this media element has a media trait of the
specified type. | MediaElement | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
Removes the Metadata object that was stored under this MediaElement with
the specified namespace URL. | MediaElement | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
會傳回指定之物件的基本值。 | Object | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
建構函式詳細資料
F4MElement | () | 建構函式 |
public function F4MElement(resource:MediaResourceBase = null, loader:F4MLoader = null)
語言版本: | ActionScript 3.0 |
產品版本: | OSMF 1.0 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Constructor.
參數resource:MediaResourceBase (default = null ) — MediaResourceBase that points to the F4M file that this
F4MElement will use.
| |
loader:F4MLoader (default = null ) — F4MLoader used to load the F4M file. If null, an
F4MLoader will be created by the F4MElement.
|
範例 如何使用本範例
F4MElementExample.as
package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import org.osmf.elements.F4MElement; import org.osmf.elements.VideoElement; import org.osmf.media.MediaPlayer; import org.osmf.media.MediaPlayerSprite; import org.osmf.media.URLResource; public class F4MElementExample extends Sprite { public function F4MElementExample() { super(); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; var mediaPlayerSprite:MediaPlayerSprite = new MediaPlayerSprite(); var manifestElement:F4MElement = new F4MElement(); manifestElement.resource = new URLResource("http://mediapm.edgesuite.net/osmf/content/test/manifest-files/progressive.f4m"); addChild(mediaPlayerSprite); mediaPlayerSprite.media = manifestElement; } } }
Tue Jun 12 2018, 03:47 PM Z