套件 | mx.events |
類別 | public dynamic class DynamicEvent |
繼承 | DynamicEvent Event Object |
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
By contrast, Event and its other subclasses are non-dynamic, meaning that you can only set properties that are declared in those classes. When prototyping an application, using a DynamicEvent can be easier because you don't have to write an Event subclass to declare the properties in advance. However, you should eventually eliminate your DynamicEvents and write Event subclasses because these are faster and safer. A DynamicEvent is so flexible that the compiler can't help you catch your error when you set the wrong property or assign it a value of an incorrect type.
Example:
var event:DynamicEvent = new DynamicEvent("credentialsChanged"); event.name = name; event.passsword = password; // misspelling won't be caught! dispatchEvent(event);
公用方法
方法 | 定義自 | ||
---|---|---|---|
Constructor. | DynamicEvent | ||
複製 Event 子類別的實體。 | Event | ||
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。 | Event | ||
指出物件是否有已定義的指定屬性。 | Object | ||
檢查是否已經對事件呼叫 preventDefault() 方法。 | Event | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
如果可以取消事件的預設行為指令,則取消該行為指令。 | Event | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。 | Event | ||
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。 | Event | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
傳回包含 Event 物件所有屬性的字串。 | Event | ||
會傳回指定之物件的基本值。 | Object |
建構函式詳細資料
DynamicEvent | () | 建構函式 |
public function DynamicEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructor.
參數type:String — The event type; indicates the action that caused the event.
| |
bubbles:Boolean (default = false ) — Specifies whether the event can bubble up
the display list hierarchy.
| |
cancelable:Boolean (default = false ) — Specifies whether the behavior
associated with the event can be prevented.
|
Tue Jun 12 2018, 03:47 PM Z