適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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mx.effects.effectClasses 

SequenceInstance  - AS3 Flex

套件mx.effects.effectClasses
類別public class SequenceInstance
繼承SequenceInstance Inheritance CompositeEffectInstance Inheritance EffectInstance Inheritance EventDispatcher Inheritance Object

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The SequenceInstance class implements the instance class for the Sequence effect. Flex creates an instance of this class when it plays a Sequence effect; you do not create one yourself.

相關 API 元素



公用屬性
 屬性定義自
 InheritedclassName : String
[唯讀] The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
 Inheritedduration : Number
The duration of the effect, in milliseconds.
EffectInstance
 Inheritedeffect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
  playheadTime : Number
[覆寫] Current time position of the effect.
SequenceInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 InheritedrepeatCount : int
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
保護屬性
 屬性定義自
 InheritedplayCount : int = 0
Number of times that the instance has been played.
EffectInstance
公用方法
 方法定義自
  
Constructor.
SequenceInstance
 Inherited
Adds a new set of child effects to this Composite effect.
CompositeEffectInstance
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。
EventDispatcher
 Inherited
會將事件傳送到事件流程。
EventDispatcher
  
[覆寫] Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
SequenceInstance
 Inherited
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。
EventDispatcher
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
Plays the effect instance on the target.
EffectInstance
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
會從 EventDispatcher 物件移除偵聽程式。
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
Stops the effect, leaving the target in its current state.
EffectInstance
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會傳回指定之物件的字串形式。
Object
 Inherited
會傳回指定之物件的基本值。
Object
 Inherited
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。
EventDispatcher
保護方法
 方法定義自
  
[覆寫] Each time a child effect of SequenceInstance finishes, Flex calls the onEffectEnd() method.
SequenceInstance
事件
 事件 摘要 定義自
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。EventDispatcher
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。EventDispatcher
屬性詳細資訊

playheadTime

屬性
playheadTime:Number[覆寫]

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Current time position of the effect. This property has a value between 0 and the total duration, which includes the Effect's startDelay, repeatCount, and repeatDelay.



實作
    override public function get playheadTime():Number
    override public function set playheadTime(value:Number):void
建構函式詳細資料

SequenceInstance

()建構函式
public function SequenceInstance(target:Object)

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Constructor.

參數
target:Object — This argument is ignored for Sequence effects. It is included only for consistency with other types of effects.
方法詳細資訊

end

()方法
override public function end():void

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.

onEffectEnd

()方法 
override protected function onEffectEnd(childEffect:IEffectInstance):void

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Each time a child effect of SequenceInstance finishes, Flex calls the onEffectEnd() method. For SequenceInstance, it plays the next effect. This method implements the method of the superclass.

參數

childEffect:IEffectInstance — The child effect.





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