| 套件 | mx.effects |
| 介面 | public interface IEffect extends IAbstractEffect , IEventDispatcher |
| 實作者 | Effect |
| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
相關 API 元素
| 屬性 | 定義自 | ||
|---|---|---|---|
| className : String [唯讀]
The name of the effect class, such as "Fade". | IEffect | ||
| customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | IEffect | ||
| duration : Number
Duration of the effect in milliseconds. | IEffect | ||
| effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | IEffect | ||
| filter : String
Specifies an algorithm for filtering targets for an effect. | IEffect | ||
| hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | IEffect | ||
| isPlaying : Boolean [唯讀]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | IEffect | ||
| perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | IEffect | ||
| playheadTime : Number
Current time position of the effect. | IEffect | ||
| relevantProperties : Array
An Array of property names to use when performing filtering. | IEffect | ||
| relevantStyles : Array
An Array of style names to use when performing filtering. | IEffect | ||
| target : Object
The object to which this effect is applied. | IEffect | ||
| targets : Array
An Array of objects that are targets for the effect. | IEffect | ||
| triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | IEffect | ||
| 方法 | 定義自 | ||
|---|---|---|---|
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | IEventDispatcher | |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | IEffect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| IEffect | ||
Captures the current values of the relevant properties
on the effect's targets. | IEffect | ||
Creates a single effect instance and initializes it. | IEffect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | IEffect | ||
Removes event listeners from an instance
and removes it from the list of instances. | IEffect | ||
![]() |
會將事件傳送到事件流程。 | IEventDispatcher | |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | IEffect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | IEffect | ||
![]() |
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | IEventDispatcher | |
Pauses the effect until you call the resume() method. | IEffect | ||
Begins playing the effect. | IEffect | ||
![]() |
會從 EventDispatcher 物件移除偵聽程式。 | IEventDispatcher | |
Resumes the effect after it has been paused
by a call to the pause() method. | IEffect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | IEffect | ||
Stops the effect, leaving the effect targets in their current state. | IEffect | ||
![]() |
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | IEventDispatcher | |
className | 屬性 |
className:String [唯讀] | 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
The name of the effect class, such as "Fade".
This is a short, or unqualified, class name
that does not include the package name.
If you need the qualified name, use the
getQualifiedClassName() method
in the flash.utils package.
實作
public function get className():StringcustomFilter | 屬性 |
customFilter:mx.effects:EffectTargetFilter| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Target filtering is only performed if you call the
captureStartValues() method before playing the effect.
Flex automatically calls the captureStartValues() method
when the effect is part of a transition.
Use the filter property for simple filtering.
If the customFilter property is non-null,
the filter property is ignored.
預設值為 null。
實作
public function get customFilter():mx.effects:EffectTargetFilter public function set customFilter(value:mx.effects:EffectTargetFilter):void相關 API 元素
duration | 屬性 |
duration:Number| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Duration of the effect in milliseconds.
In a Parallel or Sequence effect, the duration
property sets the duration of each effect.
For example, if a Sequence effect has its duration
property set to 3000, each effect in the Sequence takes 3000 ms
to play.
For a repeated effect, the duration property
specifies the duration of a single instance of the effect.
Therefore, if an effect has a duration property
set to 2000, and a repeatCount property set to 3,
the effect takes a total of 6000 ms (6 seconds) to play.
預設值為 500。
實作
public function get duration():Number public function set duration(value:Number):voideffectTargetHost | 屬性 |
effectTargetHost:mx.effects:IEffectTargetHost| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
A property that lets you access the target list-based control of a data effect. This property enables an instance of an effect class to communicate with the list-based control on which the effect is playing.
實作
public function get effectTargetHost():mx.effects:IEffectTargetHost public function set effectTargetHost(value:mx.effects:IEffectTargetHost):voidfilter | 屬性 |
filter:String| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Specifies an algorithm for filtering targets for an effect.
A value of null specifies no filtering.
Target filtering is only performed if you call the
captureStartValues() method before playing the effect.
Flex automatically calls the captureStartValues() method
when the effect is part of a transition, or part of a data effect
for a list-based control.
Use this property for simple filtering.
Use the customFilter property for more complex filtering.
If the customFilter property has a non-null value,
this property is ignored.
You can use the following values for the filter
property:
- A value of
"add"plays the effect on any targets that are added as a child to a container. - A value of
"addItem"plays the effect on the item renderer for any list items added to a List or TileList control. - A value of
"hide"plays the effect on any targets whose visible property changed fromtruetofalse. - A value of
"move"plays the effect on any targets that changed theirxoryproperties. - A value of
"remove"plays the effect on any targets that are removed as a child of a container. - A value of
"removeItem"plays the effect on the item renderer for any list items removed from a List or TileList control. - A value of
"replacedItem"plays the effect on the item renderer for any list items replaced in a List or TileList control by a new item. - A value of
"replacementItem"plays the effect on the item renderer for any list items added to a List or TileList control that replaces an existing item. - A value of
"resize"plays the effect on any targets that changed theirwidthorheightproperties. - A value of
"show"plays the effect on any targets whose visible property changed fromfalsetotrue. - A value of
""specifies no filtering.
預設值為 null。
實作
public function get filter():String public function set filter(value:String):voidhideFocusRing | 屬性 |
hideFocusRing:Boolean| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Determines whether the effect should hide the focus ring when starting the effect. The effect target is responsible for the hiding the focus ring. Subclasses of the UIComponent class hide the focus ring automatically. If the effect target is not a subclass of the UIComponent class, add functionality to it to hide the focus ring.
Set this property to true
to hide the focus ring during the effect.
For subclasses of Effect, the default value is false.
For subclasses of MaskEffect, the default value is true.
實作
public function get hideFocusRing():Boolean public function set hideFocusRing(value:Boolean):voidisPlaying | 屬性 |
perElementOffset | 屬性 |
perElementOffset:Number| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Additional delay, in milliseconds, for effect targets
after the first target of the effect.
This value is added to the value
of the startDelay property.
實作
public function get perElementOffset():Number public function set perElementOffset(value:Number):voidplayheadTime | 屬性 |
playheadTime:Number| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Current time position of the effect.
This property has a value between 0 and the total duration,
which includes the Effect's startDelay,
repeatCount, and repeatDelay.
實作
public function get playheadTime():Number public function set playheadTime(value:Number):voidrelevantProperties | 屬性 |
relevantProperties:Array| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
An Array of property names to use when performing filtering. This property is used internally and should not be set by effect users.
The default value is equal to the Array returned by
the getAffectedProperties() method.
實作
public function get relevantProperties():Array public function set relevantProperties(value:Array):voidrelevantStyles | 屬性 |
relevantStyles:Array| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
An Array of style names to use when performing filtering. This property is used internally and should not be set by effect users.
The default value is equal to the Array returned by
the getAffectedProperties() method.
實作
public function get relevantStyles():Array public function set relevantStyles(value:Array):voidtarget | 屬性 |
target:Object| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
The object to which this effect is applied.
When an effect is triggered by an effect trigger,
the target property is automatically set to be
the object that triggers the effect.
實作
public function get target():Object public function set target(value:Object):voidtargets | 屬性 |
targets:Array| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
An Array of objects that are targets for the effect.
When the effect is playing, it performs the effect on each target
in parallel.
Setting the target property replaces all objects
in this Array.
When the targets property is set, the target
property returns the first item in this Array.
實作
public function get targets():Array public function set targets(value:Array):voidtriggerEvent | 屬性 |
triggerEvent:Event| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager.
實作
public function get triggerEvent():Event public function set triggerEvent(value:Event):voidcaptureEndValues | () | 方法 |
public function captureEndValues():void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Flex automatically calls the captureEndValues() method
when the effect is part of a data change effect.
captureMoreStartValues | () | 方法 |
public function captureMoreStartValues(targets:Array):void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Captures the current values of the relevant properties of an additional set of targets
Flex uses this function when a data change effect is run.
參數
targets:Array — Array of targets for which values are captured
|
captureStartValues | () | 方法 |
public function captureStartValues():void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Captures the current values of the relevant properties
on the effect's targets.
Flex automatically calls the captureStartValues()
method when the effect is part of a transition.
Use this function when you want the effect to figure out the start and end values of the effect. The proper usage of this function is to use it in the following steps:
- Call the
captureStartValues()method. The effect captures the starting effect values. - Make changes to your effect targets, such as adding/removing children, altering properties, changing location, or changing dimensions.
- Call the
play()method. The effect captures the end values. This function populates theEffectInstance.propertyChangesproperty for each effect instance created by this effect. Effect developers can use thepropertyChangesproperty to retrieve the start and end values for their effect.
createInstance | () | 方法 |
public function createInstance(target:Object = null):IEffectInstance| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Creates a single effect instance and initializes it.
Use this method instead of the play() method
to manipulate the effect instance properties
before the effect instance plays.
The effect instance is created with the type
specified in the instanceClass property.
It is then initialized using the initInstance() method.
If the instance was created by the EffectManager
(when the effect is triggered by an effect trigger),
the effect is further initialized by a call to the
EffectInstance.initEffect() method.
Calling the createInstance() method
does not play the effect.
Call the startEffect() method
on the returned effect instance.
This function is automatically called by the
Effect.play() method.
參數
target:Object (default = null) — Object to animate with this effect.
|
IEffectInstance — The effect instance object for the effect.
|
createInstances | () | 方法 |
public function createInstances(targets:Array = null):Array| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Takes an Array of target objects and invokes the
createInstance() method on each target.
參數
targets:Array (default = null) — Array of objects to animate with this effect.
|
Array — Array of effect instance objects, one per target,
for the effect.
|
deleteInstance | () | 方法 |
public function deleteInstance(instance:IEffectInstance):void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Removes event listeners from an instance and removes it from the list of instances.
參數
instance:IEffectInstance — The effect instance.
|
end | () | 方法 |
public function end(effectInstance:IEffectInstance = null):void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect.
Calling this method invokes the EffectInstance.end()
method.
The effect instance dispatches an effectEnd event
when you call this method as part of ending the effect.
If you pass an effect instance as an argument, just that instance is interrupted. If no argument is passed in, all effect instances currently spawned from the effect are interrupted.
參數
effectInstance:IEffectInstance (default = null) — EffectInstance to terminate.
|
相關 API 元素
getAffectedProperties | () | 方法 |
public function getAffectedProperties():Array| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Returns an Array of Strings, where each String is the name
of a property changed by this effect.
For example, the Move effect returns an Array that contains
"x" and "y".
Every subclass of Effect must implement this method. The EffectManager uses this method to ensure that no two effects are trying to animate the same property of the same object at the same time.
傳回值Array — An Array of Strings specifying the names of the
properties modified by this effect.
|
pause | () | 方法 |
public function pause():void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Pauses the effect until you call the resume() method.
play | () | 方法 |
public function play(targets:Array = null, playReversedFromEnd:Boolean = false):Array| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Begins playing the effect.
You typically call the end() method
before you call the play() method
to ensure that any previous instance of the effect
has ended before you start a new one.
All subclasses must implement this method.
參數
targets:Array (default = null) — Array of target objects on which to play this effect.
If this parameter is specified, then the effect's targets
property is not used.
| |
playReversedFromEnd:Boolean (default = false) — If true,
play the effect backwards.
|
Array — Array of EffectInstance objects, one per target,
for the effect.
|
resume | () | 方法 |
public function resume():void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Resumes the effect after it has been paused
by a call to the pause() method.
reverse | () | 方法 |
public function reverse():void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
stop | () | 方法 |
public function stop():void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Stops the effect, leaving the effect targets in their current state.
Unlike a call to the pause() method,
you cannot call the resume() method after calling
the stop() method.
However, you can call the play() method to restart the effect.
The effect instance dispatches an effectEnd event
when you call this method as part of ending the effect.
For mask effects, the mask is not removed automatically when the effect is stopped. Running further mask effects on the same target(s) without first removing the mask can produce unexpected results.
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