適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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mx.effects.effectClasses 

ActionEffectInstance  - AS3 Flex

套件mx.effects.effectClasses
類別public class ActionEffectInstance
繼承ActionEffectInstance Inheritance EffectInstance Inheritance EventDispatcher Inheritance Object
子類別 AddActionInstance, AddChildActionInstance, AddItemActionInstance, CallActionInstance, RemoveActionInstance, RemoveChildActionInstance, RemoveItemActionInstance, SetActionInstance, SetPropertyActionInstance, SetStyleActionInstance, UnconstrainItemActionInstance

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The ActionEffectInstance class is the superclass for all action effect instance classes.



公用屬性
 屬性定義自
 InheritedclassName : String
[唯讀] The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
 Inheritedduration : Number
The duration of the effect, in milliseconds.
EffectInstance
 Inheritedeffect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
 InheritedplayheadTime : Number
Current time position of the effect.
EffectInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 InheritedrepeatCount : int
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
保護屬性
 屬性定義自
 InheritedplayCount : int = 0
Number of times that the instance has been played.
EffectInstance
  playedAction : Boolean = false
Indicates whether the effect has been played (true), or not (false).
ActionEffectInstance
公用方法
 方法定義自
  
Constructor.
ActionEffectInstance
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。
EventDispatcher
 Inherited
會將事件傳送到事件流程。
EventDispatcher
 Inherited
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
EffectInstance
 Inherited
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。
EventDispatcher
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
Plays the effect instance on the target.
EffectInstance
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
會從 EventDispatcher 物件移除偵聽程式。
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
Stops the effect, leaving the target in its current state.
EffectInstance
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會傳回指定之物件的字串形式。
Object
 Inherited
會傳回指定之物件的基本值。
Object
 Inherited
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。
EventDispatcher
保護方法
 方法定義自
  
Returns the starting state value that was saved by the saveStartValue() method.
ActionEffectInstance
  
Subclasses implement this method to save the starting state before the effect plays.
ActionEffectInstance
事件
 事件 摘要 定義自
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。EventDispatcher
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。EventDispatcher
屬性詳細資訊

playedAction

屬性
protected var playedAction:Boolean = false

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Indicates whether the effect has been played (true), or not (false).

The play() method sets this property to true after the effect plays; you do not set it directly.

建構函式詳細資料

ActionEffectInstance

()建構函式
public function ActionEffectInstance(target:Object)

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Constructor.

參數
target:Object — The Object to animate with this effect.
方法詳細資訊

getStartValue

()方法
protected function getStartValue():*

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Returns the starting state value that was saved by the saveStartValue() method.

傳回值
* — Returns the starting state value.

saveStartValue

()方法 
protected function saveStartValue():*

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Subclasses implement this method to save the starting state before the effect plays.

傳回值
* — Returns the starting state value.




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