套件 | mx.automation.events |
類別 | public class AutomationReplayEvent |
繼承 | AutomationReplayEvent Event Object |
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
更多範例
公用屬性
屬性 | 定義自 | ||
---|---|---|---|
automationObject : IAutomationObject
Delegate of the UIComponent object on which this event will be replayed
since the target on an event that was not really dispatched
is not available. | AutomationReplayEvent | ||
bubbles : Boolean [唯讀]
指出事件是否為反昇事件。 | Event | ||
cancelable : Boolean [唯讀]
指出是否可避免與事件相關聯的行為指令。 | Event | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
currentTarget : Object [唯讀]
正主動使用事件偵聽程式處理 Event 物件的物件。 | Event | ||
eventPhase : uint [唯讀]
事件流程中的目前階段。 | Event | ||
replayableEvent : Event
Event to the replayed. | AutomationReplayEvent | ||
succeeded : Boolean
Contains true if the replay was successful, and false if not. | AutomationReplayEvent | ||
target : Object [唯讀]
事件目標。 | Event | ||
type : String [唯讀]
事件類型。 | Event |
公用方法
方法 | 定義自 | ||
---|---|---|---|
AutomationReplayEvent(type:String = "replay", bubbles:Boolean = false, cancelable:Boolean = false, automationObject:IAutomationObject = null, replayableEvent:Event = null)
Constructor. | AutomationReplayEvent | ||
複製 Event 子類別的實體。 | Event | ||
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。 | Event | ||
指出物件是否有已定義的指定屬性。 | Object | ||
檢查是否已經對事件呼叫 preventDefault() 方法。 | Event | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
如果可以取消事件的預設行為指令,則取消該行為指令。 | Event | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。 | Event | ||
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。 | Event | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
傳回包含 Event 物件所有屬性的字串。 | Event | ||
會傳回指定之物件的基本值。 | Object |
公用常數
常數 | 定義自 | ||
---|---|---|---|
REPLAY : String = "replay" [靜態]
The AutomationReplayEvent.REPLAY constant defines the value of the
type property of the event object for a replay event. | AutomationReplayEvent |
屬性詳細資訊
automationObject | 屬性 |
public var automationObject:IAutomationObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Delegate of the UIComponent object on which this event will be replayed since the target on an event that was not really dispatched is not available.
replayableEvent | 屬性 |
public var replayableEvent:Event
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Event to the replayed.
succeeded | 屬性 |
public var succeeded:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Contains true
if the replay was successful, and false
if not.
建構函式詳細資料
AutomationReplayEvent | () | 建構函式 |
public function AutomationReplayEvent(type:String = "replay", bubbles:Boolean = false, cancelable:Boolean = false, automationObject:IAutomationObject = null, replayableEvent:Event = null)
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructor.
參數type:String (default = "replay ") — The event type; indicates the action that caused the event.
| |
bubbles:Boolean (default = false ) — Whether the event can bubble up the display list hierarchy.
| |
cancelable:Boolean (default = false ) — Whether the behavior associated with the event can be prevented.
| |
automationObject:IAutomationObject (default = null ) — Delegate of the UIComponent that dispatched the interaction earlier.
| |
replayableEvent:Event (default = null ) — Event that needs to be replayed.
|
常數詳細資訊
REPLAY | 常數 |
public static const REPLAY:String = "replay"
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The AutomationReplayEvent.REPLAY
constant defines the value of the
type
property of the event object for a replay
event.
The properties of the event object have the following values:
Property | Value |
---|---|
automationObject | Delegate of the UIComponent that dispatched the interaction earlier. |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
replayableEvent | Event that needs to be replayed. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
Tue Jun 12 2018, 03:47 PM Z