適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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隱藏篩選
flashx.textLayout.events 

StatusChangeEvent  - AS3

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語言元素

全域常數
全域函數
運算子
陳述式、關鍵字和指令
特殊類型

附錄

新增內容
編譯器錯誤
編譯器警告
執行階段錯誤
移轉至 ActionScript 3
支援的字元集
僅限 MXML 標籤
移動 XML 元素
Timed Text 標籤
不建議元素清單
AccessibilityImplementation 常數
如何使用 ActionScript 範例
法律聲明
套件flashx.textLayout.events
類別public class StatusChangeEvent
繼承StatusChangeEvent Inheritance Event Inheritance Object

語言版本: ActionScript 3.0
執行階段版本: Flash Player 10, AIR 1.5

當 FlowElement 狀態變更時,TextFlow 實體會傳送此事件。此事件可用來偵測內嵌圖形元素完成載入的時間。您可以根據新載入的內嵌圖形元素,使用事件處理常式重組文字流排。

檢視範例



公用屬性
 屬性定義自
 Inheritedbubbles : Boolean
[唯讀] 指出事件是否為反昇事件。
Event
 Inheritedcancelable : Boolean
[唯讀] 指出是否可避免與事件相關聯的行為指令。
Event
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
 InheritedcurrentTarget : Object
[唯讀] 正主動使用事件偵聽程式處理 Event 物件的物件。
Event
  element : FlowElement
狀態已變更的 FlowElement 實體。
StatusChangeEvent
  errorEvent : ErrorEvent
傳送的 ErrorEvent 物件是狀態變更的結果。
StatusChangeEvent
 InheritedeventPhase : uint
[唯讀] 事件流程中的目前階段。
Event
  status : String
FlowElement 的新狀態。
StatusChangeEvent
 Inheritedtarget : Object
[唯讀] 事件目標。
Event
 Inheritedtype : String
[唯讀] 事件類型。
Event
公用方法
 方法定義自
  
StatusChangeEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, element:FlowElement = null, status:String = null, errorEvent:ErrorEvent = null)
建立包含狀態變更資訊的事件物件。
StatusChangeEvent
 Inherited
複製 Event 子類別的實體。
Event
 Inherited
formatToString(className:String, ... arguments):String
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。
Event
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
檢查是否已經對事件呼叫 preventDefault() 方法。
Event
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
如果可以取消事件的預設行為指令,則取消該行為指令。
Event
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。
Event
 Inherited
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。
Event
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
傳回包含 Event 物件所有屬性的字串。
Event
 Inherited
會傳回指定之物件的基本值。
Object
公用常數
 常數定義自
  INLINE_GRAPHIC_STATUS_CHANGE : String = "inlineGraphicStatusChange"
[靜態] 定義 inlineGraphicStatusChanged 事件物件的 type 屬性值。
StatusChangeEvent
屬性詳細資訊

element

屬性
element:FlowElement

語言版本: ActionScript 3.0
執行階段版本: Flash Player 10, AIR 1.5

狀態已變更的 FlowElement 實體。



實作
    public function get element():FlowElement
    public function set element(value:FlowElement):void

相關 API 元素

errorEvent

屬性 
errorEvent:ErrorEvent

語言版本: ActionScript 3.0
執行階段版本: Flash Player 10, AIR 1.5

傳送的 ErrorEvent 物件是狀態變更的結果。



實作
    public function get errorEvent():ErrorEvent
    public function set errorEvent(value:ErrorEvent):void

相關 API 元素

status

屬性 
status:String

語言版本: ActionScript 3.0
執行階段版本: Flash Player 10, AIR 1.5

FlowElement 的新狀態。此屬性的可能值是由 InlineGraphicElementStatus 類別所定義。InlineGraphicElementStatus 類別中有五個可用的靜態常數:

  • ERROR : String = "error".載入參照的圖形期間發生錯誤。
  • LOADING : String = "loading". 已在 URL 圖形元素上啟動載入 (但未完成)。
  • LOAD_PENDING : String = "loadPending". 圖形元素是尚未載入的 URL。
  • READY : String = "ready". 圖形已完全載入且大小適當。
  • SIZE_PENDING : String = "sizePending". 寬度/高度為「auto」或百分比的圖形元素已完成載入,但尚未重新撰寫。



實作
    public function get status():String
    public function set status(value:String):void

相關 API 元素

建構函式詳細資料

StatusChangeEvent

()建構函式
public function StatusChangeEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, element:FlowElement = null, status:String = null, errorEvent:ErrorEvent = null)

語言版本: ActionScript 3.0
執行階段版本: Flash Player 10, AIR 1.5

建立包含狀態變更資訊的事件物件。

參數
type:String — 事件類型。事件偵聽程式可以透過繼承的 type 屬性來存取此資訊。StatusChangeEvent 的類型只有一種:StatusChangeEvent.INLINE_GRAPHIC_STATUS_CHANGE
 
bubbles:Boolean (default = false) — 指示事件是否為反昇事件。此事件不反昇。
 
cancelable:Boolean (default = false) — 指出是否可避免與事件相關聯的行為指令。無法取消此事件。
 
element:FlowElement (default = null) — 狀態已變更的 FlowElement 實體。
 
status:String (default = null) — FlowElement 實體的新狀態。
 
errorEvent:ErrorEvent (default = null) — ErrorEvent 物件是與狀態相關聯 (若該物件存在)。
常數詳細資訊

INLINE_GRAPHIC_STATUS_CHANGE

常數
public static const INLINE_GRAPHIC_STATUS_CHANGE:String = "inlineGraphicStatusChange"

語言版本: ActionScript 3.0
執行階段版本: Flash Player 10, AIR 1.5

定義 inlineGraphicStatusChanged 事件物件的 type 屬性值。

StatusChangeEvent_example.as

這個範例會顯示如何建立一個事件處理常式,用於偵聽成功載入的 InlineGraphicElement 物件。兩個主要步驟是在文字流排上呼叫 addEventListener() 方法,以及建立事件處理常式函數。

在 TextFlow 實體上呼叫 addEventListener() 方法。 您可以使用這個簡易的字串 "inlineGraphicsStatusChanged",不過最好是使用靜態常數 StatusChangeEvent.INLINE_GRAPHIC_STATUS_CHANGE

此範例中的事件處理常式函數命名為 statusChangeHandler()。事件處理常式會先檢查以暸解圖形是否已載入。 如果圖形已載入,事件處理常式會調整圖形的高度,以便配合文字。最後,事件處理常式會在文字方向上呼叫 updateAllcontrollers(),以重新編排以及顯示文字和內嵌圖形。

package flashx.textLayout.events.examples 
{
    import flash.display.Sprite;
    
    import flashx.textLayout.container.ContainerController;
    import flashx.textLayout.elements.InlineGraphicElement;
    import flashx.textLayout.elements.InlineGraphicElementStatus;
    import flashx.textLayout.elements.ParagraphElement;
    import flashx.textLayout.elements.SpanElement;
    import flashx.textLayout.elements.TextFlow;
    import flashx.textLayout.events.StatusChangeEvent;

    public class StatusChangeEvent_example extends Sprite
    {
        private var _textFlow:TextFlow;
        private var _inlineGraphic:InlineGraphicElement;
        private var graphicHeight:Number;
        
        public function StatusChangeEvent_example()
        {
            _textFlow = new TextFlow();
            _textFlow.fontSize = 48;
            graphicHeight = 48
            var p:ParagraphElement = new ParagraphElement();
            _textFlow.addChild(p);
            
            var span:SpanElement = new SpanElement();
            span.text = "Text ";
            p.addChild(span);
            
            _inlineGraphic = new InlineGraphicElement();
            _inlineGraphic.source = "../../images/textLayout_TextFlow.gif";
            p.addChild(_inlineGraphic);
            
            var span2:SpanElement = new SpanElement();
            span2.text = " Flow";
            p.addChild(span2);
            
            _textFlow.addEventListener(StatusChangeEvent.INLINE_GRAPHIC_STATUS_CHANGE,statusChangeHandler);
            _textFlow.flowComposer.addController(new ContainerController(this,400,200));
            _textFlow.flowComposer.updateAllControllers();
        }    
        

        private function statusChangeHandler(e:StatusChangeEvent):void
        {
            // if the graphic has loaded update the display
            // set the loaded graphic's height to match text height
            if (e.status == InlineGraphicElementStatus.READY || e.status == InlineGraphicElementStatus.SIZE_PENDING)
            {
                _inlineGraphic.height = graphicHeight;
                _textFlow.flowComposer.updateAllControllers();
            }
        }
    }
}




[ X ]為什麼顯示英文?
「ActionScript 3.0 參考」的內容是以英文顯示

並非所有「ActionScript 3.0 參考」的內容都翻譯為所有語言。當語言元素未翻譯時,就會以英文顯示。例如,ga.controls.HelpBox 類別並沒有翻譯為任何語言。因此在參考的繁體中文版本中,ga.controls.HelpBox 類別就會以英文顯示。