套件 | com.adobe.icc.vo |
類別 | public class Statement |
繼承 | Statement Object |
實作 | IEventDispatcher |
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Statements should be formed as ({attributeName} {operator} {attributeValue}).
Example 1: For, specifying (state = 1), set:
- attributeName = "state"
- operator = OP_EQUALS
- attributeValue = 1
For, specifiying 'name' begins that 'abc', i.e, name = 'abc, set:
- attributeName = "name"
- operator = OP_STARTS_WITH
- attributeValue = "abc"
Statements can also be chained together using the innerStatement
and joinOperator
properties. This allows one to build
compound statements.
Example 2: Consider the statement ((name = 'abc) OR name = 'yz'), i.e., either 'name' begins with 'abc' or ends with 'xyz'. For this, set:
- attributeName = "name"
- operator = OP_STARTS_WITH
- attributeValue = "abc"
Then make a new Statement
object and set:
- attributeName = "name"
- operator = OP_ENDS_WITH
- attributeValue = "xyz"
Finally, set the xyz statement as the innerStatement
of the abc statement and set abc statement's joinOperator = JOIN_OR
.
Example 3: Searching for modules that either do use a Data Dictionary or use a specific Data Dictionary.
In this case, we take advantage of the fact that statements can search on nested properties. The path to the property is the same as that which you would
normally use to get at the property on the corresponding Value Object: If a DataModule
object does not use a Data Dictionary, its
dataDictionaryRefs
property will be null. If it uses one, however, its DataDictionaryRefs
property will set to the
ID of the Data Dictionary used by the module.
The first statement will therefore check for a null dataDictionaryRefs
property and the second (nested statement) will check for an existing
dataDictionaryRefs
property set to a given Data Dictionary ID string (note that the server will take care of looking at the first item within
the dataDictionaryRefs
list even if there are no items):
- attributeName = "dataDictionaryRefs"
- operator = OP_IS_NULL
- attributeValue = null
- joinOperator = JOIN_OR
-
innerStatement =
- attributeName = "dataDictionaryRefs"
- operator = OP_EQUALS
- attributeValue = {dataDictionaryId}
屬性 | 定義自 | ||
---|---|---|---|
attributeName : String
Name of the attribute for the LHS of the statement. | Statement | ||
attributeValue : Object
Value for the RHS of the statement. | Statement | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
innerStatement : Statement
Inner statement for this statement. | Statement | ||
joinOperator : String
Inner statement join operator. | Statement | ||
operator : String
Operator for this statement. | Statement |
方法 | 定義自 | ||
---|---|---|---|
Constructs a new Statement object, given optional parameters to a simple statement, for convenience. | Statement | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | Statement | ||
Dispatches an event into the event flow. | Statement | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | Statement | ||
指出物件是否有已定義的指定屬性。 | Object | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
Removes a listener from the EventDispatcher object. | Statement | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
會傳回指定之物件的基本值。 | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | Statement |
常數 | 定義自 | ||
---|---|---|---|
JOIN_AND : String = "AND" [靜態]
Specifies an AND join. | Statement | ||
JOIN_AND_NOT : String = "AND_NOT" [靜態]
Specifies an AND NOT join. | Statement | ||
JOIN_OR : String = "OR" [靜態]
Specifies an OR join. | Statement | ||
JOIN_OR_NOT : String = "OR_NOT" [靜態]
Specifies an OR NOT join. | Statement | ||
OP_CONTAINS : String = "CONTAINS" [靜態]
Specifies the contains operator. | Statement | ||
OP_ENDS_WITH : String = "ENDS_WITH" [靜態]
Specifies the ends with operator. | Statement | ||
OP_EQUALS : String = "EQUALS" [靜態]
Specifies the equals operator. | Statement | ||
OP_GREATER_EQUALS : String = "GREATER_THAN_EQUALS" [靜態]
Specifies the greater than or equal to operator. | Statement | ||
OP_GREATER_THAN : String = "GREATER_THAN" [靜態]
Specifies the greater than operator. | Statement | ||
OP_IS_NULL : String = "IS_NULL" [靜態]
Specifies the null operator. | Statement | ||
OP_LESS_EQUALS : String = "LESS_THAN_EQUALS" [靜態]
Specifies the equal to operator. | Statement | ||
OP_LESS_THAN : String = "LESS_THAN" [靜態]
Specifies the less than operator. | Statement | ||
OP_NOT_EQUALS : String = "NOT_EQUALS" [靜態]
Specifies the not equal operator. | Statement | ||
OP_STARTS_WITH : String = "STARTS_WITH" [靜態]
Specifies the starts with operator. | Statement |
attributeName | 屬性 |
attributeName:String
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Name of the attribute for the LHS of the statement. Must be same as the name of the property in the corresponding object type.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get attributeName():String
public function set attributeName(value:String):void
attributeValue | 屬性 |
attributeValue:Object
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Value for the RHS of the statement.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get attributeValue():Object
public function set attributeValue(value:Object):void
innerStatement | 屬性 |
innerStatement:Statement
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Inner statement for this statement. This will allow joining two statements together, using the JoinOperator. This statement is then treated as:
(this {JoinOperator} innerStatement)
, where 'this' refers to this Statement object and 'innerStatement' refers to the innerStatement
property in this object.
WARNING: This property cannot be more than one level deep. Deeper nesting (from the top statement) will be ignored and the server will not throw an exception (the deeper nesting will be silently ignored).
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get innerStatement():Statement
public function set innerStatement(value:Statement):void
joinOperator | 屬性 |
joinOperator:String
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Inner statement join operator. Must be one of the JOINconstant values.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get joinOperator():String
public function set joinOperator(value:String):void
operator | 屬性 |
operator:String
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Operator for this statement. Must be one of the OPconstant values.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get operator():String
public function set operator(value:String):void
Statement | () | 建構函式 |
public function Statement(attribute:String = null, operator:String = null, value:Object = null)
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Constructs a new Statement
object, given optional parameters to a simple statement, for convenience.
attribute:String (default = null ) — The name of the attribute that this statement is created for.
| |
operator:String (default = null ) — The operator to use between the attribute and value.
| |
value:Object (default = null ) — The value of the attribute.
|
addEventListener | () | 方法 |
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
through additional calls to addEventListener()
. To change a listener's priority, you
must first call removeEventListener()
. Then you can register the listener again with the new
priority level.
After the listener is registered, subsequent calls to
addEventListener()
with a different value for either type
or useCapture
result in the
creation of a separate listener registration. For example, if you first register a
listener with useCapture
set to true
, it listens only during the capture phase. If you
call addEventListener()
again using the same listener object, but with useCapture
set to
false
, you have two separate listeners: one that listens during the capture phase, and
another that listens during the target and bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener()
; otherwise, memory problems might result. Objects
with registered event listeners are not automatically removed from memory because the
garbage collector does not remove objects that still have references.
Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).
參數
type:String — The type of event.
| |
listener:Function — The listener function that processes the event. This function must accept an event object
as its only parameter and must return nothing, as this example shows:
| |
useCapture:Boolean (default = false ) — Determines whether the listener works in the capture phase or the target
and bubbling phases. If useCapture is set to true , the
listener processes the event only during the capture phase and not in the target or
bubbling phase. If useCapture is false , the listener processes the event only
during the target or bubbling phase. To listen for the event in all three phases, call
addEventListener() twice, once with useCapture set to true ,
then again with useCapture set to false .
| |
priority:int (default = 0 ) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
| |
weakRef:Boolean (default = false ) — Determines whether the reference to the listener is strong or weak. A strong
reference (the default) prevents your listener from being garbage-collected. A weak
reference does not. Class-level member functions are not subject to garbage
collection, so you can set |
dispatchEvent | () | 方法 |
public function dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. The event target is the
EventDispatcher object upon which dispatchEvent()
is called.
參數
event:Event — The event object dispatched into the event flow.
|
Boolean — A value of true unless preventDefault() is called on the event,
in which case it returns false .
|
hasEventListener | () | 方法 |
public function hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether
a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger()
.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
參數
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type is registered; false otherwise.
|
removeEventListener | () | 方法 |
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
參數
type:String — The type of event.
| |
listener:Function — The listener object to remove.
| |
useCapture:Boolean (default = false ) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true , and another call with useCapture set to false .
|
willTrigger | () | 方法 |
public function willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true
if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
參數
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
|
JOIN_AND | 常數 |
public static const JOIN_AND:String = "AND"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies an AND join.
JOIN_AND_NOT | 常數 |
public static const JOIN_AND_NOT:String = "AND_NOT"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies an AND NOT join.
JOIN_OR | 常數 |
public static const JOIN_OR:String = "OR"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies an OR join.
JOIN_OR_NOT | 常數 |
public static const JOIN_OR_NOT:String = "OR_NOT"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies an OR NOT join.
OP_CONTAINS | 常數 |
public static const OP_CONTAINS:String = "CONTAINS"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the contains operator.
OP_ENDS_WITH | 常數 |
public static const OP_ENDS_WITH:String = "ENDS_WITH"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the ends with operator.
OP_EQUALS | 常數 |
public static const OP_EQUALS:String = "EQUALS"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the equals operator. That is, "=".
OP_GREATER_EQUALS | 常數 |
public static const OP_GREATER_EQUALS:String = "GREATER_THAN_EQUALS"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the greater than or equal to operator.
OP_GREATER_THAN | 常數 |
public static const OP_GREATER_THAN:String = "GREATER_THAN"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the greater than operator.
OP_IS_NULL | 常數 |
public static const OP_IS_NULL:String = "IS_NULL"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the null operator.
OP_LESS_EQUALS | 常數 |
public static const OP_LESS_EQUALS:String = "LESS_THAN_EQUALS"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the equal to operator.
OP_LESS_THAN | 常數 |
public static const OP_LESS_THAN:String = "LESS_THAN"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the less than operator.
OP_NOT_EQUALS | 常數 |
public static const OP_NOT_EQUALS:String = "NOT_EQUALS"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the not equal operator.
OP_STARTS_WITH | 常數 |
public static const OP_STARTS_WITH:String = "STARTS_WITH"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the starts with operator.
Tue Jun 12 2018, 03:47 PM Z