套件 | com.adobe.icc.services.user |
類別 | public class UserEvent |
繼承 | UserEvent Event Object |
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
方法 | 定義自 | ||
---|---|---|---|
Constructor. | UserEvent | ||
[覆寫]
Duplicates an instance of an Event subclass. | UserEvent | ||
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。 | Event | ||
指出物件是否有已定義的指定屬性。 | Object | ||
檢查是否已經對事件呼叫 preventDefault() 方法。 | Event | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
如果可以取消事件的預設行為指令,則取消該行為指令。 | Event | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。 | Event | ||
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。 | Event | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
傳回包含 Event 物件所有屬性的字串。 | Event | ||
會傳回指定之物件的基本值。 | Object |
常數 | 定義自 | ||
---|---|---|---|
AUTHENTICATION_FAILED : String = "authenticationFailed" [靜態]
This type of event would be dispatched when authentication fails using the username, password. | UserEvent | ||
AUTHENTICATION_REQUIRED : String = "authenticationRequired" [靜態]
This type of event would be dispatched when authentication using SSO is not achieved. | UserEvent | ||
AUTHENTICATION_SUCCESS : String = "authenticationSuccess" [靜態]
This type of event would be dispatched when the Authentication process is successful. | UserEvent | ||
LOAD_USER_COMPLETE : String = "loadUserComplete" [靜態]
This type of event would be dispatched when load User is complete. | UserEvent | ||
LOGOUT_COMPLETE : String = "logoutComplete" [靜態]
This type of event would be dispatched when logout is complete. | UserEvent | ||
RENEW_SESSION_COMPLETE : String = "renewSessionComplete" [靜態]
This type of event would be dispatched when renew Session is complete. | UserEvent |
UserEvent | () | 建構函式 |
clone | () | 方法 |
override public function clone():Event
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of the Event object.
You do not normally call clone()
; the EventDispatcher class calls it automatically
when you redispatch an event—that is, when you call dispatchEvent(event)
from a handler
that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate the
properties of your custom class. If you do not set all the properties that you add
in your event subclass, those properties will not have the correct values when listeners
handle the redispatched event.
In this example, PingEvent
is a subclass of Event
and therefore implements its own version of clone()
.
class PingEvent extends Event { var URL:String; public override function clone():Event { return new PingEvent(type, bubbles, cancelable, URL); } }
Event — A new Event object that is identical to the original.
|
AUTHENTICATION_FAILED | 常數 |
public static const AUTHENTICATION_FAILED:String = "authenticationFailed"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication fails using the username, password. As a response to this type of event an application can show an error message to the user. This event would only happen when authentication is done using username and password and NOT in SSO case.
AUTHENTICATION_REQUIRED | 常數 |
public static const AUTHENTICATION_REQUIRED:String = "authenticationRequired"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication using SSO is not achieved. And due to that we require the user's username and password for authentication. As a response to this event the application can show the login page to the user.
AUTHENTICATION_SUCCESS | 常數 |
public static const AUTHENTICATION_SUCCESS:String = "authenticationSuccess"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when the Authentication process is successful. Authentication might have been done with SSO or username and password. As a response to this event the application can show the welcome page to the user The application may want to perform specific check for permission/role so as to verify the user is allowed. So as a response to this event the application would do those checks and then only show the welcome page
LOAD_USER_COMPLETE | 常數 |
public static const LOAD_USER_COMPLETE:String = "loadUserComplete"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when load User is complete.
LOGOUT_COMPLETE | 常數 |
public static const LOGOUT_COMPLETE:String = "logoutComplete"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when logout is complete. As a response to this event the application may show a logout page informing the user that he has been logged out. Or the application can take the user back to login page
RENEW_SESSION_COMPLETE | 常數 |
public static const RENEW_SESSION_COMPLETE:String = "renewSessionComplete"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when renew Session is complete.
Tue Jun 12 2018, 03:47 PM Z