套件 | com.adobe.ep.ux.taskaction.domain.events |
類別 | public class ActionSelectedEvent |
繼承 | ActionSelectedEvent Event Object |
語言版本: | ActionScript 3.0 |
產品版本: | Adobe Digital Enterprise Platform Experience Services - Task Management 10 |
執行階段版本: | AIR 2.6, Flash Player 10.2 |
ActionSelectedEvent
event is dispatched when the user selects a user action in the TaskAction UX component.
屬性 | 定義自 | ||
---|---|---|---|
actionName : String [唯讀]
The name of the selected user action. | ActionSelectedEvent | ||
bubbles : Boolean [唯讀]
指出事件是否為反昇事件。 | Event | ||
cancelable : Boolean [唯讀]
指出是否可避免與事件相關聯的行為指令。 | Event | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
currentTarget : Object [唯讀]
正主動使用事件偵聽程式處理 Event 物件的物件。 | Event | ||
eventPhase : uint [唯讀]
事件流程中的目前階段。 | Event | ||
target : Object [唯讀]
事件目標。 | Event | ||
type : String [唯讀]
事件類型。 | Event |
方法 | 定義自 | ||
---|---|---|---|
ActionSelectedEvent(actionName:String)
Constructor. | ActionSelectedEvent | ||
[覆寫]
Duplicates an instance of an Event subclass. | ActionSelectedEvent | ||
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。 | Event | ||
指出物件是否有已定義的指定屬性。 | Object | ||
檢查是否已經對事件呼叫 preventDefault() 方法。 | Event | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
如果可以取消事件的預設行為指令,則取消該行為指令。 | Event | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。 | Event | ||
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。 | Event | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
傳回包含 Event 物件所有屬性的字串。 | Event | ||
會傳回指定之物件的基本值。 | Object |
常數 | 定義自 | ||
---|---|---|---|
ACTION_SELECTED_EVENT : String = "actionSelected" [靜態]
The ACTION_SELECTED_EVENT constant define the event type name for the event. | ActionSelectedEvent |
actionName | 屬性 |
ActionSelectedEvent | () | 建構函式 |
clone | () | 方法 |
override public function clone():Event
語言版本: | ActionScript 3.0 |
產品版本: | Adobe Digital Enterprise Platform Experience Services - Task Management 10 |
執行階段版本: | AIR 2.6, Flash Player 10.2 |
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of the Event object.
You do not normally call clone()
; the EventDispatcher class calls it automatically
when you redispatch an event—that is, when you call dispatchEvent(event)
from a handler
that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate the
properties of your custom class. If you do not set all the properties that you add
in your event subclass, those properties will not have the correct values when listeners
handle the redispatched event.
In this example, PingEvent
is a subclass of Event
and therefore implements its own version of clone()
.
class PingEvent extends Event { var URL:String; public override function clone():Event { return new PingEvent(type, bubbles, cancelable, URL); } }
Event — A new Event object that is identical to the original.
|
ACTION_SELECTED_EVENT | 常數 |
public static const ACTION_SELECTED_EVENT:String = "actionSelected"
語言版本: | ActionScript 3.0 |
產品版本: | Adobe Digital Enterprise Platform Experience Services - Task Management 10 |
執行階段版本: | AIR 2.6, Flash Player 10.2 |
The ACTION_SELECTED_EVENT
constant define the event type name for the event.
Tue Jun 12 2018, 03:47 PM Z