包 | com.adobe.icc.services.user |
类 | public class UserEvent |
继承 | UserEvent Event Object |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
方法 | 由以下参数定义 | ||
---|---|---|---|
Constructor. | UserEvent | ||
[覆盖]
Duplicates an instance of an Event subclass. | UserEvent | ||
用于在自定义 ActionScript 3.0 Event 类中实现 toString() 方法的实用程序函数。 | Event | ||
表示对象是否已经定义了指定的属性。 | Object | ||
检查是否已对事件调用 preventDefault() 方法。 | Event | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
如果可以取消事件的默认行为,则取消该行为。 | Event | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
设置循环操作动态属性的可用性。 | Object | ||
防止对事件流中当前节点中和所有后续节点中的事件侦听器进行处理。 | Event | ||
防止对事件流中当前节点的后续节点中的所有事件侦听器进行处理。 | Event | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回一个字符串,其中包含 Event 对象的所有属性。 | Event | ||
返回指定对象的原始值。 | Object |
常量 | 由以下参数定义 | ||
---|---|---|---|
AUTHENTICATION_FAILED : String = "authenticationFailed" [静态]
This type of event would be dispatched when authentication fails using the username, password. | UserEvent | ||
AUTHENTICATION_REQUIRED : String = "authenticationRequired" [静态]
This type of event would be dispatched when authentication using SSO is not achieved. | UserEvent | ||
AUTHENTICATION_SUCCESS : String = "authenticationSuccess" [静态]
This type of event would be dispatched when the Authentication process is successful. | UserEvent | ||
LOAD_USER_COMPLETE : String = "loadUserComplete" [静态]
This type of event would be dispatched when load User is complete. | UserEvent | ||
LOGOUT_COMPLETE : String = "logoutComplete" [静态]
This type of event would be dispatched when logout is complete. | UserEvent | ||
RENEW_SESSION_COMPLETE : String = "renewSessionComplete" [静态]
This type of event would be dispatched when renew Session is complete. | UserEvent |
UserEvent | () | 构造函数 |
clone | () | 方法 |
override public function clone():Event
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of the Event object.
You do not normally call clone()
; the EventDispatcher class calls it automatically
when you redispatch an event—that is, when you call dispatchEvent(event)
from a handler
that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate the
properties of your custom class. If you do not set all the properties that you add
in your event subclass, those properties will not have the correct values when listeners
handle the redispatched event.
In this example, PingEvent
is a subclass of Event
and therefore implements its own version of clone()
.
class PingEvent extends Event { var URL:String; public override function clone():Event { return new PingEvent(type, bubbles, cancelable, URL); } }
Event — A new Event object that is identical to the original.
|
AUTHENTICATION_FAILED | 常量 |
public static const AUTHENTICATION_FAILED:String = "authenticationFailed"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication fails using the username, password. As a response to this type of event an application can show an error message to the user. This event would only happen when authentication is done using username and password and NOT in SSO case.
AUTHENTICATION_REQUIRED | 常量 |
public static const AUTHENTICATION_REQUIRED:String = "authenticationRequired"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication using SSO is not achieved. And due to that we require the user's username and password for authentication. As a response to this event the application can show the login page to the user.
AUTHENTICATION_SUCCESS | 常量 |
public static const AUTHENTICATION_SUCCESS:String = "authenticationSuccess"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when the Authentication process is successful. Authentication might have been done with SSO or username and password. As a response to this event the application can show the welcome page to the user The application may want to perform specific check for permission/role so as to verify the user is allowed. So as a response to this event the application would do those checks and then only show the welcome page
LOAD_USER_COMPLETE | 常量 |
public static const LOAD_USER_COMPLETE:String = "loadUserComplete"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when load User is complete.
LOGOUT_COMPLETE | 常量 |
public static const LOGOUT_COMPLETE:String = "logoutComplete"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when logout is complete. As a response to this event the application may show a logout page informing the user that he has been logged out. Or the application can take the user back to login page
RENEW_SESSION_COMPLETE | 常量 |
public static const RENEW_SESSION_COMPLETE:String = "renewSessionComplete"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when renew Session is complete.
Tue Jun 12 2018, 11:04 AM Z