Adobe® Flash® Platform için ActionScript® 3.0 Başvurusu
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Filtreler: AIR 30.0 ve öncesi, Flash Player 30.0 ve öncesi, Flash Lite 4
Flex 4.6 ve öncesi, Flash Pro CS6 ve öncesi
Filtreleri Gizle
mx.effects 

Effect  - AS3 Flex

Paketlerx

Üst Düzey
adobe.utils
air.desktop
air.net
air.update
air.update.events
coldfusion.air
coldfusion.air.errors
coldfusion.air.events
coldfusion.service
coldfusion.service.events
coldfusion.service.mxml
com.adobe.acm.solutions.authoring.domain.extensions
com.adobe.acm.solutions.ccr.domain.extensions
com.adobe.consulting.pst.vo
com.adobe.dct.component
com.adobe.dct.component.datadictionary
com.adobe.dct.component.datadictionaryElement
com.adobe.dct.component.dataElementsPanel
com.adobe.dct.component.toolbars
com.adobe.dct.event
com.adobe.dct.exp
com.adobe.dct.model
com.adobe.dct.service
com.adobe.dct.service.provider
com.adobe.dct.transfer
com.adobe.dct.util
com.adobe.dct.view
com.adobe.ep.taskmanagement.domain
com.adobe.ep.taskmanagement.event
com.adobe.ep.taskmanagement.filter
com.adobe.ep.taskmanagement.services
com.adobe.ep.taskmanagement.util
com.adobe.ep.ux.attachmentlist.component
com.adobe.ep.ux.attachmentlist.domain
com.adobe.ep.ux.attachmentlist.domain.events
com.adobe.ep.ux.attachmentlist.domain.renderers
com.adobe.ep.ux.attachmentlist.skin
com.adobe.ep.ux.attachmentlist.skin.renderers
com.adobe.ep.ux.content.event
com.adobe.ep.ux.content.factory
com.adobe.ep.ux.content.handlers
com.adobe.ep.ux.content.managers
com.adobe.ep.ux.content.model.asset
com.adobe.ep.ux.content.model.preview
com.adobe.ep.ux.content.model.relation
com.adobe.ep.ux.content.model.search
com.adobe.ep.ux.content.model.toolbar
com.adobe.ep.ux.content.search
com.adobe.ep.ux.content.services
com.adobe.ep.ux.content.services.load
com.adobe.ep.ux.content.services.permissions
com.adobe.ep.ux.content.services.preview
com.adobe.ep.ux.content.services.providers
com.adobe.ep.ux.content.services.query
com.adobe.ep.ux.content.services.relationships
com.adobe.ep.ux.content.services.search.lccontent
com.adobe.ep.ux.content.services.version
com.adobe.ep.ux.content.view
com.adobe.ep.ux.content.view.components.activate
com.adobe.ep.ux.content.view.components.grid
com.adobe.ep.ux.content.view.components.grid.hover
com.adobe.ep.ux.content.view.components.grid.hover.component
com.adobe.ep.ux.content.view.components.grid.renderers
com.adobe.ep.ux.content.view.components.relationships
com.adobe.ep.ux.content.view.components.review
com.adobe.ep.ux.content.view.components.search.renderers
com.adobe.ep.ux.content.view.components.searchpod
com.adobe.ep.ux.content.view.components.toolbar
com.adobe.ep.ux.content.view.components.toolbar.controlRenderers
com.adobe.ep.ux.content.view.components.version
com.adobe.ep.ux.documentsubmit.component
com.adobe.ep.ux.documentsubmit.domain
com.adobe.ep.ux.documentsubmit.skin
com.adobe.ep.ux.taskaction.component
com.adobe.ep.ux.taskaction.domain
com.adobe.ep.ux.taskaction.domain.events
com.adobe.ep.ux.taskaction.skin
com.adobe.ep.ux.taskdetails.component
com.adobe.ep.ux.taskdetails.domain
com.adobe.ep.ux.taskdetails.skin
com.adobe.ep.ux.tasklist.component
com.adobe.ep.ux.tasklist.domain
com.adobe.ep.ux.tasklist.skin
com.adobe.ep.ux.webdocumentviewer.domain
com.adobe.exm.expression
com.adobe.exm.expression.error
com.adobe.exm.expression.event
com.adobe.exm.expression.impl
com.adobe.fiber.runtime.lib
com.adobe.fiber.services
com.adobe.fiber.services.wrapper
com.adobe.fiber.styles
com.adobe.fiber.util
com.adobe.fiber.valueobjects
com.adobe.gravity.binding
com.adobe.gravity.context
com.adobe.gravity.flex.bundleloader
com.adobe.gravity.flex.progress
com.adobe.gravity.flex.serviceloader
com.adobe.gravity.framework
com.adobe.gravity.init
com.adobe.gravity.service.bundleloader
com.adobe.gravity.service.logging
com.adobe.gravity.service.manifest
com.adobe.gravity.service.progress
com.adobe.gravity.tracker
com.adobe.gravity.ui
com.adobe.gravity.utility
com.adobe.gravity.utility.async
com.adobe.gravity.utility.error
com.adobe.gravity.utility.events
com.adobe.gravity.utility.factory
com.adobe.gravity.utility.flex.async
com.adobe.gravity.utility.logging
com.adobe.gravity.utility.message
com.adobe.gravity.utility.sequence
com.adobe.gravity.utility.url
com.adobe.guides.control
com.adobe.guides.domain
com.adobe.guides.i18n
com.adobe.guides.spark.components.skins
com.adobe.guides.spark.components.skins.mx
com.adobe.guides.spark.headers.components
com.adobe.guides.spark.headers.skins
com.adobe.guides.spark.layouts.components
com.adobe.guides.spark.layouts.skins
com.adobe.guides.spark.navigators.components
com.adobe.guides.spark.navigators.renderers
com.adobe.guides.spark.navigators.skins
com.adobe.guides.spark.util
com.adobe.guides.spark.wrappers.components
com.adobe.guides.spark.wrappers.skins
com.adobe.guides.submit
com.adobe.icc.dc.domain
com.adobe.icc.dc.domain.factory
com.adobe.icc.editors.events
com.adobe.icc.editors.handlers
com.adobe.icc.editors.managers
com.adobe.icc.editors.model
com.adobe.icc.editors.model.config
com.adobe.icc.editors.model.el
com.adobe.icc.editors.model.el.operands
com.adobe.icc.editors.model.el.operators
com.adobe.icc.enum
com.adobe.icc.external.dc
com.adobe.icc.obj
com.adobe.icc.services
com.adobe.icc.services.category
com.adobe.icc.services.config
com.adobe.icc.services.download
com.adobe.icc.services.export
com.adobe.icc.services.external
com.adobe.icc.services.formbridge
com.adobe.icc.services.fragmentlayout
com.adobe.icc.services.layout
com.adobe.icc.services.letter
com.adobe.icc.services.locator
com.adobe.icc.services.module
com.adobe.icc.services.render
com.adobe.icc.services.submit
com.adobe.icc.services.user
com.adobe.icc.token
com.adobe.icc.vo
com.adobe.icc.vo.render
com.adobe.icomm.assetplacement.controller
com.adobe.icomm.assetplacement.controller.utils
com.adobe.icomm.assetplacement.data
com.adobe.icomm.assetplacement.model
com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
com.adobe.livecycle.assetmanager.client.handler
com.adobe.livecycle.assetmanager.client.managers
com.adobe.livecycle.assetmanager.client.model
com.adobe.livecycle.assetmanager.client.model.cms
com.adobe.livecycle.assetmanager.client.service
com.adobe.livecycle.assetmanager.client.service.search
com.adobe.livecycle.assetmanager.client.service.search.cms
com.adobe.livecycle.assetmanager.client.utils
com.adobe.livecycle.content
com.adobe.livecycle.rca.model
com.adobe.livecycle.rca.model.constant
com.adobe.livecycle.rca.model.document
com.adobe.livecycle.rca.model.participant
com.adobe.livecycle.rca.model.reminder
com.adobe.livecycle.rca.model.stage
com.adobe.livecycle.rca.service
com.adobe.livecycle.rca.service.core
com.adobe.livecycle.rca.service.core.delegate
com.adobe.livecycle.rca.service.process
com.adobe.livecycle.rca.service.process.delegate
com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
com.adobe.livecycle.ria.security.service
com.adobe.mosaic.layouts
com.adobe.mosaic.layouts.dragAndDrop
com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
com.adobe.mosaic.om.events
com.adobe.mosaic.om.impl
com.adobe.mosaic.om.interfaces
com.adobe.mosaic.skinning
com.adobe.mosaic.sparklib.editors
com.adobe.mosaic.sparklib.optionMenu
com.adobe.mosaic.sparklib.scrollableMenu
com.adobe.mosaic.sparklib.scrollableMenu.skins
com.adobe.mosaic.sparklib.tabLayout
com.adobe.mosaic.sparklib.tabLayout.events
com.adobe.mosaic.sparklib.tabLayout.layouts
com.adobe.mosaic.sparklib.tabLayout.skins
com.adobe.mosaic.sparklib.text
com.adobe.mosaic.sparklib.util
com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
com.adobe.solutions.acm.ccr.presentation
com.adobe.solutions.acm.ccr.presentation.contentcapture
com.adobe.solutions.acm.ccr.presentation.contentcapture.events
com.adobe.solutions.acm.ccr.presentation.contentcapture.preview
com.adobe.solutions.acm.ccr.presentation.datacapture
com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
com.adobe.solutions.exm.authoring
com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
com.adobe.solutions.exm.authoring.domain.expression
com.adobe.solutions.exm.authoring.domain.impl
com.adobe.solutions.exm.authoring.domain.method
com.adobe.solutions.exm.authoring.domain.variable
com.adobe.solutions.exm.authoring.enum
com.adobe.solutions.exm.authoring.events
com.adobe.solutions.exm.authoring.model
com.adobe.solutions.exm.authoring.renderer
com.adobe.solutions.exm.authoring.view
com.adobe.solutions.exm.expression
com.adobe.solutions.exm.impl
com.adobe.solutions.exm.impl.method
com.adobe.solutions.exm.method
com.adobe.solutions.exm.mock
com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
com.adobe.solutions.prm.domain.factory
com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
com.adobe.solutions.rca.domain.factory
com.adobe.solutions.rca.domain.impl
com.adobe.solutions.rca.domain.impl.manager
com.adobe.solutions.rca.domain.manager
com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
com.adobe.solutions.rca.presentation.constant
com.adobe.solutions.rca.presentation.event
com.adobe.solutions.rca.presentation.gantt
com.adobe.solutions.rca.presentation.gantt.ruler
com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
com.adobe.solutions.rca.presentation.template.definition
com.adobe.solutions.rca.presentation.template.documents
com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
com.adobe.solutions.rca.vo
com.adobe.solutions.rca.vo.um
com.adobe.viewsource
fl.accessibility
fl.containers
fl.controls
fl.controls.dataGridClasses
fl.controls.listClasses
fl.controls.progressBarClasses
fl.core
fl.data
fl.display
fl.events
fl.ik
fl.lang
fl.livepreview
fl.managers
fl.motion
fl.motion.easing
fl.rsl
fl.text
fl.transitions
fl.transitions.easing
fl.video
flash.accessibility
flash.concurrent
flash.crypto
flash.data
flash.desktop
flash.display
flash.display3D
flash.display3D.textures
flash.errors
flash.events
flash.external
flash.filesystem
flash.filters
flash.geom
flash.globalization
flash.html
flash.media
flash.net
flash.net.dns
flash.net.drm
flash.notifications
flash.permissions
flash.printing
flash.profiler
flash.sampler
flash.security
flash.sensors
flash.system
flash.text
flash.text.engine
flash.text.ime
flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
flashx.textLayout.elements
flashx.textLayout.events
flashx.textLayout.factory
flashx.textLayout.formats
flashx.textLayout.operations
flashx.textLayout.utils
flashx.undo
ga.controls
ga.layouts
ga.model
ga.uiComponents
ga.util
ga.views
ga.wrappers
lc.foundation
lc.foundation.domain
lc.foundation.events
lc.foundation.ui
lc.foundation.util
lc.preloader
lc.procmgmt
lc.procmgmt.commands
lc.procmgmt.domain
lc.procmgmt.events
lc.procmgmt.formbridge
lc.procmgmt.impl
lc.procmgmt.ui.attachments
lc.procmgmt.ui.controls
lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
lc.procmgmt.ui.layout
lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
lc.procmgmt.ui.task.form
lc.procmgmt.ui.task.form.commands
lc.procmgmt.ui.tracking
mx.accessibility
mx.automation
mx.automation.air
mx.automation.delegates
mx.automation.delegates.advancedDataGrid
mx.automation.delegates.charts
mx.automation.delegates.containers
mx.automation.delegates.controls
mx.automation.delegates.controls.dataGridClasses
mx.automation.delegates.controls.fileSystemClasses
mx.automation.delegates.core
mx.automation.delegates.flashflexkit
mx.automation.events
mx.binding
mx.binding.utils
mx.charts
mx.charts.chartClasses
mx.charts.effects
mx.charts.effects.effectClasses
mx.charts.events
mx.charts.renderers
mx.charts.series
mx.charts.series.items
mx.charts.series.renderData
mx.charts.styles
mx.collections
mx.collections.errors
mx.containers
mx.containers.accordionClasses
mx.containers.dividedBoxClasses
mx.containers.errors
mx.containers.utilityClasses
mx.controls
mx.controls.advancedDataGridClasses
mx.controls.dataGridClasses
mx.controls.listClasses
mx.controls.menuClasses
mx.controls.olapDataGridClasses
mx.controls.scrollClasses
mx.controls.sliderClasses
mx.controls.textClasses
mx.controls.treeClasses
mx.controls.videoClasses
mx.core
mx.core.windowClasses
mx.data
mx.data.crypto
mx.data.errors
mx.data.events
mx.data.messages
mx.data.mxml
mx.data.offline.errors
mx.data.utils
mx.effects
mx.effects.easing
mx.effects.effectClasses
mx.events
mx.filters
mx.flash
mx.formatters
mx.geom
mx.graphics
mx.graphics.codec
mx.graphics.shaderClasses
mx.logging
mx.logging.errors
mx.logging.targets
mx.managers
mx.messaging
mx.messaging.channels
mx.messaging.config
mx.messaging.errors
mx.messaging.events
mx.messaging.management
mx.messaging.messages
mx.modules
mx.netmon
mx.olap
mx.olap.aggregators
mx.preloaders
mx.printing
mx.resources
mx.rpc
mx.rpc.events
mx.rpc.http
mx.rpc.http.mxml
mx.rpc.livecycle
mx.rpc.mxml
mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
mx.rpc.soap.mxml
mx.rpc.wsdl
mx.rpc.xml
mx.skins
mx.skins.halo
mx.skins.spark
mx.skins.wireframe
mx.skins.wireframe.windowChrome
mx.states
mx.styles
mx.utils
mx.validators
org.osmf.containers
org.osmf.display
org.osmf.elements
org.osmf.events
org.osmf.layout
org.osmf.logging
org.osmf.media
org.osmf.metadata
org.osmf.net
org.osmf.net.dvr
org.osmf.net.httpstreaming
org.osmf.net.metrics
org.osmf.net.qos
org.osmf.net.rtmpstreaming
org.osmf.net.rules
org.osmf.traits
org.osmf.utils
spark.accessibility
spark.automation.delegates
spark.automation.delegates.components
spark.automation.delegates.components.gridClasses
spark.automation.delegates.components.mediaClasses
spark.automation.delegates.components.supportClasses
spark.automation.delegates.skins.spark
spark.automation.events
spark.collections
spark.components
spark.components.calendarClasses
spark.components.gridClasses
spark.components.mediaClasses
spark.components.supportClasses
spark.components.windowClasses
spark.core
spark.effects
spark.effects.animation
spark.effects.easing
spark.effects.interpolation
spark.effects.supportClasses
spark.events
spark.filters
spark.formatters
spark.formatters.supportClasses
spark.globalization
spark.globalization.supportClasses
spark.layouts
spark.layouts.supportClasses
spark.managers
spark.modules
spark.preloaders
spark.primitives
spark.primitives.supportClasses
spark.skins
spark.skins.mobile
spark.skins.mobile.supportClasses
spark.skins.spark
spark.skins.spark.mediaClasses.fullScreen
spark.skins.spark.mediaClasses.normal
spark.skins.spark.windowChrome
spark.skins.wireframe
spark.skins.wireframe.mediaClasses
spark.skins.wireframe.mediaClasses.fullScreen
spark.transitions
spark.utils
spark.validators
spark.validators.supportClasses
xd.core.axm.enterprise.view.components
xd.core.axm.enterprise.view.skins
xd.core.axm.view.components
xd.core.axm.view.components.support

Dil Öğeleri

Global Sabitler
Global İşlevler
Operatörler
İfadeler, Anahtar Kelimeler ve Direktifler
Özel Türler

Ekler

Yenilikler
Derleyici Hataları
Derleyici Uyarıları
Çalışma Zamanı Hataları
ActionScript 3'e Geçiş Yapma
Desteklenen Karakter Kümeleri
Yalnızca MXML Etiketleri
Motion XML Öğeleri
Timed Text Etiketleri
Onaylanmamış öğelerin listesi
Erişilebilirlik Uygulaması Sabitleri
ActionScript Örnekleri Nasıl Kullanılır?
Yasal uyarılar
Paketmx.effects
Sınıfpublic class Effect
Miras AlmaEffect Inheritance EventDispatcher Inheritance Object
Uygular IEffect
Alt Sınıflar AddAction, AddChildAction, AddItemAction, Animate, CallAction, CompositeEffect, MaskEffect, RemoveAction, RemoveChildAction, RemoveItemAction, SetAction, SetPropertyAction, SetStyleAction, SoundEffect, TweenEffect, UnconstrainItemAction

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

The Effect class is an abstract base class that defines the basic functionality of all Flex effects. The Effect class defines the base factory class for all effects. The EffectInstance class defines the base class for all effect instance subclasses.

You do not create an instance of the Effect class itself in an application. Instead, you create an instance of one of the subclasses, such as Fade or WipeLeft.

MXML SözdizimiexpandedMXML Sözdizimini Gizle

The Effect class defines the following properties, which all of its subclasses inherit:

  <mx:tagname
    Properties
    customFilter=""
    duration="500"
    filter=""
    hideFocusRing="false"
    perElementOffset="0"
    repeatCount="1"
    repeatDelay="0"
    startDelay="0"
    suspendBackgroundProcessing="false|true"
    target="effect target"
    targets="array of effect targets"
     
    Events
    effectEnd="No default"
    efectStart="No default"
  />
  

Örnekleri görüntüle

İlgili API Öğeleri



Genel Özellikler
 ÖzellikTanımlayan:
  className : String
[salt okunur] The name of the effect class, such as "Fade".
Effect
 Inheritedconstructor : Object
Belirli bir nesne örneği için sınıf nesnesine veya yapıcı işlevine bir başvuru.
Object
  customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Effect
  duration : Number
Duration of the effect in milliseconds.
Effect
  effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
Effect
  filter : String
Specifies an algorithm for filtering targets for an effect.
Effect
  hideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
Effect
  instanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
Effect
  isPlaying : Boolean
[salt okunur] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
Effect
  perElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
Effect
  playheadTime : Number
Current time position of the effect.
Effect
  relevantProperties : Array
An Array of property names to use when performing filtering.
Effect
  relevantStyles : Array
An Array of style names to use when performing filtering.
Effect
  repeatCount : int = 1
Number of times to repeat the effect.
Effect
  repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
Effect
  startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
Effect
  suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing while the effect is playing.
Effect
  target : Object
The object to which this effect is applied.
Effect
  targets : Array
An Array of objects that are targets for the effect.
Effect
  triggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.
Effect
Korunan Özellikler
 ÖzellikTanımlayan:
  applyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.
Effect
  endValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs.
Effect
Genel Yöntemler
 YöntemTanımlayan:
  
Effect(target:Object = null)
Constructor.
Effect
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
EventDispatcher nesnesi olan bir olay dinleyici nesnesini, dinleyicinin bir olayın bildirimini alması için kaydeder.
EventDispatcher
  
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Effect
  
Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run.
Effect
  
Captures the current values of the relevant properties on the effect's targets.
Effect
  
Creates a single effect instance and initializes it.
Effect
  
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
Effect
  
Removes event listeners from an instance and removes it from the list of instances.
Effect
 Inherited
Olay akışına bir olay gönderir.
EventDispatcher
  
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
Effect
  
Returns an Array of Strings, where each String is the name of a property changed by this effect.
Effect
 Inherited
EventDispatcher nesnesinin belirli bir olay türü için kayıtlı dinleyicisi olup olmadığını kontrol eder.
EventDispatcher
 Inherited
Bir nesnenin belirli bir özelliğinin tanımlı olup olmadığını gösterir.
Object
 Inherited
Object sınıfının bir örneğinin parametre olarak belirtilen nesnenin prototip zincirinde olup olmadığını gösterir.
Object
  
Pauses the effect until you call the resume() method.
Effect
  
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
Effect
 Inherited
Belirtilen özelliğin bulunup bulunmadığını ve numaralandırılabilir olup olmadığını gösterir.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
EventDispatcher nesnesinden bir dinleyiciyi kaldırır.
EventDispatcher
  
Resumes the effect after it has been paused by a call to the pause() method.
Effect
  
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
Effect
 Inherited
Dinamik bir özelliğin döngü işlemlerinde kullanılabilirliğini ayarlar.
Object
  
Stops the effect, leaving the effect targets in their current state.
Effect
 Inherited
Bu nesnenin, yerel ayara özel kurallara göre biçimlendirilmiş dize temsilini döndürür.
Object
 Inherited
Belirtilen nesnenin dize olarak temsil edilen halini döndürür.
Object
 Inherited
Belirtilen nesnenin temel değerini döndürür.
Object
 Inherited
Bir olay dinleyicisinin bu EventDispatcher nesnesiyle mi, yoksa onun belirtilen olay türüne yönelik üst öğelerinden biriyle mi kayıtlı olduğunu kontrol eder.
EventDispatcher
Korunan Yöntemler
 YöntemTanımlayan:
  
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
Effect
  
Called when an effect instance has finished playing.
Effect
  
This method is called when the effect instance starts playing.
Effect
  
Called when an effect instance has stopped by a call to the stop() method.
Effect
  
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
Effect
  
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
Effect
  
Copies properties of the effect to the effect instance.
Effect
Olaylar
 Olay Özet Tanımlayan:
 Inherited[broadcast olayı] Flash Player veya AIR uygulaması işletim sistemi odağına gelip etkin olduğunda gönderilir.EventDispatcher
 Inherited[broadcast olayı] Çalışan Flash Player veya AIR uygulaması sistem odağını kaybettiğinde ve etkin olmayan duruma geldiğinde gönderilir.EventDispatcher
  Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.Effect
  Dispatched when the effect starts playing.Effect
  Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.Effect
Özellik Ayrıntısı

applyTransitionEndProperties

özellik
protected var applyTransitionEndProperties:Boolean

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.

Varsayılan değer şudur true.

className

özellik 
className:String  [salt okunur]

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

The name of the effect class, such as "Fade".

This is a short, or unqualified, class name that does not include the package name. If you need the qualified name, use the getQualifiedClassName() method in the flash.utils package.



Uygulama
    public function get className():String

customFilter

özellik 
customFilter:mx.effects:EffectTargetFilter

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.

Target filtering is only performed if you call the captureStartValues() method before playing the effect. Flex automatically calls the captureStartValues() method when the effect is part of a transition.

Use the filter property for simple filtering. If the customFilter property is non-null, the filter property is ignored.



Uygulama
    public function get customFilter():mx.effects:EffectTargetFilter
    public function set customFilter(value:mx.effects:EffectTargetFilter):void

duration

özellik 
duration:Number

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Duration of the effect in milliseconds.

In a Parallel or Sequence effect, the duration property sets the duration of each effect. For example, if a Sequence effect has its duration property set to 3000, each effect in the Sequence takes 3000 ms to play.

For a repeated effect, the duration property specifies the duration of a single instance of the effect. Therefore, if an effect has a duration property set to 2000, and a repeatCount property set to 3, the effect takes a total of 6000 ms (6 seconds) to play.



Uygulama
    public function get duration():Number
    public function set duration(value:Number):void

effectTargetHost

özellik 
effectTargetHost:mx.effects:IEffectTargetHost

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

A property that lets you access the target list-based control of a data effect. This property enables an instance of an effect class to communicate with the list-based control on which the effect is playing.



Uygulama
    public function get effectTargetHost():mx.effects:IEffectTargetHost
    public function set effectTargetHost(value:mx.effects:IEffectTargetHost):void

endValuesCaptured

özellik 
protected var endValuesCaptured:Boolean = false

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs. This property is required by data effects because the sequence of setting up the data effects, such as DefaultListEffect and DefaultTileListEffect, is more complicated than for normal effects.

Varsayılan değer şudur false.

filter

özellik 
filter:String

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Specifies an algorithm for filtering targets for an effect. A value of null specifies no filtering.

Target filtering is only performed if you call the captureStartValues() method before playing the effect. Flex automatically calls the captureStartValues() method when the effect is part of a transition, or part of a data effect for a list-based control.

Use this property for simple filtering. Use the customFilter property for more complex filtering. If the customFilter property has a non-null value, this property is ignored.

You can use the following values for the filter property:

  • A value of "add" plays the effect on any targets that are added as a child to a container.
  • A value of "addItem" plays the effect on the item renderer for any list items added to a List or TileList control.
  • A value of "hide" plays the effect on any targets whose visible property changed from true to false.
  • A value of "move" plays the effect on any targets that changed their x or y properties.
  • A value of "remove" plays the effect on any targets that are removed as a child of a container.
  • A value of "removeItem" plays the effect on the item renderer for any list items removed from a List or TileList control.
  • A value of "replacedItem" plays the effect on the item renderer for any list items replaced in a List or TileList control by a new item.
  • A value of "replacementItem" plays the effect on the item renderer for any list items added to a List or TileList control that replaces an existing item.
  • A value of "resize" plays the effect on any targets that changed their width or height properties.
  • A value of "show" plays the effect on any targets whose visible property changed from false to true.
  • A value of "" specifies no filtering.



Uygulama
    public function get filter():String
    public function set filter(value:String):void

hideFocusRing

özellik 
hideFocusRing:Boolean

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Determines whether the effect should hide the focus ring when starting the effect. The effect target is responsible for the hiding the focus ring. Subclasses of the UIComponent class hide the focus ring automatically. If the effect target is not a subclass of the UIComponent class, add functionality to it to hide the focus ring.

Set this property to true to hide the focus ring during the effect.

For subclasses of Effect, the default value is false. For subclasses of MaskEffect, the default value is true.



Uygulama
    public function get hideFocusRing():Boolean
    public function set hideFocusRing(value:Boolean):void

instanceClass

özellik 
public var instanceClass:Class

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

An object of type Class that specifies the effect instance class class for this effect class.

All subclasses of the Effect class must set this property in their constructor.

isPlaying

özellik 
isPlaying:Boolean  [salt okunur]

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

A read-only flag which is true if any instances of the effect are currently playing, and false if none are.



Uygulama
    public function get isPlaying():Boolean

perElementOffset

özellik 
perElementOffset:Number

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Additional delay, in milliseconds, for effect targets after the first target of the effect. This value is added to the value of the startDelay property.



Uygulama
    public function get perElementOffset():Number
    public function set perElementOffset(value:Number):void

playheadTime

özellik 
playheadTime:Number

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Current time position of the effect. This property has a value between 0 and the total duration, which includes the Effect's startDelay, repeatCount, and repeatDelay.



Uygulama
    public function get playheadTime():Number
    public function set playheadTime(value:Number):void

relevantProperties

özellik 
relevantProperties:Array

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

An Array of property names to use when performing filtering. This property is used internally and should not be set by effect users.

The default value is equal to the Array returned by the getAffectedProperties() method.



Uygulama
    public function get relevantProperties():Array
    public function set relevantProperties(value:Array):void

relevantStyles

özellik 
relevantStyles:Array

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

An Array of style names to use when performing filtering. This property is used internally and should not be set by effect users.

The default value is equal to the Array returned by the getAffectedProperties() method.



Uygulama
    public function get relevantStyles():Array
    public function set relevantStyles(value:Array):void

repeatCount

özellik 
public var repeatCount:int = 1

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Number of times to repeat the effect. Possible values are any integer greater than or equal to 0. A value of 1 means to play the effect once. A value of 0 means to play the effect indefinitely until stopped by a call to the end() method.

Varsayılan değer şudur 1.

repeatDelay

özellik 
public var repeatDelay:int = 0

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Amount of time, in milliseconds, to wait before repeating the effect. Possible values are any integer greater than or equal to 0.

Varsayılan değer şudur 0.

startDelay

özellik 
public var startDelay:int = 0

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Amount of time, in milliseconds, to wait before starting the effect. Possible values are any int greater than or equal to 0. If the effect is repeated by using the repeatCount property, the startDelay is only applied to the first time the effect is played.

Varsayılan değer şudur 0.

suspendBackgroundProcessing

özellik 
public var suspendBackgroundProcessing:Boolean = false

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

If true, blocks all background processing while the effect is playing. Background processing includes measurement, layout, and processing responses that have arrived from the server. The default value is false.

You are encouraged to set this property to true in most cases, because it improves the performance of the application. However, the property should be set to false if either of the following is true:

  • User input can arrive while the effect is playing, and the application must respond to the user input before the effect finishes playing.
  • A response can arrive from the server while the effect is playing, and the application must process the response while the effect is still playing.

Varsayılan değer şudur false.

target

özellik 
target:Object

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

The object to which this effect is applied. When an effect is triggered by an effect trigger, the target property is automatically set to be the object that triggers the effect.



Uygulama
    public function get target():Object
    public function set target(value:Object):void

targets

özellik 
targets:Array

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

An Array of objects that are targets for the effect. When the effect is playing, it performs the effect on each target in parallel. Setting the target property replaces all objects in this Array. When the targets property is set, the target property returns the first item in this Array.



Uygulama
    public function get targets():Array
    public function set targets(value:Array):void

triggerEvent

özellik 
triggerEvent:Event

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.



Uygulama
    public function get triggerEvent():Event
    public function set triggerEvent(value:Event):void
Yapıcı Ayrıntı

Effect

()Yapıcı
public function Effect(target:Object = null)

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Constructor.

Starting an effect is usually a three-step process:

  • Create an instance of the effect object with the new operator.
  • Set properties on the effect object, such as duration.
  • Call the play() method or assign the effect to a trigger.

Parametreler
target:Object (default = null) — The Object to animate with this effect.
Yöntem Ayrıntısı

applyValueToTarget

()yöntem
protected function applyValueToTarget(target:Object, property:String, value:*, props:Object):void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Used internally by the Effect infrastructure. If captureStartValues() has been called, then when Flex calls the play() method, it uses this function to set the targets back to the starting state. The default behavior is to take the value captured using the getValueFromTarget() method and set it directly on the target's property. For example:

      
      target[property] = value;

Only override this method if you need to apply the captured values in a different way. Note that style properties of a target are set using a different mechanism. Use the relevantStyles property to specify which style properties to capture and apply.

Parametreler

target:Object — The effect target.
 
property:String — The target property.
 
value:* — The value of the property.
 
props:Object — Array of Objects, where each Array element contains a start and end Object for the properties that the effect is monitoring.

captureEndValues

()yöntem 
public function captureEndValues():void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Captures the current values of the relevant properties on the effect's targets and saves them as end values.

Flex automatically calls the captureEndValues() method when the effect is part of a data change effect.

captureMoreStartValues

()yöntem 
public function captureMoreStartValues(targets:Array):void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Captures the current values of the relevant properties of an additional set of targets

Flex uses this function when a data change effect is run.

Parametreler

targets:Array — Array of targets for which values are captured

captureStartValues

()yöntem 
public function captureStartValues():void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Captures the current values of the relevant properties on the effect's targets. Flex automatically calls the captureStartValues() method when the effect is part of a transition.

Use this function when you want the effect to figure out the start and end values of the effect. The proper usage of this function is to use it in the following steps:

  1. Call the captureStartValues() method. The effect captures the starting effect values.
  2. Make changes to your effect targets, such as adding/removing children, altering properties, changing location, or changing dimensions.
  3. Call the play() method. The effect captures the end values. This function populates the EffectInstance.propertyChanges property for each effect instance created by this effect. Effect developers can use the propertyChanges property to retrieve the start and end values for their effect.

createInstance

()yöntem 
public function createInstance(target:Object = null):IEffectInstance

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Creates a single effect instance and initializes it. Use this method instead of the play() method to manipulate the effect instance properties before the effect instance plays.

The effect instance is created with the type specified in the instanceClass property. It is then initialized using the initInstance() method. If the instance was created by the EffectManager (when the effect is triggered by an effect trigger), the effect is further initialized by a call to the EffectInstance.initEffect() method.

Calling the createInstance() method does not play the effect. Call the startEffect() method on the returned effect instance.

This function is automatically called by the Effect.play() method.

Parametreler

target:Object (default = null) — Object to animate with this effect.

Döndürür
IEffectInstance — The effect instance object for the effect.

createInstances

()yöntem 
public function createInstances(targets:Array = null):Array

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Takes an Array of target objects and invokes the createInstance() method on each target.

Parametreler

targets:Array (default = null) — Array of objects to animate with this effect.

Döndürür
Array — Array of effect instance objects, one per target, for the effect.

deleteInstance

()yöntem 
public function deleteInstance(instance:IEffectInstance):void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Removes event listeners from an instance and removes it from the list of instances.

Parametreler

instance:IEffectInstance — The effect instance.

effectEndHandler

()yöntem 
protected function effectEndHandler(event:EffectEvent):void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Called when an effect instance has finished playing. If you override this method, ensure that you call the super method.

Parametreler

event:EffectEvent — An event object of type EffectEvent.

effectStartHandler

()yöntem 
protected function effectStartHandler(event:EffectEvent):void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

This method is called when the effect instance starts playing. If you override this method, ensure that you call the super method.

Parametreler

event:EffectEvent — An event object of type EffectEvent.

effectStopHandler

()yöntem 
protected function effectStopHandler(event:EffectEvent):void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Called when an effect instance has stopped by a call to the stop() method. If you override this method, ensure that you call the super method.

Parametreler

event:EffectEvent — An event object of type EffectEvent.

end

()yöntem 
public function end(effectInstance:IEffectInstance = null):void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Interrupts an effect that is currently playing, and jumps immediately to the end of the effect. Calling this method invokes the EffectInstance.end() method.

The effect instance dispatches an effectEnd event when you call this method as part of ending the effect.

If you pass an effect instance as an argument, just that instance is interrupted. If no argument is passed in, all effect instances currently spawned from the effect are interrupted.

Parametreler

effectInstance:IEffectInstance (default = null) — EffectInstance to terminate.

filterInstance

()yöntem 
protected function filterInstance(propChanges:Array, target:Object):Boolean

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Determines the logic for filtering out an effect instance. The CompositeEffect class overrides this method.

Parametreler

propChanges:Array — The properties modified by the effect.
 
target:Object — The effect target.

Döndürür
Boolean — Returns true if the effect instance should play.

getAffectedProperties

()yöntem 
public function getAffectedProperties():Array

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Returns an Array of Strings, where each String is the name of a property changed by this effect. For example, the Move effect returns an Array that contains "x" and "y".

Every subclass of Effect must implement this method. The EffectManager uses this method to ensure that no two effects are trying to animate the same property of the same object at the same time.

Döndürür
Array — An Array of Strings specifying the names of the properties modified by this effect.

getValueFromTarget

()yöntem 
protected function getValueFromTarget(target:Object, property:String):*

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Called by the captureStartValues() method to get the value of a property from the target. This function should only be called internally by the effects framework. The default behavior is to simply return target[property]. Effect developers can override this function if you need a different behavior.

Parametreler

target:Object — The effect target.
 
property:String — The target property.

Döndürür
* — The value of the target property.

initInstance

()yöntem 
protected function initInstance(instance:IEffectInstance):void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Copies properties of the effect to the effect instance.

Flex calls this method from the Effect.createInstance() method; you do not have to call it yourself.

When you create a custom effect, override this method to copy properties from the Effect class to the effect instance class. In your override, call super.initInstance().

Parametreler

instance:IEffectInstance — The effect instance to initialize.

pause

()yöntem 
public function pause():void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Pauses the effect until you call the resume() method.

play

()yöntem 
public function play(targets:Array = null, playReversedFromEnd:Boolean = false):Array

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Begins playing the effect. You typically call the end() method before you call the play() method to ensure that any previous instance of the effect has ended before you start a new one.

All subclasses must implement this method.

Parametreler

targets:Array (default = null) — Array of target objects on which to play this effect. If this parameter is specified, then the effect's targets property is not used.
 
playReversedFromEnd:Boolean (default = false) — If true, play the effect backwards.

Döndürür
Array — Array of EffectInstance objects, one per target, for the effect.

resume

()yöntem 
public function resume():void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Resumes the effect after it has been paused by a call to the pause() method.

reverse

()yöntem 
public function reverse():void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.

stop

()yöntem 
public function stop():void

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Stops the effect, leaving the effect targets in their current state. Unlike a call to the pause() method, you cannot call the resume() method after calling the stop() method. However, you can call the play() method to restart the effect.

The effect instance dispatches an effectEnd event when you call this method as part of ending the effect.

For mask effects, the mask is not removed automatically when the effect is stopped. Running further mask effects on the same target(s) without first removing the mask can produce unexpected results.

Olay Ayrıntısı

effectEnd

Olay
Olay Nesne Türü: mx.events.EffectEvent
özellik EffectEvent.type = mx.events.EffectEvent.EFFECT_END

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.

The EffectEvent.EFFECT_END constant defines the value of the type property of the event object for an effectEnd event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
effectInstanceThe effect instance object for the event.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

effectStart

Olay  
Olay Nesne Türü: mx.events.EffectEvent
özellik EffectEvent.type = mx.events.EffectEvent.EFFECT_START

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Dispatched when the effect starts playing.

The EffectEvent.EFFECT_START constant defines the value of the type property of the event object for an effectStart event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
effectInstanceThe effect instance object for the event.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

effectStop

Olay  
Olay Nesne Türü: mx.events.EffectEvent
özellik EffectEvent.type = mx.events.EffectEvent.EFFECT_STOP

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 3
Çalışma Zamanı Sürümleri: Flash Player 9, AIR 1.1

Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. The EFFECT_END event is also dispatched to indicate that the effect has ended. This extra event is sent first, as an indicator to listeners that the effect did not reach its end state.

The EffectEvent.EFFECT_STOP constant defines the value of the type property of the event object for an effectStop event.

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
effectInstanceThe effect instance object for the event.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
SimpleEffectExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the Effect class. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark"
        xmlns:mx="library://ns.adobe.com/flex/mx">

    <fx:Script>
        <![CDATA[

            import mx.controls.Alert;

            // Event handler for the effectEnd event.
            private function endEffectHandler():void {
                Alert.show("Effect Ended!");
            }

            // Event handler for the reset button.
            private function resetHandler():void {
                expand.end();
                img.width=30;
                img.height=60;
                button1.enabled=true;
            }
        ]]>
    </fx:Script>

    <fx:Declarations>
        <mx:Resize id="expand" target="{img}" widthTo="100" heightTo="200"
             duration="10000" effectEnd="endEffectHandler();"/>
    </fx:Declarations>

    <s:Panel title="Resize Effect Example" width="100%" height="100%" >
        <s:VGroup left="20" right="20" top="20" bottom="20">

            <s:Label width="100%" color="blue"
                text="Use the Button controls to control the Resize effect."/>

            <mx:Image id="img" width="30" height="60"
                source="@Embed(source='assets/Nokia_6630.png')"/>


            <s:Button id="button1" label="Start" click="expand.play(); button1.enabled=false;"/>
            <s:Button label="Pause" click="expand.pause();"/>
            <s:Button label="Resume" click="expand.resume();"/>
            <s:Button label="Reverse" click="expand.reverse();"/>
            <s:Button label="End" click="expand.end();"/>
            <s:Button label="Reset" click="resetHandler();"/>

        </s:VGroup>
    </s:Panel>
</s:Application>




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