Paket | mx.effects |
Sınıf | public class CompositeEffect |
Miras Alma | CompositeEffect Effect EventDispatcher Object |
Alt Sınıflar | Parallel, Sequence |
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
<mx:Parallel>
and <mx:Sequence>
MXML tags.
Flex supports two methods to combine, or composite, effects:
parallel and sequence.
When you combine multiple effects in parallel,
the effects play at the same time.
When you combine multiple effects in sequence,
one effect must complete before the next effect starts.
You can create a composite effect in MXML, as the following example shows:
<mx:Parallel id="WipeRightUp"> <mx:children> <mx:WipeRight duration="1000"/> <mx:WipeUp duration="1000"/> </mx:children> </mx:Parallel> <mx:VBox id="myBox" hideEffect="WipeRightUp"> <mx:TextArea id="aTextArea" text="hello"/> </mx:VBox>
The <mx:children>
tag is optional.
Starting a composite effect in ActionScript is usually a five-step process:
- Create instances of the effect objects to be composited together;
for example:
myFadeEffect = new mx.effects.Fade(target);
- Set properties, such as
duration
, on the individual effect objects. - Create an instance of the Parallel or Sequence effect object;
for example:
mySequenceEffect = new mx.effects.Sequence();
- Call the
addChild()
method for each of the effect objects; for example:mySequenceEffect.addChild(myFadeEffect);
- Invoke the composite effect's
play()
method; for example:mySequenceEffect.play();
The CompositeEffect class adds the following tag attributes, and all the subclasses of the CompositeEffect class inherit these tag attributes:
<mx:tagname> <mx:children> <!-- Specify child effect tags --> </mx:children> </mx:tagname>
Varsayılan MXML Özelliğichildren
Özellik | Tanımlayan: | ||
---|---|---|---|
children : Array
An Array containing the child effects of this CompositeEffect. | CompositeEffect | ||
className : String [salt okunur]
The name of the effect class, such as "Fade". | Effect | ||
compositeDuration : Number [salt okunur]
Returns the duration of this effect as defined by the duration of
all child effects. | CompositeEffect | ||
constructor : Object
Belirli bir nesne örneği için sınıf nesnesine veya yapıcı işlevine bir başvuru. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [salt okunur]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Yöntem | Tanımlayan: | ||
---|---|---|---|
CompositeEffect(target:Object = null)
Constructor. | CompositeEffect | ||
Adds a new child effect to this composite effect. | CompositeEffect | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
EventDispatcher nesnesi olan bir olay dinleyici nesnesini, dinleyicinin bir olayın bildirimini alması için kaydeder. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Olay akışına bir olay gönderir. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
EventDispatcher nesnesinin belirli bir olay türü için kayıtlı dinleyicisi olup olmadığını kontrol eder. | EventDispatcher | ||
Bir nesnenin belirli bir özelliğinin tanımlı olup olmadığını gösterir. | Object | ||
Object sınıfının bir örneğinin parametre olarak belirtilen nesnenin prototip zincirinde olup olmadığını gösterir. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Belirtilen özelliğin bulunup bulunmadığını ve numaralandırılabilir olup olmadığını gösterir. | Object | ||
EventDispatcher nesnesinden bir dinleyiciyi kaldırır. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Dinamik bir özelliğin döngü işlemlerinde kullanılabilirliğini ayarlar. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Bu nesnenin, yerel ayara özel kurallara göre biçimlendirilmiş dize temsilini döndürür. | Object | ||
Belirtilen nesnenin dize olarak temsil edilen halini döndürür. | Object | ||
Belirtilen nesnenin temel değerini döndürür. | Object | ||
Bir olay dinleyicisinin bu EventDispatcher nesnesiyle mi, yoksa onun belirtilen olay türüne yönelik üst öğelerinden biriyle mi kayıtlı olduğunu kontrol eder. | EventDispatcher |
children | özellik |
compositeDuration | özellik |
compositeDuration:Number
[salt okunur] Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Returns the duration of this effect as defined by the duration of all child effects. This takes into account the startDelay and repetition info for all child effects, along with their durations, and returns the appropriate result.
Uygulama
public function get compositeDuration():Number
CompositeEffect | () | Yapıcı |
public function CompositeEffect(target:Object = null)
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Constructor.
Parametrelertarget:Object (default = null ) — This argument is ignored for composite effects.
It is included only for consistency with other types of effects.
|
addChild | () | yöntem |
public function addChild(childEffect:IEffect):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Adds a new child effect to this composite effect. A Sequence effect plays each child effect one at a time, in the order that they were added. A Parallel effect plays all child effects simultaneously; the order in which they are added does not matter.
Parametreler
childEffect:IEffect — Child effect to be added
to the composite effect.
|
Tue Jun 12 2018, 01:09 PM Z