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spark.effects.animation 

Animation  - AS3 Flex

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adobe.utils
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coldfusion.air
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com.adobe.acm.solutions.authoring.domain.extensions
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com.adobe.consulting.pst.vo
com.adobe.dct.component
com.adobe.dct.component.datadictionary
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com.adobe.dct.service
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com.adobe.ep.taskmanagement.domain
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com.adobe.ep.ux.content.services.query
com.adobe.ep.ux.content.services.relationships
com.adobe.ep.ux.content.services.search.lccontent
com.adobe.ep.ux.content.services.version
com.adobe.ep.ux.content.view
com.adobe.ep.ux.content.view.components.activate
com.adobe.ep.ux.content.view.components.grid
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com.adobe.ep.ux.content.view.components.searchpod
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com.adobe.ep.ux.content.view.components.toolbar.controlRenderers
com.adobe.ep.ux.content.view.components.version
com.adobe.ep.ux.documentsubmit.component
com.adobe.ep.ux.documentsubmit.domain
com.adobe.ep.ux.documentsubmit.skin
com.adobe.ep.ux.taskaction.component
com.adobe.ep.ux.taskaction.domain
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com.adobe.ep.ux.taskdetails.domain
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com.adobe.ep.ux.tasklist.component
com.adobe.ep.ux.tasklist.domain
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com.adobe.ep.ux.webdocumentviewer.domain
com.adobe.exm.expression
com.adobe.exm.expression.error
com.adobe.exm.expression.event
com.adobe.exm.expression.impl
com.adobe.fiber.runtime.lib
com.adobe.fiber.services
com.adobe.fiber.services.wrapper
com.adobe.fiber.styles
com.adobe.fiber.util
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com.adobe.gravity.binding
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com.adobe.gravity.flex.bundleloader
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com.adobe.gravity.framework
com.adobe.gravity.init
com.adobe.gravity.service.bundleloader
com.adobe.gravity.service.logging
com.adobe.gravity.service.manifest
com.adobe.gravity.service.progress
com.adobe.gravity.tracker
com.adobe.gravity.ui
com.adobe.gravity.utility
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com.adobe.gravity.utility.factory
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com.adobe.guides.control
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com.adobe.guides.spark.components.skins
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com.adobe.guides.spark.navigators.renderers
com.adobe.guides.spark.navigators.skins
com.adobe.guides.spark.util
com.adobe.guides.spark.wrappers.components
com.adobe.guides.spark.wrappers.skins
com.adobe.guides.submit
com.adobe.icc.dc.domain
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com.adobe.icc.editors.events
com.adobe.icc.editors.handlers
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com.adobe.icc.editors.model
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com.adobe.icc.services.letter
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com.adobe.icc.token
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com.adobe.icomm.assetplacement.controller
com.adobe.icomm.assetplacement.controller.utils
com.adobe.icomm.assetplacement.data
com.adobe.icomm.assetplacement.model
com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
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com.adobe.livecycle.assetmanager.client.managers
com.adobe.livecycle.assetmanager.client.model
com.adobe.livecycle.assetmanager.client.model.cms
com.adobe.livecycle.assetmanager.client.service
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com.adobe.livecycle.assetmanager.client.service.search.cms
com.adobe.livecycle.assetmanager.client.utils
com.adobe.livecycle.content
com.adobe.livecycle.rca.model
com.adobe.livecycle.rca.model.constant
com.adobe.livecycle.rca.model.document
com.adobe.livecycle.rca.model.participant
com.adobe.livecycle.rca.model.reminder
com.adobe.livecycle.rca.model.stage
com.adobe.livecycle.rca.service
com.adobe.livecycle.rca.service.core
com.adobe.livecycle.rca.service.core.delegate
com.adobe.livecycle.rca.service.process
com.adobe.livecycle.rca.service.process.delegate
com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
com.adobe.livecycle.ria.security.service
com.adobe.mosaic.layouts
com.adobe.mosaic.layouts.dragAndDrop
com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
com.adobe.mosaic.om.events
com.adobe.mosaic.om.impl
com.adobe.mosaic.om.interfaces
com.adobe.mosaic.skinning
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com.adobe.mosaic.sparklib.tabLayout
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com.adobe.mosaic.sparklib.tabLayout.layouts
com.adobe.mosaic.sparklib.tabLayout.skins
com.adobe.mosaic.sparklib.text
com.adobe.mosaic.sparklib.util
com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
com.adobe.solutions.acm.ccr.presentation
com.adobe.solutions.acm.ccr.presentation.contentcapture
com.adobe.solutions.acm.ccr.presentation.contentcapture.events
com.adobe.solutions.acm.ccr.presentation.contentcapture.preview
com.adobe.solutions.acm.ccr.presentation.datacapture
com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
com.adobe.solutions.exm.authoring
com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
com.adobe.solutions.exm.authoring.domain.expression
com.adobe.solutions.exm.authoring.domain.impl
com.adobe.solutions.exm.authoring.domain.method
com.adobe.solutions.exm.authoring.domain.variable
com.adobe.solutions.exm.authoring.enum
com.adobe.solutions.exm.authoring.events
com.adobe.solutions.exm.authoring.model
com.adobe.solutions.exm.authoring.renderer
com.adobe.solutions.exm.authoring.view
com.adobe.solutions.exm.expression
com.adobe.solutions.exm.impl
com.adobe.solutions.exm.impl.method
com.adobe.solutions.exm.method
com.adobe.solutions.exm.mock
com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
com.adobe.solutions.prm.domain.factory
com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
com.adobe.solutions.rca.domain.factory
com.adobe.solutions.rca.domain.impl
com.adobe.solutions.rca.domain.impl.manager
com.adobe.solutions.rca.domain.manager
com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
com.adobe.solutions.rca.presentation.constant
com.adobe.solutions.rca.presentation.event
com.adobe.solutions.rca.presentation.gantt
com.adobe.solutions.rca.presentation.gantt.ruler
com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
com.adobe.solutions.rca.presentation.template.definition
com.adobe.solutions.rca.presentation.template.documents
com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
com.adobe.solutions.rca.vo
com.adobe.solutions.rca.vo.um
com.adobe.viewsource
fl.accessibility
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flash.globalization
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flash.permissions
flash.printing
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flash.sampler
flash.security
flash.sensors
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flash.text
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flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
flashx.textLayout.elements
flashx.textLayout.events
flashx.textLayout.factory
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flashx.textLayout.operations
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flashx.undo
ga.controls
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lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
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mx.accessibility
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mx.automation.delegates.controls.fileSystemClasses
mx.automation.delegates.core
mx.automation.delegates.flashflexkit
mx.automation.events
mx.binding
mx.binding.utils
mx.charts
mx.charts.chartClasses
mx.charts.effects
mx.charts.effects.effectClasses
mx.charts.events
mx.charts.renderers
mx.charts.series
mx.charts.series.items
mx.charts.series.renderData
mx.charts.styles
mx.collections
mx.collections.errors
mx.containers
mx.containers.accordionClasses
mx.containers.dividedBoxClasses
mx.containers.errors
mx.containers.utilityClasses
mx.controls
mx.controls.advancedDataGridClasses
mx.controls.dataGridClasses
mx.controls.listClasses
mx.controls.menuClasses
mx.controls.olapDataGridClasses
mx.controls.scrollClasses
mx.controls.sliderClasses
mx.controls.textClasses
mx.controls.treeClasses
mx.controls.videoClasses
mx.core
mx.core.windowClasses
mx.data
mx.data.crypto
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mx.data.messages
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mx.effects
mx.effects.easing
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mx.events
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mx.graphics
mx.graphics.codec
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mx.logging
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mx.managers
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mx.rpc
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mx.rpc.livecycle
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mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
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mx.skins
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spark.accessibility
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spark.transitions
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Använda ActionScript-exempel
Juridiska meddelanden
Paketspark.effects.animation
Klasspublic final class Animation
ArvAnimation Inheritance Object

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The Animation class defines an animation that happens between the start and end values of a property over a specified period of time. The animation can be a change in position, such as performed by the Move effect; a change in size, as performed by the Resize effect; a change in visibility, as performed by the Fade effect; or other types of animations used by effects or run directly with the Animation class.

This class defines the timing and value parts of the animation. Other code, either in effects or in application code, associates the animation with target objects and properties, such that the animated values produced by Animation class can then be applied to target objects and properties to actually cause these objects to animate.

When defining animation effects, you typically create an instance of the Animate class, or of a subclass of Animate. This creates an Animation instance in the play() method. The Animation instance accepts start and end values, a duration, and optional parameters such as easer and interpolator objects.

The Animation object calls event listeners at the start and end of the animation, when the animation repeats, and at regular update intervals during the animation. These calls pass values which the Animation instance calculated from the start and end values and the easer and interpolator objects. These values can then be used to set property values on target objects.

MXML-standardegenskapmotionPaths

Relaterade API-element



Publika egenskaper
 EgenskapDefinieras med
  animationTarget : spark.effects.animation:IAnimationTarget
The IAnimationTarget object notified with all start, end, repeat, and update events for this animation.
Animation
 Inheritedconstructor : Object
En referens till klassobjektet eller konstruktorfunktionen för en given objektinstans.
Object
  currentValue : Object
An Object containing the calculated values as of the current frame of the Animation.
Animation
  cycleFraction : Number
[skrivskyddad] The current fraction elapsed in the animation, after easing has been applied.
Animation
  cycleTime : Number
[skrivskyddad] The current millisecond position in the current cycle animation.
Animation
  duration : Number = 500
The length of time, in milliseconds, of the animation, not counting any repetitions defined by the repeatCount property.
Animation
  easer : IEaser
The easing behavior for this effect.
Animation
  interpolator : IInterpolator = null
The interpolator used by the Animation instance to calculate values between the start and end values of the property.
Animation
  isPlaying : Boolean
[skrivskyddad] If true, the animation is currently playing.
Animation
  motionPaths : Vector.<MotionPath>
The set of MotionPath objects that define the properties and values that the Animation will animate over time.
Animation
  playheadTime : Number
The total elapsed time of the animation, including any start delay and repetitions.
Animation
  playReversed : Boolean
If true, play the animation in reverse.
Animation
  repeatBehavior : String
Sets the behavior of a repeating animation.
Animation
  repeatCount : int
The number of times that this animation repeats.
Animation
  repeatDelay : Number
The amount of time, in milliseconds, to delay before each repetition cycle begins.
Animation
  startDelay : Number
The amount of time spent waiting before the animation begins.
Animation
Publika metoder
 MetodDefinieras med
  
Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)
Constructor.
Animation
  
Interrupts the animation, jumps immediately to the end of the animation, and calls the animationEnd() function on the animationTarget.
Animation
 Inherited
Anger om det finns en egenskap angiven för ett objekt.
Object
 Inherited
Anger om en instans av klassen Object finns i prototypkedjan för objektet som anges som parameter.
Object
  
Pauses the effect until the resume() method is called.
Animation
  
Start the animation.
Animation
 Inherited
Anger om den angivna egenskapen finns och är uppräkningsbar.
Object
  
Resumes the effect after it has been paused by a call to the pause() method.
Animation
 Inherited
Anger tillgänglighet för en dynamisk egenskap för slingåtgärder.
Object
  
Stops the animation, ending it without calling the end() method.
Animation
 Inherited
Returnerar det här objektets strängrepresentation, formaterad i enlighet med språkspecifika konventioner.
Object
 Inherited
Returnerar det angivna objektets strängbeteckning.
Object
 Inherited
Returnerar det angivna objektets primitiva värde.
Object
Egenskapsdetaljer

animationTarget

egenskap
animationTarget:spark.effects.animation:IAnimationTarget

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The IAnimationTarget object notified with all start, end, repeat, and update events for this animation. A value of null indicates that there is no target to notify.

Standardvärdet är null.



Implementering
    public function get animationTarget():spark.effects.animation:IAnimationTarget
    public function set animationTarget(value:spark.effects.animation:IAnimationTarget):void

currentValue

egenskap 
public var currentValue:Object

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

An Object containing the calculated values as of the current frame of the Animation. The values are stored as map values, using property names as the key.

cycleFraction

egenskap 
cycleFraction:Number  [skrivskyddad]

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The current fraction elapsed in the animation, after easing has been applied. This value is between 0 and 1. An animation 'cycle' is defined as a single repetition of the animation, where the repeatCount property defines the number of cycles that will be played.



Implementering
    public function get cycleFraction():Number

cycleTime

egenskap 
cycleTime:Number  [skrivskyddad]

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The current millisecond position in the current cycle animation. This value is between 0 and duration. An animation 'cycle' is defined as a single repetition of the animation, where the repeatCount property defines the number of cycles that will be played. Use the seek() method to change the position of the animation.



Implementering
    public function get cycleTime():Number

duration

egenskap 
public var duration:Number = 500

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The length of time, in milliseconds, of the animation, not counting any repetitions defined by the repeatCount property.

Standardvärdet är 500.

easer

egenskap 
easer:IEaser

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.

A value of null means no easing is used, which is equivalent to using a Linear ease, or animation.easer = Linear.getInstance();.

Standardvärdet är Sine(.5).



Implementering
    public function get easer():IEaser
    public function set easer(value:IEaser):void

interpolator

egenskap 
public var interpolator:IInterpolator = null

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The interpolator used by the Animation instance to calculate values between the start and end values of the property. By default, the class uses the NumberInterpolator class or, in the case of the start and end values being arrays or Vectors, by the MultiValueInterpolator class. Interpolation of other data types, or of Numbers that should be interpolated differently, such as uint values that hold color channel information, can be handled by supplying a different interpolator.

Relaterade API-element

isPlaying

egenskap 
isPlaying:Boolean  [skrivskyddad]

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

If true, the animation is currently playing. The value is false unless the animation has been played and not yet stopped (either programmatically or automatically) or paused.

Standardvärdet är false.



Implementering
    public function get isPlaying():Boolean

motionPaths

egenskap 
public var motionPaths:Vector.<MotionPath>

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The set of MotionPath objects that define the properties and values that the Animation will animate over time.

Relaterade API-element

playheadTime

egenskap 
playheadTime:Number

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The total elapsed time of the animation, including any start delay and repetitions. For an animation playing through its first cycle, this value will equal that of cycleTime.



Implementering
    public function get playheadTime():Number
    public function set playheadTime(value:Number):void

playReversed

egenskap 
playReversed:Boolean

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

If true, play the animation in reverse. If the animation is currently playing in the opposite direction to the specified value of playReversed, the animation will change direction dynamically.

Standardvärdet är false.



Implementering
    public function get playReversed():Boolean
    public function set playReversed(value:Boolean):void

repeatBehavior

egenskap 
repeatBehavior:String

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

Sets the behavior of a repeating animation. A repeating animation has the repeatCount property set to 0 or to a value greater than 1. This value should be either RepeatBehavior.LOOP, meaning the animation repeats in the same order each time, or RepeatBehavior.REVERSE, meaning the animation reverses direction for each iteration.

Standardvärdet är RepeatBehavior.LOOP.



Implementering
    public function get repeatBehavior():String
    public function set repeatBehavior(value:String):void

Relaterade API-element

repeatCount

egenskap 
repeatCount:int

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The number of times that this animation repeats. A value of 0 means that it repeats indefinitely.

Standardvärdet är 1.



Implementering
    public function get repeatCount():int
    public function set repeatCount(value:int):void

repeatDelay

egenskap 
repeatDelay:Number

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The amount of time, in milliseconds, to delay before each repetition cycle begins. Setting this value to a non-zero number ends previous animation cycle exactly at its end value However, non-delayed repetitions may skip over that value completely as the animation transitions smoothly from being near the end of one cycle to being past the beginning of the next. This property must be a value >= 0.

This property is used for the first repetition after the first animation cycle. To delay the first cycle of the animation, use the startDelay property.

Standardvärdet är 0.



Implementering
    public function get repeatDelay():Number
    public function set repeatDelay(value:Number):void

Relaterade API-element

startDelay

egenskap 
startDelay:Number

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

The amount of time spent waiting before the animation begins. This property must be a value >= 0.

Standardvärdet är 0.



Implementering
    public function get startDelay():Number
    public function set startDelay(value:Number):void
Konstruktordetaljer

Animation

()Konstruktor
public function Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

Constructor. The optional property, startValue, and endValue parameters define a simple animation with a single MotionPath object with two Keyframes. If either value is non-null, startValue becomes the value of the first keyframe, at time=0, and endValue becomes the value of the second keyframe, at the end of the animation.

Parametrar
duration:Number (default = 500) — The length of the animation, in milliseconds.
 
property:String (default = null) — The property to animate.
 
startValue:Object (default = null) — The initial value of the property.
 
endValue:Object (default = null) — The final value of the property.
Metoddetaljer

end

()metod
public function end():void

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

Interrupts the animation, jumps immediately to the end of the animation, and calls the animationEnd() function on the animationTarget.

pause

()metod 
public function pause():void

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

Pauses the effect until the resume() method is called. If stop() is called before resume(), then the animation cannot be resumed.

play

()metod 
public function play():void

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

Start the animation. If the animation is already playing, it is stopped first, then played.

resume

()metod 
public function resume():void

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

Resumes the effect after it has been paused by a call to the pause() method.

stop

()metod 
public function stop():void

Språkversion: ActionScript 3.0
Produktversion: Flex 4
Körningsmiljöversioner: Flash Player 10, AIR 1.5

Stops the animation, ending it without calling the end() method. The animationStop() function on the animationTarget will be called.





[ X ]Varför på engelska?
Innehåll i Referenshandbok för ActionScript 3.0 i Adobe Flash-plattformen är på engelska

Det är inte alla delar av Referenshandbok för ActionScript 3.0 i Adobe Flash-plattformen som översätts till alla språk. Om ett språkelement inte översätts visas det på engelska. Klassen ga.controls.HelpBox översätts till exempel inte till något språk. I den svenska versionen av referenshandboken visas därför klassen ga.controls.HelpBox på engelska.