| Pacote | mx.effects |
| Classe | public class AddChildAction |
| Herança | AddChildAction Effect EventDispatcher Object |
| Versão da linguagem: | ActionScript 3.0 |
| Versão de produto: | Flex 3 |
| Versões de runtime: | Flash Player 9, AIR 1.1 |
![]() | Ao iniciar com Flex 4.0, a Adobe recomenda que você use a classe de spark.effects.AddAction como uma alternativa a esta classe. |
The AddChildAction class defines an action effect that corresponds to the
AddChild property of a view state definition.
You use an AddChildAction effect within a transition definition
to control when the view state change defined by an AddChild property
occurs during the transition.
Sintaxe MXML
Ocultar sintaxe MXMLThe <mx:AddChildAction> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:AddChildAction
Properties
id="ID"
index="-1"
relativeTo=""
position="index"
/>
Elementos da API relacionados
| Propriedade | Definido por | ||
|---|---|---|---|
![]() | className : String [somente leitura]
The name of the effect class, such as "Fade". | Effect | |
![]() | constructor : Object
Uma referência ao objeto de classe ou à função de construtor de uma determinada ocorrência de objeto. | Object | |
![]() | customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | |
| index : int = -1
The index of the child within the parent. | AddChildAction | ||
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | |
![]() | isPlaying : Boolean [somente leitura]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | |
![]() | perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | |
![]() | playheadTime : Number
Current time position of the effect. | Effect | |
| position : String = "index"
The position of the child in the display list, relative to the
object specified by the relativeTo property. | AddChildAction | ||
| relativeTo : DisplayObjectContainer
The location where the child component is added. | AddChildAction | ||
![]() | relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | |
![]() | repeatCount : int = 1
Number of times to repeat the effect. | Effect | |
![]() | repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
![]() | suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | |
![]() | target : Object
The object to which this effect is applied. | Effect | |
![]() | targets : Array
An Array of objects that are targets for the effect. | Effect | |
![]() | triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | |
| Método | Definido por | ||
|---|---|---|---|
AddChildAction(target:Object = null)
Constructor. | AddChildAction | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra um objeto de ouvinte de evento em um objeto EventDispatcher, de forma que o ouvinte receba a notificação de um evento. | EventDispatcher | |
![]() |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
![]() |
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
![]() |
Captures the current values of the relevant properties
on the effect's targets. | Effect | |
![]() |
Creates a single effect instance and initializes it. | Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() |
Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
![]() |
Envia um evento para o fluxo de eventos. | EventDispatcher | |
![]() |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
![]() |
Verifica se o objeto EventDispatcher tem ouvintes registrados para um tipo específico de evento. | EventDispatcher | |
![]() |
Indica se um objeto tem uma propriedade especificada definida. | Object | |
![]() |
Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro. | Object | |
![]() |
Pauses the effect until you call the resume() method. | Effect | |
![]() |
Begins playing the effect. | Effect | |
![]() |
Indica se a propriedade especificada existe e é enumerável. | Object | |
![]() |
Remove um ouvinte do objeto EventDispatcher. | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
![]() |
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
![]() |
Define a disponibilidade de uma propriedade dinâmica para operações de repetição. | Object | |
![]() |
Stops the effect, leaving the effect targets in their current state. | Effect | |
![]() |
Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade. | Object | |
![]() |
Retorna a representação de string do objeto especificado. | Object | |
![]() |
Retorna o valor primitivo do objeto especificado. | Object | |
![]() |
Verifica se um ouvinte de evento está registrado nesse objeto EventDispatcher ou em qualquer um de seus ancestrais para o tipo de evento especificado. | EventDispatcher | |
index | propriedade |
public var index:int = -1| Versão da linguagem: | ActionScript 3.0 |
| Versão de produto: | Flex 3 |
| Versões de runtime: | Flash Player 9, AIR 1.1 |
The index of the child within the parent. A value of -1 means add the child as the last child of the parent.
O valor padrão é -1.
position | propriedade |
public var position:String = "index"| Versão da linguagem: | ActionScript 3.0 |
| Versão de produto: | Flex 3 |
| Versões de runtime: | Flash Player 9, AIR 1.1 |
The position of the child in the display list, relative to the
object specified by the relativeTo property.
Valid values are "before", "after",
"firstChild", "lastChild", and "index",
where "index" specifies to use the index property
to determine the position of the child.
O valor padrão é "index".
relativeTo | propriedade |
public var relativeTo:DisplayObjectContainer| Versão da linguagem: | ActionScript 3.0 |
| Versão de produto: | Flex 3 |
| Versões de runtime: | Flash Player 9, AIR 1.1 |
The location where the child component is added.
By default, Flex determines this value from the AddChild
property definition in the view state definition.
AddChildAction | () | Construtor |
<?xml version="1.0" ?>
<!-- Simple example to demonstrate the Transition class. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" currentState="Login">
<!-- Define the view states -->
<s:states>
<s:State name="Login" />
<s:State name="Register" />
</s:states>
<s:transitions>
<!-- Define the transition from the base state to the Register state.-->
<s:Transition id="toRegister" fromState="*" toState="Register">
<s:Sequence targets="{[loginPanel, registerLink, confirm, loginLink]}">
<s:RemoveAction />
<s:Fade />
<s:SetAction target="{loginPanel}" property="title" />
<s:SetAction target="{loginButton}" property="label" />
<s:SetAction target="{loginButton}" property="color" />
<s:Resize target="{loginPanel}"/>
<s:AddAction />
<s:Fade />
</s:Sequence>
</s:Transition>
<!-- Define the transition from the Register state to the base state.-->
<s:Transition id="toDefault" fromState="Register" toState="*">
<s:Sequence targets="{[loginPanel, registerLink,
confirm, loginLink]}">
<s:RemoveAction/>
<s:SetAction target="{loginPanel}" property="title"/>
<s:SetAction target="{loginButton}" property="label"/>
<s:SetAction target="{loginButton}" property="color"/>
<s:Resize target="{loginPanel}"/>
<s:AddAction/>
</s:Sequence>
</s:Transition>
</s:transitions>
<!-- Define a Panel container that defines the login form. The title of the Panel
changes depending on the state. -->
<s:Panel title="Login" title.Register="Register" id="loginPanel"
width="75%" horizontalCenter="0" verticalCenter="0">
<s:controlBarLayout >
<s:BasicLayout />
</s:controlBarLayout>
<s:layout>
<s:VerticalLayout paddingTop="10" paddingBottom="10" paddingRight="10" paddingLeft="10" />
</s:layout>
<s:Label color="blue" width="100%"
text="Click the 'Need to Register?' link to change state. Click the 'Return to Login' link to return to the base state."/>
<!-- The following form has two TextInputs in the Login state and three TextInputs
in the Register state. -->
<s:Form id="loginForm" >
<s:FormItem label="Username:">
<s:TextInput/>
</s:FormItem>
<s:FormItem label="Password:">
<s:TextInput/>
</s:FormItem>
<s:FormItem id="confirm" label="Confirm:" includeIn="Register" includeInLayout="false" includeInLayout.Register="true">
<s:TextInput/>
</s:FormItem>
</s:Form>
<!-- The controlBar includes two visible items in each state. Which LinkButton is visible is determined
by the state -->
<s:controlBarContent>
<mx:LinkButton id="registerLink" label="Need to Register?" top="10" bottom="10"
click="currentState='Register'" left="10" includeIn="Login" />
<mx:LinkButton id="loginLink" label="Return to Login" click="currentState=''" includeIn="Register" left="10" top="10" bottom="10"/>
<s:Button label="Login" label.Register="Register" id="loginButton" right="10" color.Register="0x0000FF" top="10" bottom="10"/>
</s:controlBarContent>
</s:Panel>
</s:Application>
Wed Jun 13 2018, 11:10 AM Z

Mostrar sintaxe MXML