Referência do ActionScript® 3.0 para Adobe® Flash® Platform
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com.adobe.icc.editors.model 

ConditionModel  - AS3 Asset Composer

Pacotecom.adobe.icc.editors.model
Classepublic class ConditionModel
HerançaConditionModel Inheritance ModuleModel Inheritance AssetModel Inheritance EventDispatcher Inheritance Object

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The ConditionModel class represents the domain object for the assets of type Condition. Domain objects can be leveraged to build presentation on top of them. They ease the process of coding views by abstracting all the service calls and maintaining meaningful states.



Propriedades públicas
 PropriedadeDefinido por
 InheritedactiveEndDate : Date
The activeEndDate of the underlying value object.
AssetModel
 InheritedactiveStartDate : Date
The activeStartDate date of the underlying value object.
AssetModel
  assignments : IList
The list of ConditionAssignmentModel objects.
ConditionModel
 Inheritedcategory : Category
The Category of the underlying value object.
AssetModel
 Inheritedcomment : String
The comment of the underlying value object.
AssetModel
 Inheritedconstructor : Object
Uma referência ao objeto de classe ou à função de construtor de uma determinada ocorrência de objeto.
Object
 InheritedcrxVersion : String
The crx version of the underlying value object.
AssetModel
 InheriteddataDictionary : DataDictionary
The typed DataDictionary object being used by this module.
ModuleModel
 InheriteddataDictionaryName : String
The name of the data dictionary being used by this module.
ModuleModel
 Inheriteddescription : String
The description of the underlying value object.
AssetModel
 InheritedextendedProperties : Object
The extended properties of the underlying value object.
AssetModel
 Inheritedid : String
The GUID of the underlying value object.
AssetModel
 InheritedisNew : Boolean
Indicates if this Asset is new.
AssetModel
 InheritedlastChangeBy : String
The lastChangeBy property of the underlying value object.
AssetModel
 Inheritedname : String
The name of the underlying value object.
AssetModel
  ownVariables : IList
The list of variables defined by the condition module itself and not by any of the contained children.
ConditionModel
  service : IModuleService
[estático] The module service instance that is used for saving/retrieving the module on the server.
ConditionModel
 Inheritedshallow : Boolean
Flag to indicate if the underlying value object is shallow.
ModuleModel
 Inheritedstate : int
The state of the underlying value object.
AssetModel
 InheritedsubCategory : Category
The Sub-Category of the underlying value object.
AssetModel
 Inheritedvariables : IList
[somente leitura] The variables defined within this module.
ModuleModel
 Inheritedversion : int
The version of the underlying value object.
AssetModel
 Inheritedvo : *
The value object which this asset domain object is built atop.
AssetModel
Propriedades protegidas
 PropriedadeDefinido por
 InheritedisCopy : Boolean
Indicates that the object is a copy of an existing Asset.
AssetModel
 InheritedoldId : String
Id of the Asset which was cloned to create this copy.
AssetModel
 InheritedpreferencesManager : PreferencesManager
To manage user preferences for category, subcategory and data dictionary.
AssetModel
Métodos públicos
 MétodoDefinido por
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra um objeto de ouvinte de evento em um objeto EventDispatcher, de forma que o ouvinte receba a notificação de um evento.
EventDispatcher
  
Creates a copy of the domain object.
ConditionModel
 Inherited
[estático] Fetches a module by the given id and constructs the domain module object on top of it.
ModuleModel
  
createFromVO(conditionVO:ConditionalDataModule, fetchFromServer:Boolean = true):ConditionModel
[estático] Creates the domain object from the corresponding value object.
ConditionModel
 Inherited
Envia um evento para o fluxo de eventos.
EventDispatcher
 Inherited
Fetches the complete value object via remoting call.
ModuleModel
 Inherited
Verifica se o objeto EventDispatcher tem ouvintes registrados para um tipo específico de evento.
EventDispatcher
 Inherited
Indica se um objeto tem uma propriedade especificada definida.
Object
  
Indicates whether the data dictionary defined for this condition has been referred in any of the assignments.
ConditionModel
 Inherited
Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro.
Object
 Inherited
Indicates if the underlying value object is shallow.
ModuleModel
 Inherited
Indica se a propriedade especificada existe e é enumerável.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Remove um ouvinte do objeto EventDispatcher.
EventDispatcher
  
[substituir] Saves the underlying value object on the server.
ConditionModel
 Inherited
setDataDictionaryName(ddName:String, fetchDataDictionary:Boolean = true):void
Sets the data dictionary name to the one specified and also fetches the corresponding DataDictionary object from the server.
ModuleModel
 Inherited
[estático] This method lets you inject a custom implementation of the infrastructure data dictionary service.
ModuleModel
  
[estático] This method lets you inject a custom implementation of the infrastructure module service.
ConditionModel
 Inherited
Define a disponibilidade de uma propriedade dinâmica para operações de repetição.
Object
 Inherited
Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade.
Object
 Inherited
Retorna a representação de string do objeto especificado.
Object
 Inherited
Runs the client validations and raises events of the type AssetValidationEvent for notifying validation result.
ModuleModel
 Inherited
Retorna o valor primitivo do objeto especificado.
Object
 Inherited
Verifica se um ouvinte de evento está registrado nesse objeto EventDispatcher ou em qualquer um de seus ancestrais para o tipo de evento especificado.
EventDispatcher
Métodos protegidos
 MétodoDefinido por
 Inherited
Fetches the data dictionary corresponding to the name specified.
ModuleModel
Eventos
 Evento Resumo Definido por
 Inherited[transmissão de evento] Despachado quando o Flash Player ou o aplicativo do AIR ganha o foco do sistema operacional e está se tornando inativo.EventDispatcher
  Dispatched when an assignment is added to the assignments list.ConditionModel
  Dispatched when an assignment is removed from the assignments list.ConditionModel
 Inherited[transmissão de evento] Despachado quando o Flash Player ou o aplicativo do AIR perde o foco do sistema operacional e está se tornando inativo.EventDispatcher
  Dispatched when this Asset is completely fetched from the server.ConditionModel
  Dispatched when the condition is successfully saved.ConditionModel
  Dispatched when a fault occurs while saving the condition.ConditionModel
  Dispatched when the current condition is requested for save.ConditionModel
Detalhes da propriedade

assignments

propriedade
assignments:IList

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The list of ConditionAssignmentModel objects.

Essa propriedade pode ser usada como a origem para o vínculo de dados. Quando essa propriedade é modificada, ela despacha o evento fetchComplete .



Implementação
    public function get assignments():IList
    public function set assignments(value:IList):void

Elementos da API relacionados

com.adobe.icc.vo.ConditionalDataModule.assignmentList

ownVariables

propriedade 
ownVariables:IList

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The list of variables defined by the condition module itself and not by any of the contained children.

Condition module can inherit variables from the modules contained within assignments and can also define its own variables. This list only contains the self defined variables.

Essa propriedade pode ser usada como a origem para o vínculo de dados. Quando essa propriedade é modificada, ela despacha o evento fetchComplete .



Implementação
    public function get ownVariables():IList
    public function set ownVariables(value:IList):void

service

propriedade 
public static var service:IModuleService

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The module service instance that is used for saving/retrieving the module on the server. This service is internally invoked by this class for performing CRUD operations.

Detalhes do método

copy

()método
public function copy():ConditionModel

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Creates a copy of the domain object.

Note that this is different than cloning via ObjectUtil.copy() since a "copied" object needs to be saved via a specific server api.

Retorna
ConditionModel — A copy of current domain object.

createFromVO

()método 
public static function createFromVO(conditionVO:ConditionalDataModule, fetchFromServer:Boolean = true):ConditionModel

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Creates the domain object from the corresponding value object.

Value Objects are pure data entities mostly acting as parameters to the server apis. Domain objects are build atop to provide more meaningful business data and behavior thereby enabling faster and convenient UI view development. In some cases, the value objects could be shallow; for instance when obtained via Data Services. The complete value object could be requested by passing the fetchFromServer flag as true. In that case, the value object is obtained from the server via remoting call and the domain object shapes accordingly as the server response arrives.

Parâmetros

conditionVO:ConditionalDataModule — The value object of the type Condition
 
fetchFromServer:Boolean (default = true) — Flag to indicate if the complete value object should be obtained from the server

Retorna
ConditionModel — The Condition domain object corresponding the passed Condition value object.

isDDReferenced

()método 
public function isDDReferenced():Boolean

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Indicates whether the data dictionary defined for this condition has been referred in any of the assignments.

Retorna
Boolean — true, if the data dictionary is referred. false, otherwise.

save

()método 
override public function save():void

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Saves the underlying value object on the server.

Under the hood, separate calls are required for creating a new asset and copying or copying an existing one.

The save() method internally invokes the relevant server calls on the basis of its current state. The domain object constructed from the createFromVO() method would invoke the "update" api, the domain object starightaway instantiated on the client would inoke the "create" module api and the domain object obtained by the copy() method would internally call "copy api".

Invoking the save() implicitly invokes the validate() method to perform the necessary client side validations. Only when the client side validations are successful, is the actual save() call made. A save() method wouldn't proceed past the validation stage unless the object's state is made valid via user input or otherwise.

setModuleService

()método 
public static function setModuleService(value:IModuleService):void

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

This method lets you inject a custom implementation of the infrastructure module service. By default, the class ModuleServiceDelegate is used as the infrastructure service.

Parâmetros

value:IModuleService — An implementation for IModuleService.

Detalhe do evento

assignmentAdd

Evento
Tipo do objeto de evento: flash.events.Event
propriedade Event.type = flash.events.Event

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Dispatched when an assignment is added to the assignments list.

assignmentRemove

Evento  
Tipo do objeto de evento: flash.events.Event
propriedade Event.type = flash.events.Event

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Dispatched when an assignment is removed from the assignments list.

fetchComplete

Evento  
Tipo do objeto de evento: flash.events.Event
propriedade Event.type = flash.events.Event

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Dispatched when this Asset is completely fetched from the server. Assets are often kept shallow in the Asset Manager and fetched completely only when necessary. The fetchComplete event is dispatched when the Asset has been retrieved completely from the server.

saveComplete

Evento  
Tipo do objeto de evento: com.adobe.icc.editors.events.AssetEvent
propriedade AssetEvent.type = com.adobe.icc.editors.events.AssetEvent.SAVE_COMPLETE

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Dispatched when the condition is successfully saved.

The AssetEvent.SAVE_COMPLETE constant defines the value of the type property of the event object for a saveComplete event.

The saveComplete event is dispatched when the domain object has been successfully saved on the server. Unlike the saving event, this is dispatched in an aysnchronous manner only after the server has responded with a result for the save api call.

This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.

saveFault

Evento  
Tipo do objeto de evento: com.adobe.icc.editors.events.AssetEvent
propriedade AssetEvent.type = com.adobe.icc.editors.events.AssetEvent.SAVE_FAULT

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Dispatched when a fault occurs while saving the condition.

The AssetEvent.SAVE_FAULT constant defines the value of the type property of the event object for a saveFault event.

The saveFault event is dispatched when the server reports an error while saving the asset on the server. Unlike the saving event, this is dispatched in an aysnchronous manner only after the server has responded with a result for the save api call.

When this event is dispatched, the fault property contains the fault object encapsulating the error sent by the server. The fault property can be used to determine the faultCode and show an error message accordingly.

This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.

saving

Evento  
Tipo do objeto de evento: com.adobe.icc.editors.events.AssetEvent
propriedade AssetEvent.type = com.adobe.icc.editors.events.AssetEvent.SAVING

Versão da linguagem: ActionScript 3.0
Versão de produto: Asset Composer Building Block 9.5
Versões de runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Dispatched when the current condition is requested for save. This event, being bubbling in nature, can be leveraged by the UI to display a progress bar or animation to indicate the save progress.

The AssetEvent.SAVING constant defines the value of the type property of the event object for a saving event.

The saving event is dispatched when the save() method has been called on the domain object. This event is dispatched before any server api is invoked but after the domain client validations are complete. This is because the actual save starts once the client validations are complete.

This event can be used to start a UI animation indicating "save in progress".





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