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mx.utils 

ObjectUtil  - AS3 Flex

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com.adobe.dct.component
com.adobe.dct.component.datadictionary
com.adobe.dct.component.datadictionaryElement
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com.adobe.icc.dc.domain
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com.adobe.icc.vo
com.adobe.icc.vo.render
com.adobe.icomm.assetplacement.controller
com.adobe.icomm.assetplacement.controller.utils
com.adobe.icomm.assetplacement.data
com.adobe.icomm.assetplacement.model
com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
com.adobe.livecycle.assetmanager.client.handler
com.adobe.livecycle.assetmanager.client.managers
com.adobe.livecycle.assetmanager.client.model
com.adobe.livecycle.assetmanager.client.model.cms
com.adobe.livecycle.assetmanager.client.service
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com.adobe.livecycle.assetmanager.client.service.search.cms
com.adobe.livecycle.assetmanager.client.utils
com.adobe.livecycle.content
com.adobe.livecycle.rca.model
com.adobe.livecycle.rca.model.constant
com.adobe.livecycle.rca.model.document
com.adobe.livecycle.rca.model.participant
com.adobe.livecycle.rca.model.reminder
com.adobe.livecycle.rca.model.stage
com.adobe.livecycle.rca.service
com.adobe.livecycle.rca.service.core
com.adobe.livecycle.rca.service.core.delegate
com.adobe.livecycle.rca.service.process
com.adobe.livecycle.rca.service.process.delegate
com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
com.adobe.livecycle.ria.security.service
com.adobe.mosaic.layouts
com.adobe.mosaic.layouts.dragAndDrop
com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
com.adobe.mosaic.om.events
com.adobe.mosaic.om.impl
com.adobe.mosaic.om.interfaces
com.adobe.mosaic.skinning
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com.adobe.mosaic.sparklib.optionMenu
com.adobe.mosaic.sparklib.scrollableMenu
com.adobe.mosaic.sparklib.scrollableMenu.skins
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com.adobe.mosaic.sparklib.tabLayout.events
com.adobe.mosaic.sparklib.tabLayout.layouts
com.adobe.mosaic.sparklib.tabLayout.skins
com.adobe.mosaic.sparklib.text
com.adobe.mosaic.sparklib.util
com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
com.adobe.solutions.acm.ccr.presentation
com.adobe.solutions.acm.ccr.presentation.contentcapture
com.adobe.solutions.acm.ccr.presentation.contentcapture.events
com.adobe.solutions.acm.ccr.presentation.contentcapture.preview
com.adobe.solutions.acm.ccr.presentation.datacapture
com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
com.adobe.solutions.exm.authoring
com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
com.adobe.solutions.exm.authoring.domain.expression
com.adobe.solutions.exm.authoring.domain.impl
com.adobe.solutions.exm.authoring.domain.method
com.adobe.solutions.exm.authoring.domain.variable
com.adobe.solutions.exm.authoring.enum
com.adobe.solutions.exm.authoring.events
com.adobe.solutions.exm.authoring.model
com.adobe.solutions.exm.authoring.renderer
com.adobe.solutions.exm.authoring.view
com.adobe.solutions.exm.expression
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com.adobe.solutions.exm.impl.method
com.adobe.solutions.exm.method
com.adobe.solutions.exm.mock
com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
com.adobe.solutions.prm.domain.factory
com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
com.adobe.solutions.rca.domain.factory
com.adobe.solutions.rca.domain.impl
com.adobe.solutions.rca.domain.impl.manager
com.adobe.solutions.rca.domain.manager
com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
com.adobe.solutions.rca.presentation.constant
com.adobe.solutions.rca.presentation.event
com.adobe.solutions.rca.presentation.gantt
com.adobe.solutions.rca.presentation.gantt.ruler
com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
com.adobe.solutions.rca.presentation.template.definition
com.adobe.solutions.rca.presentation.template.documents
com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
com.adobe.solutions.rca.vo
com.adobe.solutions.rca.vo.um
com.adobe.viewsource
fl.accessibility
fl.containers
fl.controls
fl.controls.dataGridClasses
fl.controls.listClasses
fl.controls.progressBarClasses
fl.core
fl.data
fl.display
fl.events
fl.ik
fl.lang
fl.livepreview
fl.managers
fl.motion
fl.motion.easing
fl.rsl
fl.text
fl.transitions
fl.transitions.easing
fl.video
flash.accessibility
flash.concurrent
flash.crypto
flash.data
flash.desktop
flash.display
flash.display3D
flash.display3D.textures
flash.errors
flash.events
flash.external
flash.filesystem
flash.filters
flash.geom
flash.globalization
flash.html
flash.media
flash.net
flash.net.dns
flash.net.drm
flash.notifications
flash.permissions
flash.printing
flash.profiler
flash.sampler
flash.security
flash.sensors
flash.system
flash.text
flash.text.engine
flash.text.ime
flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
flashx.textLayout.elements
flashx.textLayout.events
flashx.textLayout.factory
flashx.textLayout.formats
flashx.textLayout.operations
flashx.textLayout.utils
flashx.undo
ga.controls
ga.layouts
ga.model
ga.uiComponents
ga.util
ga.views
ga.wrappers
lc.foundation
lc.foundation.domain
lc.foundation.events
lc.foundation.ui
lc.foundation.util
lc.preloader
lc.procmgmt
lc.procmgmt.commands
lc.procmgmt.domain
lc.procmgmt.events
lc.procmgmt.formbridge
lc.procmgmt.impl
lc.procmgmt.ui.attachments
lc.procmgmt.ui.controls
lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
lc.procmgmt.ui.layout
lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
lc.procmgmt.ui.task.form
lc.procmgmt.ui.task.form.commands
lc.procmgmt.ui.tracking
mx.accessibility
mx.automation
mx.automation.air
mx.automation.delegates
mx.automation.delegates.advancedDataGrid
mx.automation.delegates.charts
mx.automation.delegates.containers
mx.automation.delegates.controls
mx.automation.delegates.controls.dataGridClasses
mx.automation.delegates.controls.fileSystemClasses
mx.automation.delegates.core
mx.automation.delegates.flashflexkit
mx.automation.events
mx.binding
mx.binding.utils
mx.charts
mx.charts.chartClasses
mx.charts.effects
mx.charts.effects.effectClasses
mx.charts.events
mx.charts.renderers
mx.charts.series
mx.charts.series.items
mx.charts.series.renderData
mx.charts.styles
mx.collections
mx.collections.errors
mx.containers
mx.containers.accordionClasses
mx.containers.dividedBoxClasses
mx.containers.errors
mx.containers.utilityClasses
mx.controls
mx.controls.advancedDataGridClasses
mx.controls.dataGridClasses
mx.controls.listClasses
mx.controls.menuClasses
mx.controls.olapDataGridClasses
mx.controls.scrollClasses
mx.controls.sliderClasses
mx.controls.textClasses
mx.controls.treeClasses
mx.controls.videoClasses
mx.core
mx.core.windowClasses
mx.data
mx.data.crypto
mx.data.errors
mx.data.events
mx.data.messages
mx.data.mxml
mx.data.offline.errors
mx.data.utils
mx.effects
mx.effects.easing
mx.effects.effectClasses
mx.events
mx.filters
mx.flash
mx.formatters
mx.geom
mx.graphics
mx.graphics.codec
mx.graphics.shaderClasses
mx.logging
mx.logging.errors
mx.logging.targets
mx.managers
mx.messaging
mx.messaging.channels
mx.messaging.config
mx.messaging.errors
mx.messaging.events
mx.messaging.management
mx.messaging.messages
mx.modules
mx.netmon
mx.olap
mx.olap.aggregators
mx.preloaders
mx.printing
mx.resources
mx.rpc
mx.rpc.events
mx.rpc.http
mx.rpc.http.mxml
mx.rpc.livecycle
mx.rpc.mxml
mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
mx.rpc.soap.mxml
mx.rpc.wsdl
mx.rpc.xml
mx.skins
mx.skins.halo
mx.skins.spark
mx.skins.wireframe
mx.skins.wireframe.windowChrome
mx.states
mx.styles
mx.utils
mx.validators
org.osmf.containers
org.osmf.display
org.osmf.elements
org.osmf.events
org.osmf.layout
org.osmf.logging
org.osmf.media
org.osmf.metadata
org.osmf.net
org.osmf.net.dvr
org.osmf.net.httpstreaming
org.osmf.net.metrics
org.osmf.net.qos
org.osmf.net.rtmpstreaming
org.osmf.net.rules
org.osmf.traits
org.osmf.utils
spark.accessibility
spark.automation.delegates
spark.automation.delegates.components
spark.automation.delegates.components.gridClasses
spark.automation.delegates.components.mediaClasses
spark.automation.delegates.components.supportClasses
spark.automation.delegates.skins.spark
spark.automation.events
spark.collections
spark.components
spark.components.calendarClasses
spark.components.gridClasses
spark.components.mediaClasses
spark.components.supportClasses
spark.components.windowClasses
spark.core
spark.effects
spark.effects.animation
spark.effects.easing
spark.effects.interpolation
spark.effects.supportClasses
spark.events
spark.filters
spark.formatters
spark.formatters.supportClasses
spark.globalization
spark.globalization.supportClasses
spark.layouts
spark.layouts.supportClasses
spark.managers
spark.modules
spark.preloaders
spark.primitives
spark.primitives.supportClasses
spark.skins
spark.skins.mobile
spark.skins.mobile.supportClasses
spark.skins.spark
spark.skins.spark.mediaClasses.fullScreen
spark.skins.spark.mediaClasses.normal
spark.skins.spark.windowChrome
spark.skins.wireframe
spark.skins.wireframe.mediaClasses
spark.skins.wireframe.mediaClasses.fullScreen
spark.transitions
spark.utils
spark.validators
spark.validators.supportClasses
xd.core.axm.enterprise.view.components
xd.core.axm.enterprise.view.skins
xd.core.axm.view.components
xd.core.axm.view.components.support

Taalelementen

Algemene constanten
Algemene functies
Operatoren
Programmeerinstructies, gereserveerde woorden en compileraanwijzingen
Speciale typen

Bijlagen

Nieuw
Compilerfouten
Compilerwaarschuwingen
Uitvoeringsfouten
Migreren naar ActionScript 3
Ondersteunde tekensets
Alleen MXML-labels
Elementen van bewegings-XML
Timed Text-tags
Lijst van vervangen elementen
Constanten voor toegankelijkheidsimplementatie
ActionScript-voorbeelden gebruiken
Juridische kennisgeving
Pakketmx.utils
Klassepublic class ObjectUtil
OverervingObjectUtil Inheritance Object

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

The ObjectUtil class is an all-static class with methods for working with Objects within Flex. You do not create instances of ObjectUtil; instead you simply call static methods such as the ObjectUtil.isSimple() method.



Openbare eigenschappen
 EigenschapGedefinieerd door
 Inheritedconstructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie.
Object
Openbare methoden
 MethodeGedefinieerd door
  
[statisch] Clones the specified Object and returns a reference to the clone.
ObjectUtil
  
compare(a:Object, b:Object, depth:int = -1):int
[statisch] Compares the Objects and returns an integer value indicating if the first item is less than greater than or equal to the second item.
ObjectUtil
  
[statisch] Copies the specified Object and returns a reference to the copy.
ObjectUtil
  
[statisch] Compares the two Date objects and returns an integer value indicating if the first Date object is before, equal to, or after the second item.
ObjectUtil
  
getClassInfo(obj:Object, excludes:Array = null, options:Object = null):Object
[statisch] Returns information about the class, and properties of the class, for the specified Object.
ObjectUtil
  
hasMetadata(obj:Object, propName:String, metadataName:String, excludes:Array = null, options:Object = null):Boolean
[statisch] Uses getClassInfo and examines the metadata information to determine whether a property on a given object has the specified metadata.
ObjectUtil
 Inherited
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd.
Object
  
[statisch] Returns true if the object is an instance of a dynamic class.
ObjectUtil
 Inherited
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven.
Object
  
[statisch] Returns true if the object reference specified is a simple data type.
ObjectUtil
  
[statisch] Compares two numeric values.
ObjectUtil
 Inherited
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd.
Object
 Inherited
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in.
Object
  
stringCompare(a:String, b:String, caseInsensitive:Boolean = false):int
[statisch] Compares two String values.
ObjectUtil
 Inherited
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies.
Object
  
toString(value:Object, namespaceURIs:Array = null, exclude:Array = null):String
[statisch] Pretty-prints the specified Object into a String.
ObjectUtil
 Inherited
Retourneert de primitieve waarde van het opgegeven object.
Object
Methodedetails

clone

()methode
public static function clone(value:Object):Object

Taalversie: ActionScript 3.0
Productversie: Flex 4
Runtimeversies: Flash Player 9, AIR 1.1

Clones the specified Object and returns a reference to the clone. The clone is made using a native serialization technique. This means that custom serialization will be respected during the cloning. clone() differs from copy() in that the uid property of each object instance is retained.

This method is designed for cloning data objects, such as elements of a collection. It is not intended for cloning a UIComponent object, such as a TextInput control. If you want to clone specific UIComponent objects, you can create a subclass of the component and implement a clone() method.

Parameters

value:Object — Object that should be cloned.

Geretourneerde waarde
Object — Clone of the specified Object.

compare

()methode 
public static function compare(a:Object, b:Object, depth:int = -1):int

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Compares the Objects and returns an integer value indicating if the first item is less than greater than or equal to the second item. This method will recursively compare properties on nested objects and will return as soon as a non-zero result is found. By default this method will recurse to the deepest level of any property. To change the depth for comparison specify a non-negative value for the depth parameter.

Parameters

a:Object — Object.
 
b:Object — Object.
 
depth:int (default = -1) — Indicates how many levels should be recursed when performing the comparison. Set this value to 0 for a shallow comparison of only the primitive representation of each property. For example:
      var a:Object = {name:"Bob", info:[1,2,3]};
      var b:Object = {name:"Alice", info:[5,6,7]};
      var c:int = ObjectUtil.compare(a, b, 0);

In the above example the complex properties of a and b will be flattened by a call to toString() when doing the comparison. In this case the info property will be turned into a string when performing the comparison.

Geretourneerde waarde
int — Return 0 if a and b are null, NaN, or equal. Return 1 if a is null or greater than b. Return -1 if b is null or greater than a.

copy

()methode 
public static function copy(value:Object):Object

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Copies the specified Object and returns a reference to the copy. The copy is made using a native serialization technique. This means that custom serialization will be respected during the copy.

This method is designed for copying data objects, such as elements of a collection. It is not intended for copying a UIComponent object, such as a TextInput control. If you want to create copies of specific UIComponent objects, you can create a subclass of the component and implement a clone() method, or other method to perform the copy.

Parameters

value:Object — Object that should be copied.

Geretourneerde waarde
Object — Copy of the specified Object.

dateCompare

()methode 
public static function dateCompare(a:Date, b:Date):int

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Compares the two Date objects and returns an integer value indicating if the first Date object is before, equal to, or after the second item.

Parameters

a:Date — Date object.
 
b:Date — Date object.

Geretourneerde waarde
int — 0 if a and b are equal (or both are null); -1 if a is before b (or b is null); 1 if a is after b (or a is null).

getClassInfo

()methode 
public static function getClassInfo(obj:Object, excludes:Array = null, options:Object = null):Object

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Returns information about the class, and properties of the class, for the specified Object.

Parameters

obj:Object — The Object to inspect.
 
excludes:Array (default = null) — Array of Strings specifying the property names that should be excluded from the returned result. For example, you could specify ["currentTarget", "target"] for an Event object since these properties can cause the returned result to become large.
 
options:Object (default = null) — An Object containing one or more properties that control the information returned by this method. The properties include the following:
  • includeReadOnly: If false, exclude Object properties that are read-only. The default value is true.
  • includeTransient: If false, exclude Object properties and variables that have [Transient] metadata. The default value is true.
  • uris: Array of Strings of all namespaces that should be included in the output. It does allow for a wildcard of "*". By default, it is null, meaning no namespaces should be included. For example, you could specify ["mx_internal", "mx_object"] or ["*"].

Geretourneerde waarde
Object — An Object containing the following properties:
  • name: String containing the name of the class.
  • properties: Sorted list of the property names of the specified object, or references to the original key if the specified object is a Dictionary. The individual array elements are QName instances, which contain both the local name of the property as well as the URI.

hasMetadata

()methode 
public static function hasMetadata(obj:Object, propName:String, metadataName:String, excludes:Array = null, options:Object = null):Boolean

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Uses getClassInfo and examines the metadata information to determine whether a property on a given object has the specified metadata.

Parameters

obj:Object — The object holding the property.
 
propName:String — The property to check for metadata.
 
metadataName:String — The name of the metadata to check on the property.
 
excludes:Array (default = null) — If any properties need to be excluded when generating class info. (Optional)
 
options:Object (default = null) — If any options flags need to changed when generating class info. (Optional)

Geretourneerde waarde
Boolean — true if the property has the specified metadata.

isDynamicObject

()methode 
public static function isDynamicObject(obj:Object):Boolean

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Returns true if the object is an instance of a dynamic class.

Parameters

obj:Object — The object.

Geretourneerde waarde
Booleantrue if the object is an instance of a dynamic class.

isSimple

()methode 
public static function isSimple(value:Object):Boolean

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Returns true if the object reference specified is a simple data type. The simple data types include the following:

  • String
  • Number
  • uint
  • int
  • Boolean
  • Date
  • Array

Parameters

value:Object — Object inspected.

Geretourneerde waarde
Booleantrue if the object specified is one of the types above; false otherwise.

numericCompare

()methode 
public static function numericCompare(a:Number, b:Number):int

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Compares two numeric values.

Parameters

a:Number — First number.
 
b:Number — Second number.

Geretourneerde waarde
int — 0 is both numbers are NaN. 1 if only a is a NaN. -1 if only b is a NaN. -1 if a is less than b. 1 if a is greater than b.

stringCompare

()methode 
public static function stringCompare(a:String, b:String, caseInsensitive:Boolean = false):int

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Compares two String values.

Parameters

a:String — First String value.
 
b:String — Second String value.
 
caseInsensitive:Boolean (default = false) — Specifies to perform a case insensitive compare, true, or not, false.

Geretourneerde waarde
int — 0 is both Strings are null. 1 if only a is null. -1 if only b is null. -1 if a precedes b. 1 if b precedes a.

toString

()methode 
public static function toString(value:Object, namespaceURIs:Array = null, exclude:Array = null):String

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Pretty-prints the specified Object into a String. All properties will be in alpha ordering. Each object will be assigned an id during printing; this value will be displayed next to the object type token preceded by a '#', for example:

      (mx.messaging.messages::AsyncMessage)#2.

This id is used to indicate when a circular reference occurs. Properties of an object that are of the Class type will appear only as the assigned type. For example a custom definition like the following:

        public class MyCustomClass {
          public var clazz:Class;
        }

With the clazz property assigned to Date will display as shown below:

       (somepackage::MyCustomClass)#0
          clazz = (Date)

Parameters

value:Object — Object to be pretty printed.
 
namespaceURIs:Array (default = null) — Array of namespace URIs for properties that should be included in the output. By default only properties in the public namespace will be included in the output. To get all properties regardless of namespace pass an array with a single element of ".
 
exclude:Array (default = null) — Array of the property names that should be excluded from the output. Use this to remove data from the formatted string.

Geretourneerde waarde
String — String containing the formatted version of the specified object.

Voorbeeld
Hoe dit voorbeeld te gebruiken
      // example 1
      var obj:AsyncMessage = new AsyncMessage();
      obj.body = [];
      obj.body.push(new AsyncMessage());
      obj.headers["1"] = { name: "myName", num: 15.3};
      obj.headers["2"] = { name: "myName", num: 15.3};
      obj.headers["10"] = { name: "myName", num: 15.3};
      obj.headers["11"] = { name: "myName", num: 15.3};
      trace(ObjectUtil.toString(obj));
     
      // will output to flashlog.txt
      (mx.messaging.messages::AsyncMessage)#0
        body = (Array)#1
          [0] (mx.messaging.messages::AsyncMessage)#2
            body = (Object)#3
            clientId = (Null)
            correlationId = ""
            destination = ""
            headers = (Object)#4
            messageId = "378CE96A-68DB-BC1B-BCF7FFFFFFFFB525"
            sequenceId = (Null)
            sequencePosition = 0
            sequenceSize = 0
            timeToLive = 0
            timestamp = 0
        clientId = (Null)
        correlationId = ""
        destination = ""
        headers = (Object)#5
          1 = (Object)#6
            name = "myName"
            num = 15.3
          10 = (Object)#7
            name = "myName"
            num = 15.3
          11 = (Object)#8
            name = "myName"
            num = 15.3
          2 = (Object)#9
            name = "myName"
            num = 15.3
        messageId = "1D3E6E96-AC2D-BD11-6A39FFFFFFFF517E"
        sequenceId = (Null)
        sequencePosition = 0
        sequenceSize = 0
        timeToLive = 0
        timestamp = 0
     
      // example 2 with circular references
      obj = {};
      obj.prop1 = new Date();
      obj.prop2 = [];
      obj.prop2.push(15.2);
      obj.prop2.push("testing");
      obj.prop2.push(true);
      obj.prop3 = {};
      obj.prop3.circular = obj;
      obj.prop3.deeper = new ErrorMessage();
      obj.prop3.deeper.rootCause = obj.prop3.deeper;
      obj.prop3.deeper2 = {};
      obj.prop3.deeper2.deeperStill = {};
      obj.prop3.deeper2.deeperStill.yetDeeper = obj;
      trace(ObjectUtil.toString(obj));
     
      // will output to flashlog.txt
      (Object)#0
        prop1 = Tue Apr 26 13:59:17 GMT-0700 2005
        prop2 = (Array)#1
          [0] 15.2
          [1] "testing"
          [2] true
        prop3 = (Object)#2
          circular = (Object)#0
          deeper = (mx.messaging.messages::ErrorMessage)#3
            body = (Object)#4
            clientId = (Null)
            code = (Null)
            correlationId = ""
            destination = ""
            details = (Null)
            headers = (Object)#5
            level = (Null)
            message = (Null)
            messageId = "14039376-2BBA-0D0E-22A3FFFFFFFF140A"
            rootCause = (mx.messaging.messages::ErrorMessage)#3
            sequenceId = (Null)
            sequencePosition = 0
            sequenceSize = 0
            timeToLive = 0
            timestamp = 0
          deeper2 = (Object)#6
            deeperStill = (Object)#7
              yetDeeper = (Object)#0
     
     // example 3 with Dictionary
     var point:Point = new Point(100, 100);
     var point2:Point = new Point(100, 100);
     var obj:Dictionary = new Dictionary();
     obj[point] = "point";
     obj[point2] = "point2";
     obj["1"] = { name: "one", num: 1};
     obj["two"] = { name: "2", num: 2};
     obj[3] = 3;
     trace(ObjectUtil.toString(obj));
     
     // will output to flashlog.txt
     (flash.utils::Dictionary)#0
       {(flash.geom::Point)#1
         length = 141.4213562373095
         x = 100
         y = 100} = "point2"
       {(flash.geom::Point)#2
         length = 141.4213562373095
         x = 100
         y = 100} = "point"
       {1} = (Object)#3
         name = "one"
         num = 1
       {3} = 3
       {"two"} = (Object)#4
         name = "2"
         num = 2
     
     




[ X ]Waarom in het Engels?
Sommige inhoud van de Naslaggids voor ActionScript 3.0 staat in het Engels

Niet alle onderdelen van de Naslaggids voor ActionScript 3.0 zijn in alle talen vertaald. Wanneer een taalelement niet is vertaald, wordt het in het Engels weergegeven. Zo is de klasse ga.controls.HelpBox niet in elke taal vertaald. In de Nederlandse versie van de naslaggids wordt de klasse ga.controls.HelpBox bijvoorbeeld in het Engels weergegeven.