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mx.states 

Transition  - AS3 Flex

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com.adobe.dct.component
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com.adobe.icomm.assetplacement.controller.utils
com.adobe.icomm.assetplacement.data
com.adobe.icomm.assetplacement.model
com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
com.adobe.livecycle.assetmanager.client.handler
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com.adobe.livecycle.rca.model.stage
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com.adobe.livecycle.rca.service.core
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com.adobe.livecycle.rca.service.process.delegate
com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
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com.adobe.mosaic.layouts
com.adobe.mosaic.layouts.dragAndDrop
com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
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com.adobe.mosaic.sparklib.util
com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
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com.adobe.solutions.acm.ccr.presentation.contentcapture
com.adobe.solutions.acm.ccr.presentation.contentcapture.events
com.adobe.solutions.acm.ccr.presentation.contentcapture.preview
com.adobe.solutions.acm.ccr.presentation.datacapture
com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
com.adobe.solutions.exm.authoring
com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
com.adobe.solutions.exm.authoring.domain.expression
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com.adobe.solutions.exm.authoring.domain.method
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com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
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com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
com.adobe.solutions.rca.domain.factory
com.adobe.solutions.rca.domain.impl
com.adobe.solutions.rca.domain.impl.manager
com.adobe.solutions.rca.domain.manager
com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
com.adobe.solutions.rca.presentation.constant
com.adobe.solutions.rca.presentation.event
com.adobe.solutions.rca.presentation.gantt
com.adobe.solutions.rca.presentation.gantt.ruler
com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
com.adobe.solutions.rca.presentation.template.definition
com.adobe.solutions.rca.presentation.template.documents
com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
com.adobe.solutions.rca.vo
com.adobe.solutions.rca.vo.um
com.adobe.viewsource
fl.accessibility
fl.containers
fl.controls
fl.controls.dataGridClasses
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fl.core
fl.data
fl.display
fl.events
fl.ik
fl.lang
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fl.managers
fl.motion
fl.motion.easing
fl.rsl
fl.text
fl.transitions
fl.transitions.easing
fl.video
flash.accessibility
flash.concurrent
flash.crypto
flash.data
flash.desktop
flash.display
flash.display3D
flash.display3D.textures
flash.errors
flash.events
flash.external
flash.filesystem
flash.filters
flash.geom
flash.globalization
flash.html
flash.media
flash.net
flash.net.dns
flash.net.drm
flash.notifications
flash.permissions
flash.printing
flash.profiler
flash.sampler
flash.security
flash.sensors
flash.system
flash.text
flash.text.engine
flash.text.ime
flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
flashx.textLayout.elements
flashx.textLayout.events
flashx.textLayout.factory
flashx.textLayout.formats
flashx.textLayout.operations
flashx.textLayout.utils
flashx.undo
ga.controls
ga.layouts
ga.model
ga.uiComponents
ga.util
ga.views
ga.wrappers
lc.foundation
lc.foundation.domain
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lc.preloader
lc.procmgmt
lc.procmgmt.commands
lc.procmgmt.domain
lc.procmgmt.events
lc.procmgmt.formbridge
lc.procmgmt.impl
lc.procmgmt.ui.attachments
lc.procmgmt.ui.controls
lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
lc.procmgmt.ui.layout
lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
lc.procmgmt.ui.task.form
lc.procmgmt.ui.task.form.commands
lc.procmgmt.ui.tracking
mx.accessibility
mx.automation
mx.automation.air
mx.automation.delegates
mx.automation.delegates.advancedDataGrid
mx.automation.delegates.charts
mx.automation.delegates.containers
mx.automation.delegates.controls
mx.automation.delegates.controls.dataGridClasses
mx.automation.delegates.controls.fileSystemClasses
mx.automation.delegates.core
mx.automation.delegates.flashflexkit
mx.automation.events
mx.binding
mx.binding.utils
mx.charts
mx.charts.chartClasses
mx.charts.effects
mx.charts.effects.effectClasses
mx.charts.events
mx.charts.renderers
mx.charts.series
mx.charts.series.items
mx.charts.series.renderData
mx.charts.styles
mx.collections
mx.collections.errors
mx.containers
mx.containers.accordionClasses
mx.containers.dividedBoxClasses
mx.containers.errors
mx.containers.utilityClasses
mx.controls
mx.controls.advancedDataGridClasses
mx.controls.dataGridClasses
mx.controls.listClasses
mx.controls.menuClasses
mx.controls.olapDataGridClasses
mx.controls.scrollClasses
mx.controls.sliderClasses
mx.controls.textClasses
mx.controls.treeClasses
mx.controls.videoClasses
mx.core
mx.core.windowClasses
mx.data
mx.data.crypto
mx.data.errors
mx.data.events
mx.data.messages
mx.data.mxml
mx.data.offline.errors
mx.data.utils
mx.effects
mx.effects.easing
mx.effects.effectClasses
mx.events
mx.filters
mx.flash
mx.formatters
mx.geom
mx.graphics
mx.graphics.codec
mx.graphics.shaderClasses
mx.logging
mx.logging.errors
mx.logging.targets
mx.managers
mx.messaging
mx.messaging.channels
mx.messaging.config
mx.messaging.errors
mx.messaging.events
mx.messaging.management
mx.messaging.messages
mx.modules
mx.netmon
mx.olap
mx.olap.aggregators
mx.preloaders
mx.printing
mx.resources
mx.rpc
mx.rpc.events
mx.rpc.http
mx.rpc.http.mxml
mx.rpc.livecycle
mx.rpc.mxml
mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
mx.rpc.soap.mxml
mx.rpc.wsdl
mx.rpc.xml
mx.skins
mx.skins.halo
mx.skins.spark
mx.skins.wireframe
mx.skins.wireframe.windowChrome
mx.states
mx.styles
mx.utils
mx.validators
org.osmf.containers
org.osmf.display
org.osmf.elements
org.osmf.events
org.osmf.layout
org.osmf.logging
org.osmf.media
org.osmf.metadata
org.osmf.net
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org.osmf.net.httpstreaming
org.osmf.net.metrics
org.osmf.net.qos
org.osmf.net.rtmpstreaming
org.osmf.net.rules
org.osmf.traits
org.osmf.utils
spark.accessibility
spark.automation.delegates
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spark.automation.delegates.components.gridClasses
spark.automation.delegates.components.mediaClasses
spark.automation.delegates.components.supportClasses
spark.automation.delegates.skins.spark
spark.automation.events
spark.collections
spark.components
spark.components.calendarClasses
spark.components.gridClasses
spark.components.mediaClasses
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spark.components.windowClasses
spark.core
spark.effects
spark.effects.animation
spark.effects.easing
spark.effects.interpolation
spark.effects.supportClasses
spark.events
spark.filters
spark.formatters
spark.formatters.supportClasses
spark.globalization
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spark.layouts
spark.layouts.supportClasses
spark.managers
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spark.primitives
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spark.skins
spark.skins.mobile
spark.skins.mobile.supportClasses
spark.skins.spark
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spark.skins.wireframe
spark.skins.wireframe.mediaClasses
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spark.transitions
spark.utils
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spark.validators.supportClasses
xd.core.axm.enterprise.view.components
xd.core.axm.enterprise.view.skins
xd.core.axm.view.components
xd.core.axm.view.components.support

Taalelementen

Algemene constanten
Algemene functies
Operatoren
Programmeerinstructies, gereserveerde woorden en compileraanwijzingen
Speciale typen

Bijlagen

Nieuw
Compilerfouten
Compilerwaarschuwingen
Uitvoeringsfouten
Migreren naar ActionScript 3
Ondersteunde tekensets
Alleen MXML-labels
Elementen van bewegings-XML
Timed Text-tags
Lijst van vervangen elementen
Constanten voor toegankelijkheidsimplementatie
ActionScript-voorbeelden gebruiken
Juridische kennisgeving
Pakketmx.states
Klassepublic class Transition
OverervingTransition Inheritance Object

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

The Transition class defines a set of effects that play in response to a change of view state. While a view state definition defines how to change states, a transition defines the order in which visual changes occur during the state change.

To define a transition, you set the transitions property of an Application to an Array of Transition objects.

You use the toState and fromState properties of the Transition class to specify the state changes that trigger the transition. By default, both the fromState and toState properties are set to "*", meaning apply the transition to any changes to the view state.

You can use the fromState property to explicitly specify a view state that your are changing from, and the toState property to explicitly specify a view state that you are changing to. If a state change matches two transitions, the toState property takes precedence over the fromState property. If more than one transition match, Flex uses the first definition in the transition array.

You use the effect property to specify the Effect object to play when you apply the transition. Typically, this is a composite effect object, such as the Parallel or Sequence effect, that contains multiple effects, as the following example shows:

 
  <mx:Transition id="myTransition" fromState="*" toState="*">
    <mx:Parallel>
        ...
    </mx:Parallel>
  </mx:Transition>
  

MXML-syntaxisexpandedMXML-syntaxis verbergen

The <mx:Transition> tag defines the following attributes:

  <mx:Transition
    Properties
    id="ID"
    effect=""
    fromState="*"
    toState="*"
    autoReverse="false"
  />
  

Standaard-MXML-eigenschapeffect

Bekijk de voorbeelden

Meer voorbeelden

Verwante API-elementen



Openbare eigenschappen
 EigenschapGedefinieerd door
  autoReverse : Boolean = false
Set to true to specify that this transition applies to both the forward and reverse view state changes.
Transition
 Inheritedconstructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie.
Object
  effect : IEffect
The IEffect object to play when you apply the transition.
Transition
  fromState : String = "*"
A String specifying the view state that your are changing from when you apply the transition.
Transition
  interruptionBehavior : String = "end"
Flex does not support the playing of multiple transitions simultaneously.
Transition
  toState : String = "*"
A String specifying the view state that you are changing to when you apply the transition.
Transition
Openbare methoden
 MethodeGedefinieerd door
  
Constructor.
Transition
 Inherited
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd.
Object
 Inherited
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven.
Object
 Inherited
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd.
Object
 Inherited
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in.
Object
 Inherited
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies.
Object
 Inherited
Retourneert een tekenreeksrepresentatie van het opgegeven object.
Object
 Inherited
Retourneert de primitieve waarde van het opgegeven object.
Object
Eigenschapdetails

autoReverse

eigenschap
public var autoReverse:Boolean = false

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Set to true to specify that this transition applies to both the forward and reverse view state changes. Therefore, use this transition on a change from view state A to view state B, and on the change from B to A.

While the transition from view state A to view state B is playing, the reverse transition can occur to interrupt the current transition. The reverse transition always halts the current transition at its current location. That is, the reverse transition always plays as if the interruptionBehavior property was set to stop, regardless of the real value of interruptionBehavior.

This property is only checked when the new transition is going in the exact opposite direction of the currently playing one. That is, if a transition is playing between states A and B and then a transition to return to A is started.

If a transition uses the toState and fromState properties to explicitly handle the transition from view state B to A, then Flex ignores the autoReverse property.

De standaardwaarde is false.

Verwante API-elementen

effect

eigenschap 
public var effect:IEffect

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

The IEffect object to play when you apply the transition. Typically, this is a composite effect object, such as the Parallel or Sequence effect, that contains multiple effects.

The effect property is the default property of the Transition class. You can omit the <mx:effect> tag if you use MXML tag syntax.

fromState

eigenschap 
public var fromState:String = "*"

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

A String specifying the view state that your are changing from when you apply the transition. The default value is "*", meaning any view state.

You can set this property to an empty string, "", which corresponds to the base view state.

De standaardwaarde is "*".

interruptionBehavior

eigenschap 
public var interruptionBehavior:String = "end"

Taalversie: ActionScript 3.0
Productversie: Flex 4.5
Runtimeversies: Flash Player 10.2, AIR 2.5

Flex does not support the playing of multiple transitions simultaneously. If a transition is currently playing when a new transition occurs, the current transition is interrupted. This property controls how the current transition behaves when interrupted.

By default, the current transition ends, which snaps all effects in the transition to their end values. This corresponds to a property value of end. If the value of this property is stop, the current transition halts at its current location. The new transition start playing from the halt location of the previous transition.

The value of stop can smooth out the appearance of an interrupted transition. That is because the user does not see the current transition snap to its end state before the new transition begins.

In some cases, the interrupting transition can be the reverse of the current transition. For example, while the transition from view state A to view state B is playing, the reverse transition occurs to interrupt the current transition. If you set the autoReverse property of a transition instance to true, you can use the same transition to handle both the forward and reverse transitions. When the interrupting transition is the reverse transition of the current transition and has autoReverse set to true, the interrupting transition runs as if the interruptionBehavior property was set to stop, regardless of the real value of interruptionBehavior.

The mx.states.InterruptionBehavior class defines the possible values for this property.

De standaardwaarde is end.

Verwante API-elementen

toState

eigenschap 
public var toState:String = "*"

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

A String specifying the view state that you are changing to when you apply the transition. The default value is "*", meaning any view state.

You can set this property to an empty string, "", which corresponds to the base view state.

De standaardwaarde is "*".

Constructordetails

Transition

()Constructor
public function Transition()

Taalversie: ActionScript 3.0
Productversie: Flex 3
Runtimeversies: Flash Player 9, AIR 1.1

Constructor.

TransitionExample.mxml
<?xml version="1.0" ?>
<!-- Simple example to demonstrate the Transition class. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:s="library://ns.adobe.com/flex/spark"
    xmlns:mx="library://ns.adobe.com/flex/mx" currentState="Login">
 
    <!-- Define the view states -->
    <s:states>
        <s:State name="Login" />
        <s:State name="Register" />
    </s:states>

    <s:transitions>
        <!-- Define the transition from the base state to the Register state.-->
        <s:Transition id="toRegister" fromState="*" toState="Register">
            <s:Sequence targets="{[loginPanel, registerLink, confirm, loginLink]}">
                <s:RemoveAction />
                <s:Fade />
                <s:SetAction target="{loginPanel}" property="title" />
                <s:SetAction target="{loginButton}" property="label" />
                <s:SetAction target="{loginButton}" property="color" />
                <s:Resize target="{loginPanel}"/>
                <s:AddAction />
                <s:Fade />
            </s:Sequence>
        </s:Transition>

        <!-- Define the transition from the Register state to the base state.-->
        <s:Transition id="toDefault" fromState="Register" toState="*">
            <s:Sequence targets="{[loginPanel, registerLink, 
                    confirm, loginLink]}">
                <s:RemoveAction/>
                <s:SetAction target="{loginPanel}" property="title"/>
                <s:SetAction  target="{loginButton}" property="label"/>
                <s:SetAction target="{loginButton}" property="color"/>
                <s:Resize target="{loginPanel}"/>
                <s:AddAction/>
            </s:Sequence>
        </s:Transition>
    </s:transitions>

    <!-- Define a Panel container that defines the login form. The title of the Panel
         changes depending on the state. -->
    <s:Panel title="Login" title.Register="Register" id="loginPanel" 
            width="75%" horizontalCenter="0" verticalCenter="0">
    <s:controlBarLayout >
        <s:BasicLayout />
    </s:controlBarLayout>
    <s:layout>
        <s:VerticalLayout paddingTop="10" paddingBottom="10" paddingRight="10" paddingLeft="10" />
    </s:layout>
        <s:Label color="blue" width="100%"
            text="Click the 'Need to Register?' link to change state. Click the 'Return to Login' link to return to the base state."/>

        <!-- The following form has  two TextInputs in the Login state and three TextInputs
             in the Register state. -->
        <s:Form id="loginForm" >
            <s:FormItem label="Username:">
                <s:TextInput/>
            </s:FormItem>
            <s:FormItem label="Password:">
                <s:TextInput/>
            </s:FormItem>
            <s:FormItem id="confirm" label="Confirm:" includeIn="Register" includeInLayout="false" includeInLayout.Register="true">
                <s:TextInput/>
            </s:FormItem>
        </s:Form>
       
        <!-- The controlBar includes two visible items in each state. Which LinkButton is visible is determined
             by the state -->
        <s:controlBarContent>
            <mx:LinkButton id="registerLink"  label="Need to Register?" top="10" bottom="10"
                click="currentState='Register'" left="10" includeIn="Login" />
            <mx:LinkButton id="loginLink" label="Return to Login" click="currentState=''" includeIn="Register" left="10"  top="10" bottom="10"/>
            <s:Button label="Login" label.Register="Register" id="loginButton" right="10" color.Register="0x0000FF"  top="10" bottom="10"/>
        </s:controlBarContent>
    </s:Panel>
</s:Application>




[ X ]Waarom in het Engels?
Sommige inhoud van de Naslaggids voor ActionScript 3.0 staat in het Engels

Niet alle onderdelen van de Naslaggids voor ActionScript 3.0 zijn in alle talen vertaald. Wanneer een taalelement niet is vertaald, wordt het in het Engels weergegeven. Zo is de klasse ga.controls.HelpBox niet in elke taal vertaald. In de Nederlandse versie van de naslaggids wordt de klasse ga.controls.HelpBox bijvoorbeeld in het Engels weergegeven.