Pakket | mx.effects |
Klasse | public class Pause |
Overerving | Pause TweenEffect Effect EventDispatcher Object |
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The <mx:Pause>
tag
inherits all the tag attributes of its superclass,
and adds the following tag attributes:
<mx:Pause id="ID" eventName="null" />
Verwante API-elementen
Eigenschap | Gedefinieerd door | ||
---|---|---|---|
className : String [alleen-lezen]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number [overschrijven]
The duration property controls the amount of time that this effect
will pause. | Pause | ||
easingFunction : Function = null
The easing function for the animation. | TweenEffect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
eventName : String
Name of event that Pause is waiting on before ending. | Pause | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [alleen-lezen]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Methode | Gedefinieerd door | ||
---|---|---|---|
Constructor. | Pause | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registreert een gebeurtenislistenerobject bij een object EventDispatcher, zodat de listener een melding van een gebeurtenis ontvangt. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Verzendt een gebeurtenis naar de gebeurtenisstroom. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Controleert of het object EventDispatcher listeners heeft geregistreerd voor een specifiek type gebeurtenis. | EventDispatcher | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Verwijdert een listener uit het object EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | ||
Retourneert de primitieve waarde van het opgegeven object. | Object | ||
Controleert of een gebeurtenislistener is geregistreerd bij dit object EventDispatcher of een van de voorouders voor het opgegeven type gebeurtenis. | EventDispatcher |
duration | eigenschap |
duration:Number
[overschrijven] Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The duration property controls the amount of time that this effect
will pause. The duration also serves as a timeout on waiting for
the event to be fired, if eventName
was set on this
effect. If duration is less than 0, the effect will wait
indefinitely for the event to fire. If it is set to any other time,
including 0, the effect will end either when that duration has elapsed
or when the named event fires, whichever comes first.
De standaardwaarde is 500.
Implementatie
override public function get duration():Number
override public function set duration(value:Number):void
Verwante API-elementen
eventName | eigenschap |
public var eventName:String
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Name of event that Pause is waiting on before ending.
This parameter must be used in conjunction with the
target
property, which must be of type
IEventDispatcher; all events must originate
from some dispatcher.
Listening for eventName
is also related to the
duration
property, which acts as a timeout for the
event. If the event is not received in the time period specified
by duration
, the effect will end, regardless.
This property is optional; the default action is to play without waiting for any event.
Pause | () | Constructor |
public function Pause(target:Object = null)
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Constructor.
Parameterstarget:Object (default = null ) — This argument is ignored by the Pause effect
if there is no eventName attribute assigned. If there
is an eventName , then the target must be an object
of type IEventDispatcher, because it is expected to dispatch
that named event. A null target is allowed for this effect since
a Pause effect with simply a duration property is
not acting on any specific target and therefore does not need one.
|
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Pause effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ import mx.effects.easing.*; ]]> </fx:Script> <fx:Declarations> <mx:Sequence id="movePauseMove"> <mx:Move xBy="150" duration="2000" easingFunction="Bounce.easeOut"/> <mx:Pause duration="2000"/> <mx:Move xBy="-150" duration="2000" easingFunction="Bounce.easeIn"/> </mx:Sequence> </fx:Declarations> <s:Panel title="Pause Effect Example" width="75%" height="75%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <s:Label width="100%" color="blue" text="Click the phone image to start the Sequence effect. The effect pauses for 2 seconds between moves."/> <mx:Image source="@Embed(source='assets/Nokia_6630.png')" mouseDownEffect="{movePauseMove}"/> </s:VGroup> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:42 AM Z