Pakket | mx.effects |
Klasse | public class Parallel |
Overerving | Parallel CompositeEffect Effect EventDispatcher Object |
Subklassen | DefaultListEffect, DefaultTileListEffect |
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
You can create a Paralell effect in MXML, as the following example shows:
<mx:Parallel id="WipeRightUp"> <mx:children> <mx:WipeRight duration="1000"/> <mx:WipeUp duration="1000"/> </mx:children> </mx:Parallel> <mx:VBox id="myBox" hideEffect="{WipeRightUp}" > <mx:TextArea id="aTextArea" text="hello"/> </mx:VBox>
Notice that the <mx:children>
tag is optional.
Starting a Parallel effect in ActionScript is usually a five-step process:
- Create instances of the effect objects to be composited together;
for example:
myFadeEffect = new mx.effects.Fade(target);
- Set properties, such as
duration
, on the individual effect objects. - Create an instance of the Parallel effect object;
for example:
myParallelEffect = new mx.effects.Parallel();
- Call the
addChild()
method for each of the effect objects; for example:myParallelEffect.addChild(myFadeEffect);
- Invoke the Parallel effect's
play()
method; for example:myParallelEffect.play();
The <mx:Parallel> tag inherits all of the tag attributes of its superclass, and adds the following tag attributes:
<mx:Parallel id="identifier"> <mx:children> <!-- Specify child effect tags --> </mx:children> </mx:Parallel>
Standaard-MXML-eigenschapchildren
Meer voorbeelden
Verwante API-elementen
Openbare eigenschappen
Eigenschap | Gedefinieerd door | ||
---|---|---|---|
children : Array
An Array containing the child effects of this CompositeEffect. | CompositeEffect | ||
className : String [alleen-lezen]
The name of the effect class, such as "Fade". | Effect | ||
compositeDuration : Number [overschrijven] [alleen-lezen]
Returns the duration of this effect as defined by the duration of
all child effects. | Parallel | ||
constructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [alleen-lezen]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Beschermde eigenschappen
Openbare methoden
Methode | Gedefinieerd door | ||
---|---|---|---|
Constructor. | Parallel | ||
Adds a new child effect to this composite effect. | CompositeEffect | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registreert een gebeurtenislistenerobject bij een object EventDispatcher, zodat de listener een melding van een gebeurtenis ontvangt. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Verzendt een gebeurtenis naar de gebeurtenisstroom. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Controleert of het object EventDispatcher listeners heeft geregistreerd voor een specifiek type gebeurtenis. | EventDispatcher | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Verwijdert een listener uit het object EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | ||
Retourneert de primitieve waarde van het opgegeven object. | Object | ||
Controleert of een gebeurtenislistener is geregistreerd bij dit object EventDispatcher of een van de voorouders voor het opgegeven type gebeurtenis. | EventDispatcher |
Beschermde methoden
Gebeurtenissen
Eigenschapdetails
compositeDuration | eigenschap |
compositeDuration:Number
[alleen-lezen] [overschrijven] Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Returns the duration of this effect as defined by the duration of all child effects. This takes into account the startDelay and repetition info for all child effects, along with their durations, and returns the appropriate result.
Implementatie
override public function get compositeDuration():Number
Constructordetails
Parallel | () | Constructor |
public function Parallel(target:Object = null)
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Constructor.
Parameterstarget:Object (default = null ) — This argument is ignored for Parallel effects.
It is included only for consistency with other types of effects.
|
Voorbeelden Hoe dit voorbeeld te gebruiken
ParallelEffectExample.mxml
<?xml version="1.0"?> <!-- Simple example to demonstrate the Halo Parallel effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> <mx:Parallel id="expand" target="{img}"> <mx:Move xTo="{canvas.width/2 - 50}" yTo="{canvas.height/2 - 100}"/> <mx:Resize widthTo="100" heightTo="200"/> </mx:Parallel> <mx:Parallel id="contract" target="{img}"> <mx:Move xTo="20" yTo="20"/> <mx:Resize widthTo="30" heightTo="60"/> </mx:Parallel> </fx:Declarations> <s:Panel title="Halo Parallel Effect Example" width="100%" height="100%"> <s:VGroup bottom="10" right="10" top="10" left="10"> <s:Label width="100%" color="blue" text="Use the Button controls to move and resize the phone image in parallel."/> <mx:Canvas id="canvas" width="100%" height="100%"> <mx:Image id="img" x="20" y="20" width="30" height="60" source="@Embed(source='assets/Nokia_6630.png')"/> </mx:Canvas> <s:Button label="Expand" click="expand.end(); expand.play();" /> <s:Button label="Contract" click="contract.end(); contract.play();" /> </s:VGroup> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:42 AM Z